IncetonGames

Member
Game Developer
Jun 18, 2018
354
2,186
Any news of the update or date
Wait. I'm confused. Are they saying episode 10 is just 10% complete within the past 2 months? 0_o

I thought episode 10 was meant to release at the end of this month?
Okay so let me explain.
Covid-19 hit and everyone got the stay at home order. This means we all have to work from home.

This was the first hit to our release date.

We prepared for this by giving all our workers a PC from the office (7 of them). So we lost 2 days moving all the equipment. Not a big hit to our release time but when in office all PC's are connected to a server where they get all the files they need to work.

First we tried to put the server online and buy bigger upload speeds. This took 2 days so to get 500 Mbps of upload.

Unfortunately daz was not happy with this setup and it took over 10 minutes to open a single .duf file. Why? Who the the fuck knows it's daz and daz has his own ways.

Okay plan B.
Get 6 hard discs 1TB big and copy all the necessary files to each of the computers. So all the assets and daz content this file's are 550 GB and contain 1.224.043 individual files the copy time around 6-8 hours per HDD and do that 6 times for all the HDD's. (We also had 3 times windows crashing during the copy because why not?)
Okay 3 days spent copying daz content files.

You think we are done copying? Oh noooo... there's more we need to copy the "Work-share" this is the place where we share all the files that are needed to create the game so all the .duf files all images and all animations. How big is "Work-Share" you ask? Oh its 700 GB and 206.022 files. Wait a second 550 GB+ 700GB that more than 1TB oh siiiiitttt..... But why is the "Work Share" so big!? Oh it contains all the files we ever created... Shit okay lets clean this up and only copy the necessary files for the next release of EoL and SwM. One day of clean up later. Work share is now 200GB. Okay copy it to the 6 HDD's. Done. Get it to all the people. Done? Okay, done! (2 days to do this).

Let's start to work online. Everything going smoothly 30 new animations rendered by our animator awesome! No wait a problem. Our animator lives in a remote place with upload speed's of 0.6 MBps on a good day and the size of a single animation 30 second animation is 1GB (Most animations are 60 second or longer). Do the math how long it takes to upload. Okay so put it on a HDD and we will pick it up. Nope! Government forbids traveling by car. Stay at home. Great... But wait he can compress it and send it? Jup. But he does not have that software. Okay fixed that eventually. Let's continue. (Hope you understend that all of this is taking a lot of time.)

Managing all the files sent in, sorting everything, Photoshop-ing, testing, re-rendering it all takes 4 times as long because of upload times and download times.

And there is a ton more shit that I haven't even mentioned. But hey! I can! Then again you will wait longer for the release because I will be typing here.

This are just some of the problems we are encountering day by day and solving them asap. We are doing our best. And sorry for not having the time to explain everything. We are trying to release this as fast as possible and just don't have the time to communicate everything.
 

DA22

Devoted Member
Jan 10, 2018
8,056
16,621
Okay so let me explain.
Covid-19 hit and everyone got the stay at home order. This means we all have to work from home.

This was the first hit to our release date.

We prepared for this by giving all our workers a PC from the office (7 of them). So we lost 2 days moving all the equipment. Not a big hit to our release time but when in office all PC's are connected to a server where they get all the files they need to work.

First we tried to put the server online and buy bigger upload speeds. This took 2 days so to get 500 Mbps of upload.

Unfortunately daz was not happy with this setup and it took over 10 minutes to open a single .duf file. Why? Who the the fuck knows it's daz and daz has his own ways.

Okay plan B.
Get 6 hard discs 1TB big and copy all the necessary files to each of the computers. So all the assets and daz content this file's are 550 GB and contain 1.224.043 individual files the copy time around 6-8 hours per HDD and do that 6 times for all the HDD's. (We also had 3 times windows crashing during the copy because why not?)
Okay 3 days spent copying daz content files.

You think we are done copying? Oh noooo... there's more we need to copy the "Work-share" this is the place where we share all the files that are needed to create the game so all the .duf files all images and all animations. How big is "Work-Share" you ask? Oh its 700 GB and 206.022 files. Wait a second 550 GB+ 700GB that more than 1TB oh siiiiitttt..... But why is the "Work Share" so big!? Oh it contains all the files we ever created... Shit okay lets clean this up and only copy the necessary files for the next release of EoL and SwM. One day of clean up later. Work share is now 200GB. Okay copy it to the 6 HDD's. Done. Get it to all the people. Done? Okay, done! (2 days to do this).

Let's start to work online. Everything going smoothly 30 new animations rendered by our animator awesome! No wait a problem. Our animator lives in a remote place with upload speed's of 0.6 MBps on a good day and the size of a single animation 30 second animation is 1GB (Most animations are 60 second or longer). Do the math how long it takes to upload. Okay so put it on a HDD and we will pick it up. Nope! Government forbids traveling by car. Stay at home. Great... But wait he can compress it and send it? Jup. But he does not have that software. Okay fixed that eventually. Let's continue. (Hope you understend that all of this is taking a lot of time.)

Managing all the files sent in, sorting everything, Photoshop-ing, testing, re-rendering it all takes 4 times as long because of upload times and download times.

And there is a ton more shit that I haven't even mentioned. But hey! I can! Then again you will wait longer for the release because I will be typing here.

This are just some of the problems we are encountering day by day and solving them asap. We are doing our best. And sorry for not having the time to explain everything. We are trying to release this as fast as possible and just don't have the time to communicate everything.
Still thnx for that clarification and what you are running into atm, stay safe and stay healthy.
 
Nov 27, 2017
356
349
Okay so let me explain.
Covid-19 hit and everyone got the stay at home order. This means we all have to work from home.

This was the first hit to our release date.

We prepared for this by giving all our workers a PC from the office (7 of them). So we lost 2 days moving all the equipment. Not a big hit to our release time but when in office all PC's are connected to a server where they get all the files they need to work.

First we tried to put the server online and buy bigger upload speeds. This took 2 days so to get 500 Mbps of upload.

Unfortunately daz was not happy with this setup and it took over 10 minutes to open a single .duf file. Why? Who the the fuck knows it's daz and daz has his own ways.

Okay plan B.
Get 6 hard discs 1TB big and copy all the necessary files to each of the computers. So all the assets and daz content this file's are 550 GB and contain 1.224.043 individual files the copy time around 6-8 hours per HDD and do that 6 times for all the HDD's. (We also had 3 times windows crashing during the copy because why not?)
Okay 3 days spent copying daz content files.

You think we are done copying? Oh noooo... there's more we need to copy the "Work-share" this is the place where we share all the files that are needed to create the game so all the .duf files all images and all animations. How big is "Work-Share" you ask? Oh its 700 GB and 206.022 files. Wait a second 550 GB+ 700GB that more than 1TB oh siiiiitttt..... But why is the "Work Share" so big!? Oh it contains all the files we ever created... Shit okay lets clean this up and only copy the necessary files for the next release of EoL and SwM. One day of clean up later. Work share is now 200GB. Okay copy it to the 6 HDD's. Done. Get it to all the people. Done? Okay, done! (2 days to do this).

Let's start to work online. Everything going smoothly 30 new animations rendered by our animator awesome! No wait a problem. Our animator lives in a remote place with upload speed's of 0.6 MBps on a good day and the size of a single animation 30 second animation is 1GB (Most animations are 60 second or longer). Do the math how long it takes to upload. Okay so put it on a HDD and we will pick it up. Nope! Government forbids traveling by car. Stay at home. Great... But wait he can compress it and send it? Jup. But he does not have that software. Okay fixed that eventually. Let's continue. (Hope you understend that all of this is taking a lot of time.)

Managing all the files sent in, sorting everything, Photoshop-ing, testing, re-rendering it all takes 4 times as long because of upload times and download times.

And there is a ton more shit that I haven't even mentioned. But hey! I can! Then again you will wait longer for the release because I will be typing here.

This are just some of the problems we are encountering day by day and solving them asap. We are doing our best. And sorry for not having the time to explain everything. We are trying to release this as fast as possible and just don't have the time to communicate everything.
Hey no worries. Maybe a little more in-depth than we needed. In other words for anyone who wants to simplify this.

"Moving from a shared office to everyone working independently at home is creating a shit ton of physical, technical and wifi issues that we literally have no control over. So, things are taking at least 4 times longer and we're still encountering more unexpected shit everyday! :p"

P.S. I had no idea you guys were all working in a shared office before! I thought that this might just be a part time thing and when start imagining you guys working in your normal office jobs, while secretly creating a porn game on the side. ;)
 

F4iunyl3x

Active Member
Modder
Aug 26, 2018
643
5,942
let's just hope that this coronashit ends quickly, the lockdown will be over soon in several countries in Europe (RIP USA)
 

liquid74

Member
Apr 3, 2020
170
304
Is there a glitch in Ellie's story?

159. Town Map – School – click on Ellie – Sneak up on her

I click on her and it wont let me talk to her. This sucks because she is my fav
:(:mad:

EDIT- Okay the walkthrough I'm using has the Ellie part too soon, but not by much. Just do a few things after it and you'll be able to do the ellie part and you all good. I still think it's the best guide.
https://attachments.f95zone.to/2020/03/597139_EoL_EP_1-9_Expanded_Speed_Play_Walkthrough.pdf

(Just posting in case someone else runs into this little issue while using this walkthrough)
 
Last edited:

Tysonator2000

Newbie
Feb 24, 2020
91
117
Okay so let me explain.
Covid-19 hit and everyone got the stay at home order. This means we all have to work from home.

This was the first hit to our release date.

We prepared for this by giving all our workers a PC from the office (7 of them). So we lost 2 days moving all the equipment. Not a big hit to our release time but when in office all PC's are connected to a server where they get all the files they need to work.

First we tried to put the server online and buy bigger upload speeds. This took 2 days so to get 500 Mbps of upload.

Unfortunately daz was not happy with this setup and it took over 10 minutes to open a single .duf file. Why? Who the the fuck knows it's daz and daz has his own ways.

Okay plan B.
Get 6 hard discs 1TB big and copy all the necessary files to each of the computers. So all the assets and daz content this file's are 550 GB and contain 1.224.043 individual files the copy time around 6-8 hours per HDD and do that 6 times for all the HDD's. (We also had 3 times windows crashing during the copy because why not?)
Okay 3 days spent copying daz content files.

You think we are done copying? Oh noooo... there's more we need to copy the "Work-share" this is the place where we share all the files that are needed to create the game so all the .duf files all images and all animations. How big is "Work-Share" you ask? Oh its 700 GB and 206.022 files. Wait a second 550 GB+ 700GB that more than 1TB oh siiiiitttt..... But why is the "Work Share" so big!? Oh it contains all the files we ever created... Shit okay lets clean this up and only copy the necessary files for the next release of EoL and SwM. One day of clean up later. Work share is now 200GB. Okay copy it to the 6 HDD's. Done. Get it to all the people. Done? Okay, done! (2 days to do this).

Let's start to work online. Everything going smoothly 30 new animations rendered by our animator awesome! No wait a problem. Our animator lives in a remote place with upload speed's of 0.6 MBps on a good day and the size of a single animation 30 second animation is 1GB (Most animations are 60 second or longer). Do the math how long it takes to upload. Okay so put it on a HDD and we will pick it up. Nope! Government forbids traveling by car. Stay at home. Great... But wait he can compress it and send it? Jup. But he does not have that software. Okay fixed that eventually. Let's continue. (Hope you understend that all of this is taking a lot of time.)

Managing all the files sent in, sorting everything, Photoshop-ing, testing, re-rendering it all takes 4 times as long because of upload times and download times.

And there is a ton more shit that I haven't even mentioned. But hey! I can! Then again you will wait longer for the release because I will be typing here.

This are just some of the problems we are encountering day by day and solving them asap. We are doing our best. And sorry for not having the time to explain everything. We are trying to release this as fast as possible and just don't have the time to communicate everything.
Damn that's rough. Looking forward to the next update.
Okay so let me explain.
Covid-19 hit and everyone got the stay at home order. This means we all have to work from home.

This was the first hit to our release date.

We prepared for this by giving all our workers a PC from the office (7 of them). So we lost 2 days moving all the equipment. Not a big hit to our release time but when in office all PC's are connected to a server where they get all the files they need to work.

First we tried to put the server online and buy bigger upload speeds. This took 2 days so to get 500 Mbps of upload.

Unfortunately daz was not happy with this setup and it took over 10 minutes to open a single .duf file. Why? Who the the fuck knows it's daz and daz has his own ways.

Okay plan B.
Get 6 hard discs 1TB big and copy all the necessary files to each of the computers. So all the assets and daz content this file's are 550 GB and contain 1.224.043 individual files the copy time around 6-8 hours per HDD and do that 6 times for all the HDD's. (We also had 3 times windows crashing during the copy because why not?)
Okay 3 days spent copying daz content files.

You think we are done copying? Oh noooo... there's more we need to copy the "Work-share" this is the place where we share all the files that are needed to create the game so all the .duf files all images and all animations. How big is "Work-Share" you ask? Oh its 700 GB and 206.022 files. Wait a second 550 GB+ 700GB that more than 1TB oh siiiiitttt..... But why is the "Work Share" so big!? Oh it contains all the files we ever created... Shit okay lets clean this up and only copy the necessary files for the next release of EoL and SwM. One day of clean up later. Work share is now 200GB. Okay copy it to the 6 HDD's. Done. Get it to all the people. Done? Okay, done! (2 days to do this).

Let's start to work online. Everything going smoothly 30 new animations rendered by our animator awesome! No wait a problem. Our animator lives in a remote place with upload speed's of 0.6 MBps on a good day and the size of a single animation 30 second animation is 1GB (Most animations are 60 second or longer). Do the math how long it takes to upload. Okay so put it on a HDD and we will pick it up. Nope! Government forbids traveling by car. Stay at home. Great... But wait he can compress it and send it? Jup. But he does not have that software. Okay fixed that eventually. Let's continue. (Hope you understend that all of this is taking a lot of time.)

Managing all the files sent in, sorting everything, Photoshop-ing, testing, re-rendering it all takes 4 times as long because of upload times and download times.

And there is a ton more shit that I haven't even mentioned. But hey! I can! Then again you will wait longer for the release because I will be typing here.

This are just some of the problems we are encountering day by day and solving them asap. We are doing our best. And sorry for not having the time to explain everything. We are trying to release this as fast as possible and just don't have the time to communicate everything.
Thanks for sharing all that. It's totally understandable things aren't going as smoothly as some would hope. Working from home would create a lot more problems to scheduling. I've enjoyed the game thus far. Looking forward to the next update.
 

brubby

New Member
Nov 23, 2019
5
4
Okay so let me explain.
Covid-19 hit and everyone got the stay at home order. This means we all have to work from home.

This was the first hit to our release date.

We prepared for this by giving all our workers a PC from the office (7 of them). So we lost 2 days moving all the equipment. Not a big hit to our release time but when in office all PC's are connected to a server where they get all the files they need to work.

First we tried to put the server online and buy bigger upload speeds. This took 2 days so to get 500 Mbps of upload.

Unfortunately daz was not happy with this setup and it took over 10 minutes to open a single .duf file. Why? Who the the fuck knows it's daz and daz has his own ways.

Okay plan B.
Get 6 hard discs 1TB big and copy all the necessary files to each of the computers. So all the assets and daz content this file's are 550 GB and contain 1.224.043 individual files the copy time around 6-8 hours per HDD and do that 6 times for all the HDD's. (We also had 3 times windows crashing during the copy because why not?)
Okay 3 days spent copying daz content files.

You think we are done copying? Oh noooo... there's more we need to copy the "Work-share" this is the place where we share all the files that are needed to create the game so all the .duf files all images and all animations. How big is "Work-Share" you ask? Oh its 700 GB and 206.022 files. Wait a second 550 GB+ 700GB that more than 1TB oh siiiiitttt..... But why is the "Work Share" so big!? Oh it contains all the files we ever created... Shit okay lets clean this up and only copy the necessary files for the next release of EoL and SwM. One day of clean up later. Work share is now 200GB. Okay copy it to the 6 HDD's. Done. Get it to all the people. Done? Okay, done! (2 days to do this).

Let's start to work online. Everything going smoothly 30 new animations rendered by our animator awesome! No wait a problem. Our animator lives in a remote place with upload speed's of 0.6 MBps on a good day and the size of a single animation 30 second animation is 1GB (Most animations are 60 second or longer). Do the math how long it takes to upload. Okay so put it on a HDD and we will pick it up. Nope! Government forbids traveling by car. Stay at home. Great... But wait he can compress it and send it? Jup. But he does not have that software. Okay fixed that eventually. Let's continue. (Hope you understend that all of this is taking a lot of time.)

Managing all the files sent in, sorting everything, Photoshop-ing, testing, re-rendering it all takes 4 times as long because of upload times and download times.

And there is a ton more shit that I haven't even mentioned. But hey! I can! Then again you will wait longer for the release because I will be typing here.

This are just some of the problems we are encountering day by day and solving them asap. We are doing our best. And sorry for not having the time to explain everything. We are trying to release this as fast as possible and just don't have the time to communicate everything.
Thank you for being a responsive game developer, not many of those around
 
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botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,422
13,214
Okay so let me explain.
Covid-19 hit and everyone got the stay at home order. This means we all have to work from home.

This was the first hit to our release date.

We prepared for this by giving all our workers a PC from the office (7 of them). So we lost 2 days moving all the equipment. Not a big hit to our release time but when in office all PC's are connected to a server where they get all the files they need to work.

First we tried to put the server online and buy bigger upload speeds. This took 2 days so to get 500 Mbps of upload.

Unfortunately daz was not happy with this setup and it took over 10 minutes to open a single .duf file. Why? Who the the fuck knows it's daz and daz has his own ways.

Okay plan B.
Get 6 hard discs 1TB big and copy all the necessary files to each of the computers. So all the assets and daz content this file's are 550 GB and contain 1.224.043 individual files the copy time around 6-8 hours per HDD and do that 6 times for all the HDD's. (We also had 3 times windows crashing during the copy because why not?)
Okay 3 days spent copying daz content files.

You think we are done copying? Oh noooo... there's more we need to copy the "Work-share" this is the place where we share all the files that are needed to create the game so all the .duf files all images and all animations. How big is "Work-Share" you ask? Oh its 700 GB and 206.022 files. Wait a second 550 GB+ 700GB that more than 1TB oh siiiiitttt..... But why is the "Work Share" so big!? Oh it contains all the files we ever created... Shit okay lets clean this up and only copy the necessary files for the next release of EoL and SwM. One day of clean up later. Work share is now 200GB. Okay copy it to the 6 HDD's. Done. Get it to all the people. Done? Okay, done! (2 days to do this).

Let's start to work online. Everything going smoothly 30 new animations rendered by our animator awesome! No wait a problem. Our animator lives in a remote place with upload speed's of 0.6 MBps on a good day and the size of a single animation 30 second animation is 1GB (Most animations are 60 second or longer). Do the math how long it takes to upload. Okay so put it on a HDD and we will pick it up. Nope! Government forbids traveling by car. Stay at home. Great... But wait he can compress it and send it? Jup. But he does not have that software. Okay fixed that eventually. Let's continue. (Hope you understend that all of this is taking a lot of time.)

Managing all the files sent in, sorting everything, Photoshop-ing, testing, re-rendering it all takes 4 times as long because of upload times and download times.

And there is a ton more shit that I haven't even mentioned. But hey! I can! Then again you will wait longer for the release because I will be typing here.

This are just some of the problems we are encountering day by day and solving them asap. We are doing our best. And sorry for not having the time to explain everything. We are trying to release this as fast as possible and just don't have the time to communicate everything.
This is actually very interesting and entertaining for me. It's full of the type of things that happens so often at your workplace when unexpected circumstances hit, like the moving not going as fast as planned because of some hold-up or the guys who hook up the internet not arriving, the IT department messing up etc..
Thanks for the info and the insight, it's honestly always good when a dev is open enough to share stuff like this.
 
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WindIsHowling

Active Member
Aug 5, 2017
579
644
There's 7 people working on this in a physical office? Not sure why you'd lie about that but that's unlikely at best. If it's true, 7 people should not be developing a game this slowly. Solo people have done better, even if the animations in EoL are neat.
 

goobdoob

Conversation Conqueror
Modder
Respected User
Dec 17, 2017
7,426
9,686
There's 7 people working on this in a physical office? Not sure why you'd lie about that but that's unlikely at best. If it's true, 7 people should not be developing a game this slowly. Solo people have done better, even if the animations in EoL are neat.
You may not know this, but EoL isn't their only project.
 
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IncetonGames

Member
Game Developer
Jun 18, 2018
354
2,186
There's 7 people working on this in a physical office? Not sure why you'd lie about that but that's unlikely at best. If it's true, 7 people should not be developing a game this slowly. Solo people have done better, even if the animations in EoL are neat.
A bigger dev. with a bigger project lets say something like EoL, that says he is working on it solo is lying I can tell you that with 100% certainty
If he is producing updates 1000 renders long with at least 10 animations or longer on a month or 2 month basis he is lying 1000%

Or he is working on it 20 hours a day 7 days a week and will burnout in a month. And even then it's unlikely. He needs to know coding, photoshoping, rendering, animating, promoting, communicating with patrons on a high enough level for the project to be successful. Sure you can know 2 of those thing good but all of them? Nope. You can know all of them but not be a pro at any of them. And even if you somehow knew all of that there's still a lot more to it and you just don't have the time in a day to do it solo.
 
Last edited:

WindIsHowling

Active Member
Aug 5, 2017
579
644
You may not know this, but EoL isn't their only project.
That makes more sense.
A bigger dev. with a bigger project lets say something like EoL, that says he is working on it solo is lying I can tell you that with 100% certainty
If he is producing updates 1000 renders long with at least 10 animations or longer on a month or 2 month basis he is lying 1000%

Or he is working on it 20 hours a day 7 days a week and will burnout in a month. And even then it's unlikely. He needs to know coding, photoshoping, rendering, animating, promoting, communicating with patrons on a high enough level for the project to be successful. Sure you can know 2 of those thing good but all of them? Nope. You can know all of them but not be a pro at any of them. And even if you somehow knew all of that there's still a lot more to it and you just don't have the time in a day to do it solo.
As said above, given multiple projects it makes more sense. Though I don't see a reason for a dev to lie about people working on the project. Devs are notoriously stingy with their patreon money and tend not to employ more people until necessary :)
 
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