- May 9, 2018
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The decision making is typically my reason for rolling back if something didn't work out in my favor.Supporting Sycho, it's more a matter of taste. Ren'Py generally has some comfort features like skipping seen text, rolling back (i. e. going back a bit to redecide or reread some dialogue) which in Unity many but not all programmers copy. In the end it's a matter of taste but many seem to be happy with Ren'Py because they know all the options, how to access menus, etc. which isn't always working the same in other engines.
The only engine which really has some mechanics which may stand out and you like them or not is RPGM with the "running around in 2D top down pixel graphics" which can take a lot of time and is disliked by quite a few people.
But in the end it's for you to decide and as long as you're asking "what's the big deal?" it's probably not a big deal.
Though I have seen one game (can't recall the name offhand) where rollback was locked when a decision needed to be made. Once you've selected your choice, you were stuck with that decision, even if it didn't go well. lol
I think that limits players, IMHO.