GD-studios

The Budman
Game Developer
Nov 20, 2021
880
3,080
One thing that bugs me with v.083c is the "Choosing Soldier lvl 2+ will now open up the job assignment at Walton's gunstore", I have 'Soldier lvl2' in my current game (created in 083) and the gunstore is still closed off as a possible job, so I guess it only works with a new game created in 083c. I have most of my house upgraded, so I guess Old Man Walton will have to live without the eye-candy I could provide.. I'll let him keep Bud instead..

Another thing that bugs me is the Tier reward story-slave, I had T4 back in August, and if I patch my old save to 083, I get to keep her, but misses out on the girl you get when starting fresh now and picking the 'Slaver lvl3'. Guess I'll have to sign up again when I find the money.

Other that that, amazing update, v.083 really changed the game for the better!
It should work for old saves as well. PM me your save file and I'll take a look.

Also, you can get the new slave (Adora) from the gallery at Crystal heights if you didn't pick slaver lvl 3.
 
  • Like
Reactions: WakamoSato

Clemency

Active Member
Jan 21, 2024
634
684
hey guy how do you increase follower health
i tried child soldier and well they are not very good human shield (even after i speed them up to 18 they still have the same amount of health is there something wrong)
Health is tied to a separate toughness trait. You have to train it by assigning the people you want to increase the HP of as your followers then go to the Basic Training menu or to the Dojo/Training Grounds you build on your yard then train any of the three attributes: Stamina, Strength, or Melee Combat. HP is a chance-based increase based on a couple of factors I have not fully explored yet.

Note, characters have a limit on their HP based on their body type. For more information, check here:

As for your children, I do not know if the Age+1 option in the Actions menu is supposed to increase their attributes. It does not in mine. I have 18yo children weighing 37 kg for example and have heights below 150cm. I have not yet patched to the C version though so it could just be bugs.
 

trulul

Newbie
Aug 11, 2023
42
20
How do I favourite npcs in 0.8.3? There is bunch of stuff competing for my attention so I always forget to train my slaves as I do not have their portraits looking at me in the main house menu every morning.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
How do I favourite npcs in 0.8.3? There is bunch of stuff competing for my attention so I always forget to train my slaves as I do not have their portraits looking at me in the main house menu every morning.
That's on the 'Actions' tab.
 
  • Like
Reactions: trulul

caju

Well-Known Member
Oct 5, 2017
1,276
1,229
You mean from Workshops? You build a workshop and set it to 'Production.'
After searching, I found references to foreman's intelligence, discipline pool, and other things.
(Int of foreman must be above 50... ) etc
 

caju

Well-Known Member
Oct 5, 2017
1,276
1,229
Untitled.jpg I have the required materials for knives. Ansel has 55 int. 66 Average worker discipline.
I have 0 production points.
 
Last edited:

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
After searching, I found references to foreman's intelligence, discipline pool, and other things.
(Int of foreman must be above 50... ) etc
It was easier to experiment with these things when they were cheaper. I think I bought my first workshop for 5k, the price has gone up I noticed!

(still very much worth it though)
 
  • Like
Reactions: caju

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
View attachment 3387545 I have the required materials for knives. Ansel has 55 int. 66 Average worker discipline.
I have 0 production points.
Have you passed a day? You get a certain amount per day as I recall, I used it for the income which was most generous for a 5k investment, but I know others used them for production. I think it just accumulates points and then when you go to 'Process' something it just auto-completes out of your production points.
 
  • Like
Reactions: caju

caju

Well-Known Member
Oct 5, 2017
1,276
1,229
Have you passed a day? You get a certain amount per day as I recall, I used it for the income which was most generous for a 5k investment, but I know others used them for production. I think it just accumulates points and then when you go to 'Craft' something it just auto-completes out of your production points.
And thats the clue...
I saw no point leaving the people sitting there and doing nothing for a whole day.
After leaving them doing nothing for a whole day, I got 310 production points.
Thats why I was complaining about the wiki not having info on it.
The game itself doesnt mention it. Maybe add a mini tutorial in workshop that tells you to let workers sit for a day?

Now, off to figure out tech points...
 
  • Like
Reactions: Gunner Rey

accxtlx

New Member
Nov 8, 2020
3
1
<<CLASSIFIED>>
Ammo: <<classified>>.
Damage: +92.
Armor piercing: Yes.
Recoil: Low.


I would like to ask how to obtain this

No relevant information found
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
<<CLASSIFIED>>
Ammo: <<classified>>.
Damage: +92.
Armor piercing: Yes.
Recoil: Low.


I would like to ask how to obtain this

No relevant information found
That's a WIP (Work in Progress) I do believe, it's not available except to tantalize us with the stats there. I think it's the gun the Tier-7 bounties use that they never drop (yet).
 

caju

Well-Known Member
Oct 5, 2017
1,276
1,229
Gunner Rey Maybe you should mention to grim... that when you build the workshop to have a starting pool of 500 points to avoid the confusion of having people sitting there for the first day doing nothing.
 
  • Like
Reactions: GD-studios

bolondro2

Active Member
Oct 12, 2018
532
594
Gunner Rey Maybe you should mention to grim... that when you build the workshop to have a starting pool of 500 points to avoid the confusion of having people sitting there for the first day doing nothing.
Really you don´t have people doing nothing. You put them to work and when you get up next day, first thing on the morning, you can see the hard fruit of her work.

What it´s puzzling me its the Tech points...
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
Gunner Rey Maybe you should mention to grim... that when you build the workshop to have a starting pool of 500 points to avoid the confusion of having people sitting there for the first day doing nothing.
I'm sure he'll see your request, he reads the board regularly.

They weren't doing nothing, they were producing whatever you use the production points on the next day (or whenever). I see the production points mechanism as an abstraction of the production process so we don't have to micro-manage it too much.
 
4.50 star(s) 136 Votes