Thanks for the feedback @JohnPonn!
While I do agree with you on a peronal level (avid reader, for the same reasons), as a developer I have to disagree.
The amount of positve feedback and increase in players have never been higher than with the last version, so I do see a strong correlation.
However, like you said, they take a lot of time and I will have to find the right balance between images and videos.
I personally don't see a big "Locked In" difference between frames and anims.I wasn't actually suggesting you take them out of the game. I just made a poor agrument for my case.
I'm suggesting you weigh the pros and cons. Like you said, balance. Also when the animations will be best suited. Someone else said it would become almost a pain rather then joy if it's on a "must grind" path. That is the basic point i was trying to make. As optional content it's perfectly fine. As repet, a little less so. I'm also fully aware a lot of people ask for animations and totally understand the supply and demand part of buisnessKeep up the good work
Cheers mate![]()
Both have a locked in progression it's just that one takes 10 clicks while the other takes one to go to the next scene.
Perhaps the compromise here is to add a pause/adv frame mode to the Speed controls.
But it seems like an awful lot of work for very little gain.