Gunner Rey

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Aug 15, 2018
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Would the malovent trait be completely gone from their trait list if I have someone pure in the household? Also how do you increase a girl's weight, do you need to change her food setting cause I've been stuffing Eliana for a while now but it still says underweight when I inspect her.
If you don't remove the Pure trait and that slave has a willpower above 40 then you will eventually extinguish Rebecca's magic bitch powers.

Change her food setting and stuff her with treats for a few weeks and it should have an effect. I've never actually tried this much outside a few months ago when there was a bug where the bottom girls weren't getting fed and I had to do it a little while to get their weights back to normal.
 
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khumak

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Oct 2, 2017
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How does a lower willpower help training? There's actually a bonus if their willpower is above 30, at least for skills.
It helps for getting their discipline up. A lot of the girls start with less than 30 discipline and I find that they frequently gain nothing from training at that level. So based on the wiki I focus on this stuff until I get their discipline up.


  • Explaining chores: By successfully explaining a slave's chores, you have a 15% chance of increasing her Discipline - if it's 49 or lower.
  • Devotional gain: Maintaining a Willpower below 9, Happiness above 60, and Affection that is Loving or higher, provides a 1% daily increase chance - if the slave's Discipline is 59 or lower.
  • Fear: Slaves with 1+ Fear has a 20% chance to increase their Discipline - it it's 79 or lower.
Combine that with giving them a horse and having a head maid with a qualifying level of discipline and they get to a trainable discipline level in a reasonable period of time.
 

khumak

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Oct 2, 2017
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Change her food setting and stuff her with treats for a few weeks and it should have an effect. I've never actually tried this much outside a few months ago when there was a bug where the bottom girls weren't getting fed and I had to do it a little while to get their weights back to normal.
I'm not positive about this, but I think if you have the game set for them to eat automatically they do it at midnight. But if you happen to be in a seduction or bondage session with them when the clock hits midnight then they don't eat. So the next day they're starving. Took me awhile to figure out why some of my girls were starving but that's the only thing that makes sense to me. I never leave them tied up in the dungeon after I'm done, I always free them. But it's very common for me to fuck them from like 9pm to 3am or whatever.
 

Gunner Rey

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Aug 15, 2018
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I'm not positive about this, but I think if you have the game set for them to eat automatically they do it at midnight. But if you happen to be in a seduction or bondage session with them when the clock hits midnight then they don't eat. So the next day they're starving. Took me awhile to figure out why some of my girls were starving but that's the only thing that makes sense to me. I never leave them tied up in the dungeon after I'm done, I always free them. But it's very common for me to fuck them from like 9pm to 3am or whatever.
Oh yeah, that can happen, especially if you're exclusively focusing on one slave day after day, like a Pure Vanilla Feminist.

I learned that the hard way too.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
944
It helps for getting their discipline up. A lot of the girls start with less than 30 discipline and I find that they frequently gain nothing from training at that level. So based on the wiki I focus on this stuff until I get their discipline up.


  • Explaining chores: By successfully explaining a slave's chores, you have a 15% chance of increasing her Discipline - if it's 49 or lower.
  • Devotional gain: Maintaining a Willpower below 9, Happiness above 60, and Affection that is Loving or higher, provides a 1% daily increase chance - if the slave's Discipline is 59 or lower.
  • Fear: Slaves with 1+ Fear has a 20% chance to increase their Discipline - it it's 79 or lower.
Combine that with giving them a horse and having a head maid with a qualifying level of discipline and they get to a trainable discipline level in a reasonable period of time.
I generally do it with the Head Maid, Stables and the Dancing program at the Academy, but I can see you've a viable strategy.
 
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khumak

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Oct 2, 2017
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I generally do it with the Head Maid, Stables and the Dancing program at the Academy, but I can see you've a viable strategy.
Yeah there's more than 1 way to do it. From the wiki, fear actually seems like it should be the fastest way but I usually forget about it for extended periods of time so I haven't really focused on it enough to tell.
 
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Ioreth

New Member
Jan 29, 2022
14
1
Does increasing a girl beauty increases her prostitution earnings?

Edit: Scrolled through the available jobs you can assign your slaves to. Professor seems to pay pretty well, $110 daily, if I train all my girls science up to 70 and sent them to work there. It would be a daily income of 880 daily, has anyone tried this before or is there a limit to how many of your girls can be set to work as professors.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
944
Does increasing a girl beauty increases her prostitution earnings?

Edit: Scrolled through the available jobs you can assign your slaves to. Professor seems to pay pretty well, $110 daily, if I train all my girls science up to 70 and sent them to work there. It would be a daily income of 880 daily, has anyone tried this before or is there a limit to how many of your girls can be set to work as professors.
It was a popular strategy a year ago when I started playing this game, especially for those who went for high INT strats. I, amongst others, showed how you could make a combat opening strategy work even for those with high INT builds that had a starting Ranged Combat of 30 and some do that now too.

You can average way more than 880/day by beating people up and taking their stuff. Jus' sayin'.
 
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Ioreth

New Member
Jan 29, 2022
14
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It was a popular strategy a year ago when I started playing this game, especially for those who went for high INT strats. I, amongst others, showed how you could make a combat opening strategy work even for those with high INT builds that had a starting Ranged Combat of 30 and some do that now too.

You can average way more than 880/day by beating people up and taking their stuff. Jus' sayin'.
Ngl I still have no idea how to make money via combat, hired Ayden and almost went bankrupt because of his upkeep and the amount of medicine I have to buy/use everytime I fight. Please teach me da wae sensei
 

SilentRunning

Member
Feb 19, 2021
289
742
Does increasing a girl beauty increases her prostitution earnings?

Edit: Scrolled through the available jobs you can assign your slaves to. Professor seems to pay pretty well, $110 daily, if I train all my girls science up to 70 and sent them to work there. It would be a daily income of 880 daily, has anyone tried this before or is there a limit to how many of your girls can be set to work as professors.
I always go the Professor and crafting route. I always play on grimdark setting. The first thing I do is get the two kids and Ansel. Train all three of them to 60 intelligence and set them all to scavenging. They bring in 30 merchandise a day when they all have 60 intelligence (going beyond 60 intelligence adds nothing more). Then I can pretty much do whatever I want as they sustain everything.

I can then just mess around without worrying too much about making money.

I train up my stamina and work on crafting. You can get to 80 blacksmithing with just making combat knives. It gives you something to do while not reading books or training stamina. Eventually I make 200 or 300 hundred teaching.

But crafting ends up paying way MORE than teaching much faster, especially once you get your stamina up. The real problem with crafting and stamina is being able to actually use all your stamina before 8 AM. Teaching takes up too much time.

Once the new version drops I might lean more into combat as I want to explore capturing slaves.

So many options. You can literally ignore slaves completely. Or completely ignore combat (well until you want to do the quests obviously).

In my last game I had a Malevolent Rebecca as my only slave. She was just working in the garden. I had her at 150+ willpower before I finally managed to read all the books and was able to break her. It was pretty funny. I wasn't sure I was going to be able to break her, but sure enough once I finished all the books she broke easily... well it turns out having 150 willpower isn't really that big a deal.

I like messing around with different stuff.
 

bolondro2

Active Member
Oct 12, 2018
532
593
Does increasing a girl beauty increases her prostitution earnings?

Edit: Scrolled through the available jobs you can assign your slaves to. Professor seems to pay pretty well, $110 daily, if I train all my girls science up to 70 and sent them to work there. It would be a daily income of 880 daily, has anyone tried this before or is there a limit to how many of your girls can be set to work as professors.
2023-08-24 05.10.35  1fa17b4a1a7f.jpg

4 of my girls are working as Professors, and this give me a fine 410$ (3 science and one on knowledge) + 16 of influence per day. Works fine and the training it´s not soo hard. If you start with a Scientific background her skill increases, with discipline, are closser to 2 per lesson that to one
 
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Ioreth

New Member
Jan 29, 2022
14
1
I always go the Professor and crafting route. I always play on grimdark setting. The first thing I do is get the two kids and Ansel. Train all three of them to 60 intelligence and set them all to scavenging. They bring in 30 merchandise a day when they all have 60 intelligence (going beyond 60 intelligence adds nothing more). Then I can pretty much do whatever I want as they sustain everything.

I can then just mess around without worrying too much about making money.

I train up my stamina and work on crafting. You can get to 80 blacksmithing with just making combat knives. It gives you something to do while not reading books or training stamina. Eventually I make 200 or 300 hundred teaching.

But crafting ends up paying way MORE than teaching much faster, especially once you get your stamina up. The real problem with crafting and stamina is being able to actually use all your stamina before 8 AM. Teaching takes up too much time.

Once the new version drops I might lean more into combat as I want to explore capturing slaves.

So many options. You can literally ignore slaves completely. Or completely ignore combat (well until you want to do the quests obviously).

In my last game I had a Malevolent Rebecca as my only slave. She was just working in the garden. I had her at 150+ willpower before I finally managed to read all the books and was able to break her. It was pretty funny. I wasn't sure I was going to be able to break her, but sure enough once I finished all the books she broke easily... well it turns out having 150 willpower isn't really that big a deal.

I like messing around with different stuff.
Wow didn't know the intelligence can affect their scavenging , definitely will be interacting more with them now. Thank you for that , also damn you've played multiple saves already while I'm out here struggling with my save :HideThePain: I'm assuming you've already done your combat save, at what stats do the combat becomes "easy" , my stats are already above 100 but when I do actually combat, my MC still deals low damage and keeps crying at the slightest attack that I've completely given up on making money through combat and shifted my focus on hunting, teaching and crafting instead.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
944
Ngl I still have no idea how to make money via combat, hired Ayden and almost went bankrupt because of his upkeep and the amount of medicine I have to buy/use everytime I fight. Please teach me da wae sensei
The priorities at the start are: 1. Rifles for everyone 2. Combat Armor for everyone 3. Duraplate for everyone. Don't neglect upgrading your house or paying for a trainer, but pretty much everything else should go into achieving those goals. Put together a bargain team at the beginning, say Bud, Ansel, Loren and the Rifle Savant.

Take out the easy targets (that won't be able to shoot back more than once--if at all) and do the early bounties and quests to get rifles and Combat Armor. Replace the Rifle Savant with Doyle before buying combat armor. Take out most the rest of the board (to taste--I let a few live) outside the Space Hulk in Kasey's Park and the Black Guardsmen and Black Gunner guarding the Mindmancer outside the fort on Marston Avenue.

Hire Ayden when everyone has Duraplate and you've all the cheapo early investments (outside maybe the Falth's as it costs Affection) and you've trained a combat slavegirl to fire a Coilgun reasonably well (~80). Doyle should already have one, hopefully from one of the recurring Ceilor Forest Raiders who take Stokke Hills periodically. Bud should have a Plasma gun, hopefully from a Tier-5 bounty (duck the Tier-6s) and you should have enough firepower to take out the Space Hulk's crew and get the German Caravans going and the guys guarding the Mindmancer.

There's other ways to do it, other combinations that work, but this one is cheap and effective enough. You'll have a friendly surplus and a crack team, especially once you get the Enhancements for the MC. I skip the metal eye, I find just keeping the board clear, doing one bounty and two Arena fights a day means you get to 100 Ranged Combat pretty quickly.
 
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SilentRunning

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Feb 19, 2021
289
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Wow didn't know the intelligence can affect their scavenging , definitely will be interacting more with them now. Thank you for that also damn you've played multiple saves already while I'm out here struggling with my save :HideThePain:
Ansel is the best scavenger that I have found. He scavenges more than the two kids combined once his intelligence is at 60 (and it takes like 5 or 7 days to get his intelligence to 60 depending on RNG). I like the passive income. That can be achieved fairly quickly, and he pays for himself when you aren't actually using him. You can keep him employed the entire time without actually going on combat missions.

I trained Laika to 120 intelligence, but scavenging was never affected past 60. I assume Ansel doesn't get better past 60 either, but I don't know that for a fact.

I have been waiting for slave capture, so I have been just playing around trying to figure out how to become rich without combat or slaves or save scumming. So I have a bunch of games but I will probably scrap them all when the new version comes out.

When the new version comes out I will start over with a grimdark playthrough with no save scumming. In the end I think the no save scumming play through is the most interesting. The weird problems that can arise from not reloading can really create some interesting situations.
 

Ioreth

New Member
Jan 29, 2022
14
1
The priorities at the start are: 1. Rifles for everyone 2. Combat Armor for everyone 3. Duraplate for everyone. Don't neglect upgrading your house or paying for a trainer, but pretty much everything else should go into achieving those goals. Put together a bargain team at the beginning, say Bud, Ansel, Loren and the Rifle Savant.

Take out the easy targets (that won't be able to shoot back more than once--if at all) and do the early bounties and quests to get rifles and Combat Armor. Replace the Rifle Savant with Doyle before buying combat armor. Take out most the rest of the board (to taste--I let a few live) outside the Space Hulk in Kasey's Park and the Black Guardsmen and Black Gunner guarding the Mindmancer outside the fort on Marston Avenue.

Hire Ayden when everyone has Duraplate and you've all the cheapo early investments (outside maybe the Falth's as it costs Affection) and you've trained a combat slavegirl to fire a Coilgun reasonably well (~80). Doyle should already have one, hopefully from one of the recurring Ceilor Forest Raiders who take Stokke Hills periodically. Bud should have a Plasma gun, hopefully from a Tier-5 bounty (duck the Tier-6s) and you should have enough firepower to take out the Space Hulk's crew and get the German Caravans going and the guys guarding the Mindmancer.

There's other ways to do it, other combinations that work, but this one is cheap and effective enough. You'll have a friendly surplus and a crack team, especially once you get the Enhancements for the MC. I skip the metal eye, I find just keeping the board clear, doing one bounty and two Arena fights a day means you get to 100 Ranged Combat pretty quickly.
Ah now I see the problem, no wonder I was getting my ass handed to me, so everyone has to have a duraplate or at least a combat armor for the group to act like proper mercenaries. Thanks a lot for the guide, I'll be putting it to good use (y)
 
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khumak

Engaged Member
Oct 2, 2017
3,716
3,749
It was a popular strategy a year ago when I started playing this game, especially for those who went for high INT strats. I, amongst others, showed how you could make a combat opening strategy work even for those with high INT builds that had a starting Ranged Combat of 30 and some do that now too.

You can average way more than 880/day by beating people up and taking their stuff. Jus' sayin'.
To me the titles are more important than the jobs. I want Rebecca for her skullduggery title, Mai Lynn for my Head Maid (and gardener), Caitlynn for Quartermaster. After that it varies quite a bit for me. I usually don't have anyone with high enough domestic to matter for pantry girl for awhile. Skullduggery, Head Maid, and Quartermaster I find really useful though.
 

Ioreth

New Member
Jan 29, 2022
14
1
Ansel is the best scavenger that I have found. He scavenges more than the two kids combined once his intelligence is at 60 (and it takes like 5 or 7 days to get his intelligence to 60 depending on RNG). I like the passive income. That can be achieved fairly quickly, and he pays for himself when you aren't actually using him. You can keep him employed the entire time without actually going on combat missions.

I trained Laika to 120 intelligence, but scavenging was never affected past 60. I assume Ansel doesn't get better past 60 either, but I don't know that for a fact.

I have been waiting for slave capture, so I have been just playing around trying to figure out how to become rich without combat or slaves or save scumming. So I have a bunch of games but I will probably scrap them all when the new version comes out.

When the new version comes out I will start over with a grimdark playthrough with no save scumming. In the end I think the no save scumming play through is the most interesting. The weird problems that can arise from not reloading can really create some interesting situations.
Talking about scavenging, does making them followers and going on a scavenge with them increase the amount of stuff you find?
 

khumak

Engaged Member
Oct 2, 2017
3,716
3,749
Ngl I still have no idea how to make money via combat, hired Ayden and almost went bankrupt because of his upkeep and the amount of medicine I have to buy/use everytime I fight. Please teach me da wae sensei
Ayden is almost always my first pick for a top tier merc. He does the most damage initially and comes with great skills and duraplate so he also makes a great tank.

What I do is pick up Ansel, Peasant, Loren, and Rifle Savant on day 1 to do a few easy quests and bounties. I avoid any difficult fights on day 1 because Rifle Savant dies if someone so much as sneezes in his general direction. He has great aim though.

Day 2 I replace Rifle Savant and Peasant with Dexter and Doyle. If I haven't found enough rifles yet I will swipe Peasant's and give it to Ansel. With that group you can take on some slightly harder fights since Doyle is pretty good and you don't have anyone with less than 75 health anymore.

Once I unlock Crystal Hills I replace Ansel with Ayden. Now you can do tier 4 bounties and the regular random arena fights no problem with Ayden tanking and 1 shotting the toughest opponents.

If you do a bounty every day you can start seeing the tier 5 bounties on day 15. If you had bad luck on them initially you might have had to skip a few (doing a tier 4 on day 1 is usually a bad idea). When I see my first tier 5 I go pick up the Blackguard, replacing Loren. If you pick Felix or Space Marine before those 2 you will need to also buy them duraplate, so I like to save them for later. Ayden and Blackguard already have it.

That carries me through to day 35 when the first tier 6 bounties can start showing up, at which point I pick up Felix and Space marine and run with a full squad of top tiers. You also want to read enough medical books to get your medical skill to 40 before then because you WILL be losing people even with 4 top tiers when you do those tier 6 bounties. Doctor's kits allow you to patch them up without stat losses.

Duraplate is expensive so initially I just get combat armor for myself and 1 suit of weave for my slaves so I can rotate them into the easier fights to build some respect. Caitlyn can fix combat armor for free if you make her your quartermaster. She requires further training to fix duraplate so I usually wait a while to buy that for myself, but I do buy it for all of the top tier mercs. I don't bother for the lower tier mercs.
 

Ioreth

New Member
Jan 29, 2022
14
1
Ayden is almost always my first pick for a top tier merc. He does the most damage initially and comes with great skills and duraplate so he also makes a great tank.

What I do is pick up Ansel, Peasant, Loren, and Rifle Savant on day 1 to do a few easy quests and bounties. I avoid any difficult fights on day 1 because Rifle Savant dies if someone so much as sneezes in his general direction. He has great aim though.

Day 2 I replace Rifle Savant and Peasant with Dexter and Doyle. If I haven't found enough rifles yet I will swipe Peasant's and give it to Ansel. With that group you can take on some slightly harder fights since Doyle is pretty good and you don't have anyone with less than 75 health anymore.

Once I unlock Crystal Hills I replace Ansel with Ayden. Now you can do tier 4 bounties and the regular random arena fights no problem with Ayden tanking and 1 shotting the toughest opponents.

If you do a bounty every day you can start seeing the tier 5 bounties on day 15. If you had bad luck on them initially you might have had to skip a few (doing a tier 4 on day 1 is usually a bad idea). When I see my first tier 5 I go pick up the Blackguard, replacing Loren. If you pick Felix or Space Marine before those 2 you will need to also buy them duraplate, so I like to save them for later. Ayden and Blackguard already have it.

That carries me through to day 35 when the first tier 6 bounties can start showing up, at which point I pick up Felix and Space marine and run with a full squad of top tiers. You also want to read enough medical books to get your medical skill to 40 before then because you WILL be losing people even with 4 top tiers when you do those tier 6 bounties. Doctor's kits allow you to patch them up without stat losses.

Duraplate is expensive so initially I just get combat armor for myself and 1 suit of weave for my slaves so I can rotate them into the easier fights to build some respect. Caitlyn can fix combat armor for free if you make her your quartermaster. She requires further training to fix duraplate so I usually wait a while to buy that for myself, but I do buy it for all of the top tier mercs. I don't bother for the lower tier mercs.
Thanksss :love: I'll keep this in mind when I eventually get back to doing combat again, especially that medicine part. For future reference, what training does Cait need to be able to fix duraplate ?
 
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