Surprised this game isn't getting much attention, it's really great so far. This is really what Sailor Splendor could have been after all eh? They even added auto combat lmao. Also, makes me laugh that you get exp during cutscenes for auto wrecking the rando mobs. Consistency is key.
My only issue is that the options for how to deal with situations are fairly rng. That kind of realism often doesn't work well in an rpg maker game. Going for realism with rng in a game where you can't try to change a bad hand feels incredibly sucky.
Edit:
Ah, as the game goes on, the rng gets worse and worse. We're regressing in gameplay... I guess it's time to grind out levels/money. Dev constantly making the player feel rushed to move forward, but then forces them to stop and grind to have a chance at winning the next battle. Derp. All the tension/urgency just flying out the window. When the rng gameplay starts to even hurt the story. Having to stop and grind for 30-60 minutes just before a boss fight that seems like it should be on a time constraint is some shit. Went from feeling desperate to continue/save the characters and being all involved in the story to having time to stop and complain about the game here, lol. Momentum killed.
If they wanted us to grind at some points, they could have given us some missions that aren't just: "YOU ABSOLUTELY HAVE TO GO SAVE THIS PERSON RIGHT NOW". Space out the major story missions and have some days where you're just fucking around with lesser mobs or something inbetween.
Really short game too, funny they used all the pessimistic advice I gave in my Sailor Splendor review for bare minimum improvements (Auto combat, shorter gameplay). I guess they got those types of complaints a lot and must have worked rather closely with them. Well, this is certainly a better game, some of the positive advice was used as well like improving the combat a bit. Still a lot of room to improve though as a game, far too much rng controlling your destiny still.
Well, I at least have hope for these circles if they continue to work together/improve like this. Hard to tell how much the Sailor Splendor + this devs/artists worked together or will work together in the future though.