'Limp' caused me to miss a number of bounties because I couldn't get back to Hamilton Square in time as I'd planned so much beforehand. It irritated the hell out of me after a while, it noticeably cut down on the actions I could do each day if I was traveling anywhere. It might not matter as much as a University professor though, I'm glad you made it work so well.
I haven't built a garden as it uses up a slot and eventually I'll do Mai-Lynn's quest and feed my burgeoning household that way. Hunting is mainly for money, as my household uses more than 100 food a day now, and to buy food it's 17 right now.
I only did a small concept test for a couple of weeks, so I haven't really tried it out yet. But from the small test that I did, it does seem very feasable.
The idea is not to play as a professor forever. It is basically just a means to get a really good start.
One of the main concerns, before I start over and do the full run, was if unlucky trait is worth 25 creation points.
Turns out that it is 1.5% chance (0.02 x 0.75) for one of the following things to happen when you go to bed:
health - 10
cash - 25
health - 3
cash - 10
cash - 30
cash - 50 and health - 3
Influence - 40
health - 15
cash - 70
cash - 40
And a matching text about how you did a face plant or pinched your finger earlier in the day.
If not bothered by the occasianal message telling you that you are a clutz, it is by far the best negative trait of them all, with an average daily loss of $0.34, 0.05 hp and 0.06 influence.
I'm still not convinced about the limp, so I guess I will have to experiment a little on that topic.