fernandopoo

Member
May 22, 2017
158
133
This is a game for grinding lovers, and I am one of them. Dont get me wrong: grinding with a purpose, not plainly mechanics. I couldn't manage to apply the cheats (tough I try, but I have to learn more computer science I assume)... so it had to be the hard way, step by step, day by day... fucking economy!... and hard to get the grades for everything and everyone... I spent nearly a month of playing everyday a little or a lot, and it reminds me a rpg game... tough is not exactly or not still. In general I have enjoyed it a lot, but I miss threesomes in the part of displaying and more caring personalities, more chance to be good... And on the other hand I missed a bit more of a real story not just episodes. So filthy and pervert on one side and epic and heroic and kindhearted in the other, that would be my portrait, hahaha. All this confessions to say that I have really enjoyed the game and I apreciated the good work of the dev behind it. Thanks for sharing
 
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bolondro2

Active Member
Oct 12, 2018
500
566
Someone correct me if I am wrong, but the sale price of a newly captured slave seems to be completely arbitrary. Is this how the game is supposed to operate? One would expect slaves with a large number of bonuses would have a higher value and sell for more.

Example:
- slave 1 - bonuses to melee, ranged, beauty, and willpower. Value is 3, and will sell for $1200.
- slave 2 - all the same bonuses, slightly better bonus to beauty. Value is 4, but will sell for only $600.
- slave 3 - same bonuses, also bonuses to dexterity and strength. Value is 10, but sells for only $800.
Here you have a very detailed post about how the base value of a slave it´s calculated. Mind you, That it´s for female slaves. For male slaves I believe that it´s different (Str and Dex it´s of more value, sex experience of less, not sure exactly what are the changes).

 

McLOVINu

Active Member
Mar 18, 2018
627
337
Someone correct me if I am wrong, but the sale price of a newly captured slave seems to be completely arbitrary. Is this how the game is supposed to operate? One would expect slaves with a large number of bonuses would have a higher value and sell for more.

Example:
- slave 1 - bonuses to melee, ranged, beauty, and willpower. Value is 3, and will sell for $1200.
- slave 2 - all the same bonuses, slightly better bonus to beauty. Value is 4, but will sell for only $600.
- slave 3 - same bonuses, also bonuses to dexterity and strength. Value is 10, but sells for only $800.
I do feel the 'value' is missleading 100%.

It's actually more complex then just 'value'.

I'm pretty sure there is a 'random' roll as part of the sell price, maybe to simulate 'who' is bidding/buying at that time, high rollers may not be in the crowd at that time, or there is, but they just don't want said slave so they don't bid.

With modifiers regarding stats, age, gender, virgin, etc.

In your example, your slave 1 could have easity been at $600. [like a bad roll]

I do feel grim can futher tweak the coding to be more consistent.
 
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Clemency

Member
Jan 21, 2024
401
404
Someone correct me if I am wrong, but the sale price of a newly captured slave seems to be completely arbitrary. Is this how the game is supposed to operate? One would expect slaves with a large number of bonuses would have a higher value and sell for more.

Example:
- slave 1 - bonuses to melee, ranged, beauty, and willpower. Value is 3, and will sell for $1200.
- slave 2 - all the same bonuses, slightly better bonus to beauty. Value is 4, but will sell for only $600.
- slave 3 - same bonuses, also bonuses to dexterity and strength. Value is 10, but sells for only $800.
If this is the slave processing engine sell price, I think the enemy ID plays a larger role in base sell price. For example, a captured space marine is going to sell more. What you want to do is add them to the household, maybe even let them sit in your house for a couple of days, and then sell them by going to NPC Menu ---> click person ---> Actions tab ---> pick one of Crystal Heights or Watery Eyes. If the locations are not there, you have not visited those locations in patch cycle 0.8.3.

Hello, weird question. Can you now impregnate NPC Slaves? Thanks in advance for the reply.
Is it possible to inseminate any girl?
Yes. Since the previous version. NPC Menu ---> click girl ---> Houserules tab ---> page 1 of the houserules has the option TotaLube. It's a one-size-fits-all contraceptive and lube. Take her off it.

How to stop aging for npcs now it only says freeze aging for mc only?
In the Palace District, further inside Crystal Heights and the Emerald Isle, is a store called Transit Department. They sell Revital in batches of 20. It turns back the NPC's AgeDays value by 360 days. It would not turn back age but it will make sure the days until next age up is delayed by the number of AgeDays remaining. If your 18 year old NPC has 500 AgeDays, it means she will turn 19 in 500 days, giving you plenty of time to save up for Revital again.
 

CobraPL

NTR PALADIN
Donor
Sep 3, 2016
1,970
3,892
What can I do with adult offspring? I understand no father-daughter banging, but also no marrying her to anyone? No options for the offspring?
 

casecasual

New Member
Mar 22, 2019
3
11
If anyone is interested in how to make a lot of money for your house, then I recommend using the workshop. Make a workshop and put 10 slaves on it and produce the rifles with it. You can make over a million quick with it.
 

RayBar

Active Member
May 12, 2020
681
1,240
So this project has been going in for a while....Is there still any cure/mod for bald MC?
 

Clemency

Member
Jan 21, 2024
401
404
The Prowler's stats are amazing and its battle aura effect lowers enemy hit by 25. But it has some disadvantages. It reduces your household's happiness by 2/day. This affects everyone with a willpower lower than 39. Deploying it in combat also reduces your influence by 15 for each combat encounter it participates in. Additionally, they can only use their fists. They cannot use melee weapons. I think they should be able to use blunt weapons like sledgehammers at least.
prowler 001.png
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Then there's the Cultist Monk. Like Truls and Cassius, he has high combat stats. Real high. Unlike those two however, the Monk can only use melee weapons and he will not wear armor. He is probably geared for beginner accounts. A sort of Jagen archetype to borrow a Fire Emblem term. He is a disc 1 nuke as per TVTropes. His special trait even reinforces this. All combat captures tend to start with a Despising affection. Cultist Monk (and Prowlers) start with Neutral. The problem with this though is that the Cultist Monk, as an enemy, has a high DEX of 95. Good luck hitting him with a low melee combat stat. Faster weapons should work better but getting him to low enough health can be tricky early on. I do not expect anyone to be ready to catch him in the first 10 days without some preparation or save scumming.

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Lastly, Tuner Jackson is a performance specialist. You get him from doing his bounty in the Town Hall. His stats are geared towards performance and he gets two traits guaranteed. Extrovert and Manager. Manager is unique and allows him to raise your girls' performance-related stats to his level. You can start an idol group with this guy.

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DrLizardman

Member
Apr 28, 2021
374
118
So male slaves are actually worth selling now? from the looks of it yes bc that monk is way more than even some of my females were.
 
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