- Aug 15, 2018
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Go to the Office and click on "Brothers Note" under 'Clues' on the left. Then go to Marsten Avenue and to the Clubhouse on the upper left.How to unlock tier 2 quests?
Go to the Office and click on "Brothers Note" under 'Clues' on the left. Then go to Marsten Avenue and to the Clubhouse on the upper left.How to unlock tier 2 quests?
Yes, always. I don't want to kill the father of one of my slavegirls, that's a fucking awful thing to pretend to make her comfortable with. Even Ivar Forkbeard in "Marauders of Gor" let the father of one his slavegirls live when that man was a bitter enemy of his who'd done him wrong. Even if you hate Amir for whatever reason I'd think fucking his daughter and passing her around at parties while making her love and enjoy it would be punishment enough.does anybody let Amir live ? in the name of God quest
Unless he is very cuck and would actually enjoy thatYes, always. I don't want to kill the father of one of my slavegirls, that's a fucking awful thing to pretend to make her comfortable with. Even Ivar Forkbeard in "Marauders of Gor" let the father of one his slavegirls live when that man was a bitter enemy of his who'd done him wrong. Even if you hate Amir for whatever reason I'd think fucking his daughter and passing her around at parties while making her love and enjoy it would be punishment enough.
I let him live in the hopes the chaos he is causing with weaken the Spheremasters.does anybody let Amir live ? in the name of God quest
WELL ... i am pretty sure that they can use something to sharpen their teeth and do the fights without weaponsI will just leave these two screenshots here, without further comments, as a picture sometimes speaks more than a thousand words as some saying says:
View attachment 3433427 View attachment 3433431
i had assumed that power and your respect was just due to donating soldiersOh, look closely, they do have weapons, swords to be exact. And after each soldier did get a sword, they would still have over 38900 swords left, to ie. build a fence (with a 10 cm spacing that should be enough to cover about 3890 meter of compound/fort border) to protect against worlcats or enough swords to throw at worlcats ;-) or to have still a few spare swords in case each recruit/soldier somehow misplaces a sword or two (or 35). Eventhough they might really have to build a fence with that amount of swords, as I do not know if the armory of Fort Sera is big enough to store the remaining swords there, but that is Major Valkess problem and not the mc/pcs problem.
Fort Sera did - as I did manually keep track of it - get exactly 40k swords, which would be enough swords to outfit 8 roman legions (at times during the ancient roman empire, where the mansize of a legion was not over 5k)¹.
And just dumping the male captives there and donating 40k swords (eventhough I never knew that Imperial Arms had enough swords stockpiled to cover my demands ;-) ) did boost the power value to 2760 (which incidently is higher than the power rating of the Confederacy on its formation, which would be 2500). And the without power increase from filling up the standing meter, the donation of swords did boost the power value by 2000 points.
And then to boost the power value from 1000 to 2760 alone with money donations would have cost a few hundred million RD (raanic dollar). As 0+1+...+ 1759 = 1759*(1759+1)/2 = 1759*880 = 1547920 and each 100 RD giving a standfill increase (increase of the standing meter) of 1, a better lower bound for the amount of money would be 154,792,000+175,900,000 = 330,0692,000 RD.
ps. There is a litte disparity between donating money and weapons to a faction (which are best shown through the donation of swords). The same disparity exists for "merchs" and money (for the two factions to which merchs can be donated to), but at least the availability of the merchs is lower than the availability of swords. But it is GD-Studios decision, if the disparity is a problem or not and should be addressed at one point or not. And it also might display, that some players will not flood any market in Redhaven or Hamah Bay with weapons from workshops as they might flood different factions with them instead (provided they are clever enough to manufacture weapons that can be donated to a faction), so that market saturation will not solve some problems, eventhough the limiting the stockpile at the weapon stores (like Waltons and Imperial Arms) might solve somethings to a degree or also keeping track of how many weapons of a kind a faction has and only increasing the power value, if the amount of weapons is lower then the soldier count (in case of a weapon donation), but then in the case of manpower increase (and enough weapons are available at the faction) some additional power increases happens (but that are just random ideas). I will just use the available game mechanics - eventhough some might call it abuse of game mechanics (but that is a matter of perspective) - and if the behaviour is changed, it does get changed, if not, then I will continue to use these mechanics. And I do not see any reason to mention these mechanics again.
pps. I did reduce the buying delay at Imperial Arms as I did not want to spent about 11.11 hours of my life purchasing swords.
¹) mansize did vary, during Ceasars times the size of a legion was ie. 4800 men.
I let him live and the next day the political event kill himdoes anybody let Amir live ? in the name of God quest
That sounds like a bug! What version are you playing? Can you post your save here?Uh, that's not good. I was playing a fairly regular run, and decided to fire Ansel since I'd completed the intro quest (got the income from the shop after giving them 25 pistols). But since I have better people for basically every role I'd use him for (combat, guard, scavenger), I figure I'd fire him. I did so, moved the merc I had in slot 2 into his slot, then hit new day.
And then I saw my cash reservoir say "$NaN". What? I reload the auto-save, and now it says $[Null]. My balance sheet now says I don't have enough cash to pay taxes and wages and have a week to avoid game over, so I crack open the save file.
"cash":null
well fuck, I guess I have to keep Ansel around if he's going to cost/steal literally all my cash.
Some good news, if you have positive cash flow, the next day you basically start from 0 (+ your income for that day). But still, fuck ansel.
Through the power of "Checking my recycling bin" and "making excessive amounts of save-to-disk files", I do have it.That sounds like a bug! What version are you playing? Can you post your save here?
A bug or a feature?That sounds like a bug! What version are you playing? Can you post your save here?
Well he does try to have MC killed so IMO he deserves it. In the end it doesn't matter whether you do or not though since if you let him live someone else kills him.Yes, always. I don't want to kill the father of one of my slavegirls, that's a fucking awful thing to pretend to make her comfortable with. Even Ivar Forkbeard in "Marauders of Gor" let the father of one his slavegirls live when that man was a bitter enemy of his who'd done him wrong. Even if you hate Amir for whatever reason I'd think fucking his daughter and passing her around at parties while making her love and enjoy it would be punishment enough.
He's still one of the better scavengers you can get even if he's not as good at it as he was in previous versions. Just send him off to the academy to bump him up to 60 int and train him up to 60 survival and he'll be one of your top scavengers, along with everyone else who has the actual scavenger trait.Uh, that's not good. I was playing a fairly regular run, and decided to fire Ansel since I'd completed the intro quest (got the income from the shop after giving them 25 pistols). But since I have better people for basically every role I'd use him for (combat, guard, scavenger), I figure I'd fire him. I did so, moved the merc I had in slot 2 into his slot, then hit new day.
And then I saw my cash reservoir say "$NaN". What? I reload the auto-save, and now it says $[Null]. My balance sheet now says I don't have enough cash to pay taxes and wages and have a week to avoid game over, so I crack open the save file.
"cash":null
well fuck, I guess I have to keep Ansel around if he's going to cost/steal literally all my cash.
Some good news, if you have positive cash flow, the next day you basically start from 0 (+ your income for that day). But still, fuck ansel.
For me: Dexterity gain.Uh... it's been years and I still don't get it: What's the implemented use of acrobatics?
It just seems like a useless version of Performance/Dancing which are already redundant.
Right but that's training and not the stat already gained. For example Laika starts with an amazing 80 acrobatics, she's an acrobatic genius just doing the Blanka ball to move around.For me: Dexterity gain.
If I understand you: Right; I have not seen a solely "acrobatics" event or job yet.Right but that's training and not the stat already gained. For example Laika starts with an amazing 80 acrobatics, she's an acrobatic genius just doing the Blanka ball to move around.
For now she can't use this great base stat for anything right?