Wow I must say I'm very impressed with this game! great work Dev!!! keep up the good work, I hope to see many more updates! I'm excited to see what more you have for us!
Thanks
I'll try my best.
Uh... is this actually working for anyone, or should it maybe be move to future 1.5 release notes? My wardrode doesn't seem to show any short upper body items not linked to a lower body piece that i could combine with the jeans. (Needless to say, Blackjack absolutely not working as intended.)
It's working, as in the system allows for it, but there wasn't time to develop very many individual slot items. I'm working on getting references for more individual slot outfits and to make the next updates more frequent. The next update will be focused on adding way more items to the wardrobe, emphasizing more upper body items and lower body items.
Blackjack doesn't work as intended (visually at least) because I need to separate the tops and bottoms of the outfits into two different layers. I couldn't do this yet because I also need to separate the ripped clothing layers and, itch.io doesn't allow for more than 1000 files in the embedded playable zip. It counts subfolders as files and if I had separated the outfits into two pieces, it wouldn't have worked at all.
I've asked for a bigger limit on the file count to prepare for the next update. As I mentioned, Blackjack doesn't work only visually, because in code if you keep losing 3 times it'll definitely lead you to the content I've prepared.
In the same way that Good Girl Gone Bad failed? Cos as an example, that game did incredibly well with the larger male marketplace, and has much the same formula as this game. Like this, it was a game made by a woman starring a female MC, and allowing the player to decide how much authority said female MC has over the events of her life. Personally I think there is a hell of a lot more creative freedom and interest to a story giving the player the choice of how the main character interacts with the world around them (having control, being a victim, or anything in between), versus just another big-breasted woman being the forced victim to the player/male MC's designs on her.
Again, there's nothing wrong with liking the latter if that's your thing, but tastes are pretty diverse and if GGGB was any indication, there are plenty of guys who are into female MC having control of her actions. Enough that any well-made passion project (emphasis on 'well-made') shouldn't have any real issue with funding and-then-some.
Lastly, I don't think your idea -- about the guy having some control over how the girl interacts with Xenos -- is a bad one whatsoever. However, why can't that idea be made into its own game, rather then being forced onto a game whose premise is already established?
It was easier for me to write a female protagonist game and I thought that there'd be a wider audience for this demographic because there are a ton of male-protagonist games out there. I've seen games like Good Girl Gone Bad, Female Agent, Accidental Woman, etc. that did very well.
The only way I could do "male protagonist" content would be to have background stories to more important characters into the story. I have plans for a pretty important male character in the content that's soon to come and it wouldn't be that difficult to make short-stories content centered around their perspective on what brought them to face the protagonist up to some moment.
Kingdom Come Deliverance had this with "A Woman's Lot". Even though you play as a male character, you have around 10 hours in extra content to play the beginning of the story from the perspective of a female character.
We'll see though. I'm hoping that more frequent updates will bring more funding. The new interface and the updated systems took some time to develop but now that they're here, I can keep myself more in touch with the
needs of the community, in addition to making the game show up in the updated list more frequently.
What inspired me was the idea that if you have a well-made game, even in this genre, you will have a following. I'm hoping this is the case, because I'm working a lot to make sure that there is enough, good content to make people happy. Since it's a game and not a book, my presentation is gameplay which I'm trying to make as fun as possible while reaching out for more popularly requested content.