- Mar 5, 2024
- 40
- 21
Well, a short look at the code for 8.32 (and 8.31) suggest, that npcs with certain body types do not have any strength cap (via training in the dojo) and that other npcs with other certain body types do not have any dex cap (via training in the dojo). Ie. petite and very petite bodied npcs can get dex of 999+ (yes the chance is slim to raise above 120, but it is above zero) and herculean bodied npcs can get herculean strength of ie. 999+ str (yes the chance is slim to raise above 120, but it is above zero) and in both cases the chance for a raise is the same for raising from 120 to 121 and from 998 to 999 (or with other words, if an npc can raise his/her dex/str from 120 to 121 via dojo training, then he/she can raise his/her dex/str from 998 to 999, meaning their is no cap for the npc and that particular dex/str training).I think they have the same caps but more muscular bodies have a better time raising their strength but are penalized in rolls when raising their dexterity past around 90 dex. More lithe bodies are penalized in their strength training rolls starting at around 90 strength. So while they have the same caps, one guy is going to struggle very very hard to get there while another gets there easier.
Now the question for you is, do you prefer npcs (as followers) which cannot be hit via melee attacks (from creatures like Goran-Ika) or do you prefer npcs which deal more damage via melee attacks? (Or does that depend on the combat, ie. if you can make sure, that only a certain npc is targeted via melee attacks in advanced fight, then you might want a mixed line-up (where the ultra dextrous female is always targeted but always evades the attack), while your herculean npcs make short work of the enemy).