why i have a bad ending when i deaft a boss?
Without seeing your stats, I can only guess, but the message talks about crime continuing to rise and that makes me think that you let Domination reach 100. 100 domination or 100 corruption will cause a bad end, even if you beat the final boss.
Hi
maybe this question has already been asked ... I don’t always have time to read everything that is written on top left "logs" (messages disappear too quickly). It is possible to slow them down, whether to make it so that they do not change before pressing? who knows?
I don't think there is a way to change that. I cannot find any option to adjust message speed and I don't remember getting any special item that allows you to change message speeds.
How do I progress the game in chapter 2? I've beaten the second dungeon (the tower) but have no idea where to go from here.
As a related question, is there any easy way to figure out where I should be going next to advance things in general? There's a lot of text in this game and I skip some of it sometimes, but I'm worried I might skip some incredibly important detail...
Try going home, then going to another area and then go back home again. I have seen the game get a little buggy when the game transports you directly to your home.
Make sure that you unlock Memoria's memories, I think some of them are tied to the missions and chapters.
Try talking to Memoria, your friend while she is at the school, and the people in the photography club, you need to talk to them occasionally to advance the story.
Check with the person at the school that offers missions. There are some missions that you can't select from the computer at home.
Try doing some of the side missions that are available, it is always possible that you need to do 1 or 2 of them to before you can get another
If you don't have an active mission, it can be hard to guess what you have to do next, if you skipped over some of the text. It is a pain some times, but there are times where you won't get a new mission, but the text will tell you that you have to go to a certain place and there isn't any mission to remind you of it.