tsap

Member
Apr 19, 2019
229
226
Can you romance it?
A cat you mean? Sorry, no.
I haven't even been able to flirt with the pack mules so far in my game, can you imagine - and I have flattered myself thinking I am an animal lover!
The Doctors Hall in Chrystal Heights sells implants to rise libido, I've learned. Never tried those myself and afraid they are meant mostly for human relations. The name of 'Evercock implant' rises some ideas towards poultry, methinks, but not so much for felines.
Needs must find some veterinarian services for different approach, perhups. :censored:
 

bolondro2

Active Member
Oct 12, 2018
532
593
Can the bloody Gotzilla be slightly toned down, or at least make it appear in a place where she was less a PITA?

She barres completely the mobility of your Mc. I have been able to defeat her, yes. MC with 150/duraplate at 104 ranged, Mr Doyle 150/duraplate at 117 range, Black Guard an Aylen at 100 and 104 ranged each and, the weak spot, Dexter with weave and 90 range. 4 Plasma and Aylen Coil gun. Blessed with a +20 in the cathedral.

I believe that you can call this an elite team, and making him have been a serious investment. I was pretty happy with my 100 hits/combat armor MC, so we are talking about 47.000 thousands of investment (Duraplate, impant + the cost of hiing the two big guys). Sure, may be the skill of Aylen or Black Guard it´s not to write home, but whatever. This team can soak 14 hits of the monster before being wipped out, and 9 if they are perfectly distributed (2-2-2-2-1) hits before start loosing components. If instead of Dexter I would have Felix (can not do it, was not in my pay roll when the bloody nuisance appeared) things will rise to 15-10 hits, so no big difference, and Dexter have more punch that Felix.

12 intents to success. Big save scumming. I don´t know how good you need to be to defeat it fair and square, without cheating, in a reasonable (2-3-4?) number of intents, because you need an almost perfectly even distribution of hits in order of success. In in the first 6-7 rounds one of you plasmas goes down, you are not going to be even close to success, and a non-perfectly-even distribution it´s a lot more probable that a perfect one.

I can understand the goal of making a big challenge for all the full combat centric players, with mega-uber-duper combat teams, but at least make her appear in a location where she is not a PITA for all the people that prefer a less combat centric style of play.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
Can the bloody Gotzilla be slightly toned down, or at least make it appear in a place where she was less a PITA?

She barres completely the mobility of your Mc. I have been able to defeat her, yes. MC with 150/duraplate at 104 ranged, Mr Doyle 150/duraplate at 117 range, Black Guard an Aylen at 100 and 104 ranged each and, the weak spot, Dexter with weave and 90 range. 4 Plasma and Aylen Coil gun. Blessed with a +20 in the cathedral.

I believe that you can call this an elite team, and making him have been a serious investment. I was pretty happy with my 100 hits/combat armor MC, so we are talking about 47.000 thousands of investment (Duraplate, impant + the cost of hiing the two big guys). Sure, may be the skill of Aylen or Black Guard it´s not to write home, but whatever. This team can soak 14 hits of the monster before being wipped out, and 9 if they are perfectly distributed (2-2-2-2-1) hits before start loosing components. If instead of Dexter I would have Felix (can not do it, was not in my pay roll when the bloody nuisance appeared) things will rise to 15-10 hits, so no big difference, and Dexter have more punch that Felix.

12 intents to success. Big save scumming. I don´t know how good you need to be to defeat it fair and square, without cheating, in a reasonable (2-3-4?) number of intents, because you need an almost perfectly even distribution of hits in order of success. In in the first 6-7 rounds one of you plasmas goes down, you are not going to be even close to success, and a non-perfectly-even distribution it´s a lot more probable that a perfect one.

I can understand the goal of making a big challenge for all the full combat centric players, with mega-uber-duper combat teams, but at least make her appear in a location where she is not a PITA for all the people that prefer a less combat centric style of play.
I still have not encountered Godzilla, but from reading elsewhere I guess one workaround is slavegirls with extremely high dexterity and melee combat.

Congrats on your win, even if it required savescumming. Perhaps for players who don't want to engage Godzilla there could be an option to kill a Charuck or something and lure Godzilla away with the promise of a fresh carcass to devour.
 
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GD-studios

The Budman
Game Developer
Nov 20, 2021
880
3,076
Can the bloody Gotzilla be slightly toned down, or at least make it appear in a place where she was less a PITA?

She barres completely the mobility of your Mc. I have been able to defeat her, yes. MC with 150/duraplate at 104 ranged, Mr Doyle 150/duraplate at 117 range, Black Guard an Aylen at 100 and 104 ranged each and, the weak spot, Dexter with weave and 90 range. 4 Plasma and Aylen Coil gun. Blessed with a +20 in the cathedral.

I believe that you can call this an elite team, and making him have been a serious investment. I was pretty happy with my 100 hits/combat armor MC, so we are talking about 47.000 thousands of investment (Duraplate, impant + the cost of hiing the two big guys). Sure, may be the skill of Aylen or Black Guard it´s not to write home, but whatever. This team can soak 14 hits of the monster before being wipped out, and 9 if they are perfectly distributed (2-2-2-2-1) hits before start loosing components. If instead of Dexter I would have Felix (can not do it, was not in my pay roll when the bloody nuisance appeared) things will rise to 15-10 hits, so no big difference, and Dexter have more punch that Felix.

12 intents to success. Big save scumming. I don´t know how good you need to be to defeat it fair and square, without cheating, in a reasonable (2-3-4?) number of intents, because you need an almost perfectly even distribution of hits in order of success. In in the first 6-7 rounds one of you plasmas goes down, you are not going to be even close to success, and a non-perfectly-even distribution it´s a lot more probable that a perfect one.

I can understand the goal of making a big challenge for all the full combat centric players, with mega-uber-duper combat teams, but at least make her appear in a location where she is not a PITA for all the people that prefer a less combat centric style of play.
While I've seen teams taking her down without losing a single combatant (probably due to HULC armors), there's also a daily 5% chance that the Space Marines will be flown in to deal with the threat. Just waiting it out is therefore also an option - especially for MC's taking the Academic approach.
 

Hephannon

Member
Mar 1, 2020
155
95
This is my scavenging income if I put literally everyone on scavenging with most of them trained to at least 60 int.

View attachment 3019013

So it does make a difference.

Some mercs are MUCH more useful as accountants or whores though, and Ayden gives you a penalty if you make him anything other than a guard or a captain. So with Ayden as a captain, Dexter, Aiko, Armand, and Adrianne as accountants, Loren and Enya as whores, and everyone else as scavengers my scavenging income drops to a more reasonable 68 with my accountants bringing in $544 a day and my whores bringing in $75 a day (have not boosted their corruption enough for the bonus).

I did not train int on Space Marine, Loren, or Enya. Everyone else has 60 or 70.

Oh I also get 5 guard power from a domesticated wrool cat :)

I tried training them by making them students but I have never had any luck with that. I train them all manually. If you get MC's int up to 100 or so you get mostly successes on everyone except Rifle Savant so you can train 2 points a day on most mercs if you do it yourself. That does take months but it's WAY faster than making them students.
Nice and all, but 87 merch a day is like 400$ a day, again a grindy and painful process to get a quite meh revenue...
 

WakamoSato

Member
Jan 9, 2021
123
279
Nice and all, but 87 merch a day is like 400$ a day, again a grindy and painful process to get a quite meh revenue...
Is that when you go 'Crafting --> Manage resources ---> Scrap merchandise'..?

I seem to make more from the broken down parts, Durasteel, circuit boards, gold ect, than from vendoring merch, let alone what you can make by crafting stuff out of the broken down parts, and selling that.

Well, I don't know, it's not like I did a thorough investigation, but it's just the way it seems to me.
 
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Quriosity

Newbie
Sep 5, 2019
50
11
How do I increase my Orphanage standing? I read that donating slave to Fort Sera has some effect, but that did not work for me.
 

bolondro2

Active Member
Oct 12, 2018
532
593
Congrats on your win, even if it required savescumming.
Yes, but I feel dirty.
While I've seen teams taking her down without losing a single combatant (probably due to HULC armors), there's also a daily 5% chance that the Space Marines will be flown in to deal with the threat. Just waiting it out is therefore also an option - especially for MC's taking the Academic approach.
Ok. If there are a 5% Of daily chance of being rid of her, I withdraw all objection. Just happens that in other run I had the bloody Godzilla going wild by ¿100? days and I thought that she would be there for ever. Just a case of bad luck, I guess
 

bolondro2

Active Member
Oct 12, 2018
532
593
Nice and all, but 87 merch a day is like 400$ a day, again a grindy and painful process to get a quite meh revenue...
Don´t look at it as 400-500 per day. It´s a lot more.

You are evaluating Merchandise at Marketplace prices. But Merch it´s needed to increase your standing with the Catholic church or the Academy. 250/200 of merch gives you 80 points in one/the other, and if you want to pay with money you will need to expend 5333$. So you can count each merch as 21$-27$ value. Suddenly this 87 are worth 1800$-2000$.

And second, and more important. It´s PASIVE income. In this game you need to build a passive income. Yes, its a pain in the but, but once it´s done, you can stand in your armchair and you get it, day by day, every day.
 

bolondro2

Active Member
Oct 12, 2018
532
593
Something more about training.

60 Int Aiko its an Accountant as good as Armand. And she starts with Int 50, so don´t take long to train
On the other hand, 60 Int Mr Doyle don´t improve seriously in any field. Scavenging from +2 to +5 and Accounting from +5 to +13. Very low in the priorities list.
 
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Lurker452

Member
Jun 13, 2022
122
146
Something more about training.

60 Int Aiko its an Accountant as good as Armand. And she starts with Int 50, so don´t take long to train
On the other hand, 60 Int Mr Doyle don´t improve seriously in any field. Scavenging from +2 to +5 and Accounting from +5 to +13. Very low in the priorities list.
There must be some hidden modifiers. It would be really nice if some knowledge person would update the wiki with how to optimize each Issid. :)
 
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khumak

Engaged Member
Oct 2, 2017
3,717
3,751
While I've seen teams taking her down without losing a single combatant (probably due to HULC armors), there's also a daily 5% chance that the Space Marines will be flown in to deal with the threat. Just waiting it out is therefore also an option - especially for MC's taking the Academic approach.
IMO it would be better to have him only show up after say half a year. That would give people time to build up some combat stats before he can appear. For me he's showed up in the first 30-40 days for 2 games in a row now. I killed him but it took a few months to build up to where I was ready to take him down, and before hulk armor was a thing it required save scumming unless you had extremely high dex on both MC and all your mercs. That's not something that's possible quickly.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
Yes, but I feel dirty.

Ok. If there are a 5% Of daily chance of being rid of her, I withdraw all objection. Just happens that in other run I had the bloody Godzilla going wild by ¿100? days and I thought that she would be there for ever. Just a case of bad luck, I guess
Do you play on Grimdark? In that case I think the chance of Space Marine action on the matter is closer to 1%.
 

CRABB

Newbie
Jun 3, 2017
29
20
Why does the player's armor break so easily?
Whenever I fight an opponent with a coil gun or plasma gun, my armor durability is significantly damaged. Going to the store and paying money every time I fight such a battle or repairing it myself at home will only make the gameplay experience frustrating and annoying.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
Why does the player's armor break so easily?
Whenever I fight an opponent with a coil gun or plasma gun, my armor durability is significantly damaged. Going to the store and paying money every time I fight such a battle or repairing it myself at home will only make the gameplay experience frustrating and annoying.
It's a cost of combat readiness. The ones pursuing hunting, academics or crafting don't have to pay it, but you make more money in less time beating people up and taking their stuff but occasionally have to scrape their innards off your armor lest the putrid stench debilitate you. I hate it when some lucky punk fires his pipegun through my armor and takes two off, but I like that I care and can arrange for him any number of ignominious fates at the end of the battle.

It's actually really easy to repair armors once you have the Blacksmithing to do it.
 

Lurker452

Member
Jun 13, 2022
122
146
Why does the player's armor break so easily?
Whenever I fight an opponent with a coil gun or plasma gun, my armor durability is significantly damaged. Going to the store and paying money every time I fight such a battle or repairing it myself at home will only make the gameplay experience frustrating and annoying.
You can also make a slave with high Science your Quartermistress and she'll repair your armor for free.
 

CRABB

Newbie
Jun 3, 2017
29
20
It's a cost of combat readiness. The ones pursuing hunting, academics or crafting don't have to pay it, but you make more money in less time beating people up and taking their stuff but occasionally have to scrape their innards off your armor lest the putrid stench debilitate you. I hate it when some lucky punk fires his pipegun through my armor and takes two off, but I like that I care and can arrange for him any number of ignominious fates at the end of the battle.

It's actually really easy to repair armors once you have the Blacksmithing to do it.
What I'm trying to say is that repairing that armor often forces you to click a lot, overly repetitively. If there was a separate repair button after battle so that repairs could be done with one click, it wouldn't be a problem at all. But for repairs, move the map and enter the house, click facilities, click crafting, click start crafting, click my armor, and finally click repair. And as you mentioned earlier some lucky punk fires his pipegun through my armor and takes two off, I have to repeat this action again. This isn't funny. It would be very annoying if this game required you to go to the hospital to use injections to restore health. This is also the same.
 
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