- Feb 20, 2020
- 235
- 497
I felt sick when I saw that abandoned tag, wtf F95. You mark this game as abandoned when the Dev is active but keep others unmarked as abandoned with no words from the dev in years...
If you went back a page you can find the answer to your question.Is it abandoned or not ????
May I suggest that you go back and read the last couple of pages. The dev himself has said it's still being worked on, the abandoned tag is a mistake.The hell!?? Another potential masterpiece bites the dust
I'll try not to be overly technical...I know it's not abandoned but are there any news, it's been a month since "it's not abandoned guys, i'm pushing for a release on may 4th" and as we all know there was no release.
Thank you very much for replying, I love what you do and I love the game and I understand where you are coming from with your principals but from a business standpoint you are doing everything wrong to make money on this game. I can help you with the business side of this if you want it and I will do it for freeI'll try not to be overly technical...
Still working on it. I didn't include this in the post I made but my previsualization in DAZ Studio is looking like a PowerPoint presentation on two particular sequences - the beach sequence I've shown you guys in the previews, and another sequence after it which I'm not gonna spoil. These two sequences make up 70% of the next chapter, and they are the heaviest scenes to work with, mainly because they contain every animation and action scene I've made in the past - what, nine months? I was getting so stressed out that I stopped counting.
It's easy to lose focus, time, and momentum when each scene takes a full minute to save or posing characters feel like I'm playing a game at 5 FPS.
Like I said before - complicated scenes, man.
I could render the background they're set in separately and use it as an HDRI (which would make everything WAY faster), but in my personal opinion, rendering backgrounds separately look hideous. It's like using an obviously bad green screen. Like I said before, the major delay is mainly because I refused to take the easy route when I should have absolutely taken it. I'm not working with tens of thousands worth of hardware, so it was a pretty stupid move to take this kind of luxury. One thing is for sure: when this chapter is out, I won't regret a single thing I've done on it.
P.S.: This month went by so fast...I really don't know what happened. The "May 4th" release was addressed on discord, by the way. Thanks for playing!
Did you even bother to read this page of the thread? The dev has replied, and said that it's not abandoned. At least take the time to read a little before you post.Damn, sad to see the abandoned tag. I had bookmarked this thread ages ago, planning to check out the game after more content was released. The graphics looked quite promising.
Relax friend, he just saw abandoned and commented, no need to be a dick about itDid you even bother to read this page of the thread? The dev has replied, and said that it's not abandoned. At least take the time to read a little before you post.
I sadly know that struggle first hand, have the same problem and gave up after 2 years and never released anything because of that...I'll try not to be overly technical...
Still working on it. I didn't include this in the post I made but my previsualization in DAZ Studio is looking like a PowerPoint presentation on two particular sequences - the beach sequence I've shown you guys in the previews, and another sequence after it which I'm not gonna spoil. These two sequences make up 70% of the next chapter, and they are the heaviest scenes to work with, mainly because they contain every animation and action scene I've made in the past - what, nine months? I was getting so stressed out that I stopped counting.
It's easy to lose focus, time, and momentum when each scene takes a full minute to save or posing characters feel like I'm playing a game at 5 FPS.
Like I said before - complicated scenes, man.
I could render the background they're set in separately and use it as an HDRI (which would make everything WAY faster), but in my personal opinion, rendering backgrounds separately look hideous. It's like using an obviously bad green screen. Like I said before, the major delay is mainly because I refused to take the easy route when I should have absolutely taken it. I'm not working with tens of thousands worth of hardware, so it was a pretty stupid move to take this kind of luxury. One thing is for sure: when this chapter is out, I won't regret a single thing I've done on it.
P.S.: This month went by so fast...I really don't know what happened. The "May 4th" release was addressed on discord, by the way. Thanks for playing!
Fuckin same man, hate sandbox games with a passion but I really did like this game.Went from thinking it's abandoned to hearing it's back to finding out it's gonna be a grindy sandbox. I'm getting whiplash here
The Dev is still working on it. It's just going a little slow.Found this one through someone else's sg and I'm glad I downloaded it.
The story is intriguing it kept me locked in wondering what's next.
The models and artwork are great.
Overall 10/10 hooked me want more! saddened didnt see the abandoned tag this has huge promisse.