If you are using hte skipping function in Ren'Py this may happen, but it won't happen if you are not performing any action. If it is then that's very strange.I actually even lose energy without changing the location.
If you are using hte skipping function in Ren'Py this may happen, but it won't happen if you are not performing any action. If it is then that's very strange.I actually even lose energy without changing the location.
Thanks I appreciate the compliment!@Fasder Great game. Love the art, dialogue, pretty much everything. Will definitely follow this.
Quick suggestion: Being able to click directly on the characters faces on the right, and being transported to their location, could save some tedious navigating. This could be mended though, if all locations fitted the screen without the scrolling.
JustMy2¢
Holy shit. Is that so?!?! Now I HAVE to get the walkthrough"obscure content"
I see your point.Following a location tracker blindly will also get old pretty quickly
Well it's not anything I haven't seen be mentioned in the thread.No worries. Thanks for the explanation.
Holy shit. Is that so?!?! Now I HAVE to get the walkthrough
I see your point.
Is the Programming stat stuck at 91? I'm stuck there at the moment no matter what I do.
Also is there a way to know whether we've reached the end of things to do for the current version? So far I've done:
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Is that the end? Or am I missing some more things to do?
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there hid it behind a spoiler, but i need to know!! it's driving me nuts
yea finally got most of the missing things now, still nothing of one of the twins getting anal fisted haha i get the feeling that's something i get to see not do.You don't have permission to view the spoiler content. Log in or register now.
Yea it's a bit of fun bonus scene I added in. I don't think a lot of people have seen it in the game, but it's there!yea finally got most of the missing things now, still nothing of one of the twins getting anal fisted haha i get the feeling that's something i get to see not do.
hello to all and thank you for your work which is excellent I would like to know if anyone can tell me how much to climb in the heart to see the scenes
progra: 99
strenth: 40
inteligent: 30
agility: 1
energy: 50
cooking20
is there nothing
So how to access Sara masturbating and Jenny fisting scenes? I see the art is there.
I think it's a pretty huge dilemma on how to balance this game. On one hand, I do like the idea of having vague game where players kinda have to find hidden bonus scenes that aren't obvious just following one set path. On the other hand though, I think it's pretty ridiculous that we have to be "sneaky but not too sneaky" which means Agility stats have to be exactly between X and Y because it doesn't make sense (as in, what exactly is the problem with being "too sneaky" logic-wise?)You will be met by an empty store if you are sneaky (not too sneaky though) enough and the time is right.
These are also more "bonus" scenes than anythign else, which is why I prefer to be a little vague.
So I've been trying to figure out a way to explain how and why these things are like they are, but you touch on too many points in which I would have to write a full report on to explain. So I'll try to keep this brief.I think it's a pretty huge dilemma on how to balance this game. On one hand, I do like the idea of having vague game where players kinda have to find hidden bonus scenes that aren't obvious just following one set path. On the other hand though, I think it's pretty ridiculous that we have to be "sneaky but not too sneaky" which means Agility stats have to be exactly between X and Y because it doesn't make sense (as in, what exactly is the problem with being "too sneaky" logic-wise?)
I feel that stats having to be in certain range is problematic simply because you don't know what the range is and there is not quite a good logical reason as to why it has to be in that range. With the players being given the freedom to do whatever they want during the day, the factors to consider are becoming too large and people could miss scenes without necessarily making the wrong decisions.
I feel a minimum stat would work better, and that some scenes gated by previous scenes instead of stats. For example, let's say the sequence of scenes are: peep shower -> Sarah sleep scene -> Sarah masturbating scene. If I'm not mistaken, that sleep scene must be with heart between 15-24 or something like that. It's problematic because once you've missed it by having 25 heart, then it's gone forever. But if it's only minimum stat + previous scene requirement, what happened would be:
1. Peeping (10 strength + 10 agility requirement)
2. Sleep scene (minimum 15 heart + must already peep)
3. Masturbating scene (minimum 25 heart + must already see sleep scene)
This will allow someone who had too many hearts (let's say already at 40 for some reason) still be able to get all the scenes.
Then the bonus scenes could be something that only occurred in a specific (or random if you prefer) time/day with only minimum stat requirement without being tied to other scene requirements. So there's still an element of trying to find the hidden bonus scenes, but not something you'd miss forever if you already have too high stats.
This means the game could essentially have 2 different flows for each character. The first one is the "story" where scenes are sequenced from beginning to the end. The second one is the "bonus" independent scenes where it's just finding hidden scenes that don't affect the storyline.
P.S.: QoL improvement ideas would be to add a button to skip 1-hr (instead of having to go to living room and constantly spam watching TV), and to have a clearer way to inform players about current content/limit (example: an Achievement page)
Hope this makes sense. I honestly really like this game. I think the characters are interesting, the art is great, the gameplay is not frustrating to play. The idea is definitely there, it's just a matter of polishing it to make things even better. Keep up the good work!!
It's the main reason why I suggested the bonus scenes to be independent, as in nothing to do with the storyline with the girl. That way it could stay relevant no matter what point you're at in the story. However, if it is too inconvenient to do, I can definitely understand why you chose to do what you do.The reason I can't just say you need 5 affection for a bonus scene is that it may not be discovered until much later in the game. This could potentially be really odd depending on where you are in the story.
Don't worry too much, I get what you're trying to say and appreciate your response.Sorry I just don't know how to explain things more clearly I've re-written this post like six times now and my head feels kinda sluggish. I hope it cleared some stuff up.
It's still problematic, you want the scene to be interesting enough to feel like a reward.It's the main reason why I suggested the bonus scenes to be independent, as in nothing to do with the storyline with the girl. That way it could stay relevant no matter what point you're at in the story. However, if it is too inconvenient to do, I can definitely understand why you chose to do what you do.
If the requirement stays as certain range of stats, I think the solution is simply to give more hint in the game for the players to realize that there might be a bonus scene somewhere to be found. Otherwise we might end up blindly trying random things out to find something that might not even exist.
I think my main concern is simply about clarity. For episodic game like this, I think it's very important to have clarity about what's in and what's not in the game.
Don't worry too much, I get what you're trying to say and appreciate your response.
What I had in mind is basically:It's still problematic, you want the scene to be interesting enough to feel like a reward.