khumak

Engaged Member
Oct 2, 2017
3,717
3,750
is close combat now not a little bit OP?Near all better Fighter/Mercs have very good Melee stats and strength and can wear Hulk Armour.I Capture today the Scorpion King he is much better then the Monk and he can use Hulk Armour .Thats crazy no one can beat him as he one hit near all and dont get near never hit and if he take a hit his Armour absorb all.I ask in the past to make the NPC a little bit better but now many are much to good and the Scorpion is broken OP much more as you can give them even more HP with the clinic tools.Im playing on Grim Dark Dying World and i have absolute 0 problems or a Challenge any more and im only half trough the game
Melee is definitely stronger than ranged at this point with the possible exception of if you're willing to buy cyber cannon ammo, but I believe the supply is not unlimited for that and cost would be a huge concern. Ammo pack does not work on those.

There's a few issues I think surrounding what works in combat. First, ranged does not have anything like strength that allows damage to scale with stats. A follower with a Herculean frame can be trained to more than 180 strength (I'm not sure what the cap is for them yet but I've trained Cassius from less than 130 to more than 180 already in my current game.)

Related to the above, strength directly contributes to health on a 1 for 2 basis so someone with a herculean frame has a higher max possible health than for instance someone with a normal frame. So as you train strength on a melee fighter both their damage and their health goes up. As you train whatever you want on a ranged fighter their damage is unaffected no matter how high you train their stats.

Then there's the damage perks. Warrior works with everything and can be trained so that's not a problem either way. Brawler is melee only. Critical Strike is ranged only but it's not consistent like Brawler so it's not reliable. I might do significantly more damage per hit if I get lucky or I might do zero extra damage if I don't. Malevolent further tips the scales in favor of slaves since mercs can't get it and it can't be trained.

There are some mercs and slaves who are guaranteed to have brawler and there's at least 1 slave guaranteed Malevolent (Rebecca), but to my knowledge there are zero NPCs guaranteed to have both brawler and malevolent, neither of which can be trained. So your best damage output is going to come from a save scummed slave with a herculean frame where you guarantee they start with both brawler and malevolent.

Lastly there's the issue of power strike. There is no ranged equivalent to power strike guaranteeing significantly more damage per hit as long as your skill is high enough to never miss. So a highly trained melee fighter will consistently do over 100 damage per hit without a crit and more than 150 with a crit while someone using a plasma will do at most maybe 125 with a crit and closer to 60-80 without one.
 
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Melee is definitely stronger than ranged at this point with the possible exception of if you're willing to buy cyber cannon ammo, but I believe the supply is not unlimited for that and cost would be a huge concern. Ammo pack does not work on those.

There's a few issues I think surrounding what works in combat. First, ranged does not have anything like strength that allows damage to scale with stats. A follower with a Herculean frame can be trained to more than 180 strength (I'm not sure what the cap is for them yet but I've trained Cassius from less than 130 to more than 180 already in my current game.)

Related to the above, strength directly contributes to health on a 1 for 2 basis so someone with a herculean frame has a higher max possible health than for instance someone with a normal frame. So as you train strength on a melee fighter both their damage and their health goes up. As you train whatever you want on a ranged fighter their damage is unaffected no matter how high you train their stats.

Then there's the damage perks. Warrior works with everything and can be trained so that's not a problem either way. Brawler is melee only. Critical Strike is ranged only but it's not consistent like Brawler so it's not reliable. I might do significantly more damage per hit if I get lucky or I might do zero extra damage if I don't. Malevolent further tips the scales in favor of slaves since mercs can't get it and it can't be trained.

There are some mercs and slaves who are guaranteed to have brawler and there's at least 1 slave guaranteed Malevolent (Rebecca), but to my knowledge there are zero NPCs guaranteed to have both brawler and malevolent, neither of which can be trained. So your best damage output is going to come from a save scummed slave with a herculean frame where you guarantee they start with both brawler and malevolent.

Lastly there's the issue of power strike. There is no ranged equivalent to power strike guaranteeing significantly more damage per hit as long as your skill is high enough to never miss. So a highly trained melee fighter will consistently do over 100 damage per hit without a crit and more than 150 with a crit while someone using a plasma will do at most maybe 125 with a crit and closer to 60-80 without one.
Sorry but for what Train Cassius?In my game before he spawn with 194 Strength in this run i think it was 184 Strength.Without Train him at this point he can solo the entire Map with Melee.And now even the Scorpion King 120 in Melee from the start on and near 200 hp +100 Strength.Even i run around Naked with them they will beat all.The Problem i see is this add to Household thing that have to much RNG 95% of my NPC can absolute nothing and need years of Training to become in something useful and then there are this 5% that are broken OP.This RNG i think dont work right and need a little bit of balance as example you fight a Space Marine he kill half of your Team but when you capture him he become absolute useless with something like 25 Melee and 25 Range Combat skill.Same for the Sex slave Female when you add her to your Household you get not a Sex Slave but a Girl near Virgin all Sex skills under 10 what kind of Sex Slave is that?
 

cptnemo

Newbie
Apr 9, 2018
53
9
I'm on 0.8.3.2 and I can't seem to be able to trigger "Tales from Redhaven." Cursory look through the code reveals that this requires $sayevent to be set to 4 but there is no button that would trigger that.
 

khumak

Engaged Member
Oct 2, 2017
3,717
3,750
Sorry but for what Train Cassius?In my game before he spawn with 194 Strength in this run i think it was 184 Strength.Without Train him at this point he can solo the entire Map with Melee.And now even the Scorpion King 120 in Melee from the start on and near 200 hp +100 Strength.Even i run around Naked with them they will beat all.The Problem i see is this add to Household thing that have to much RNG 95% of my NPC can absolute nothing and need years of Training to become in something useful and then there are this 5% that are broken OP.This RNG i think dont work right and need a little bit of balance as example you fight a Space Marine he kill half of your Team but when you capture him he become absolute useless with something like 25 Melee and 25 Range Combat skill.Same for the Sex slave Female when you add her to your Household you get not a Sex Slave but a Girl near Virgin all Sex skills under 10 what kind of Sex Slave is that?
You had good luck on strength with Cassius then. Mine had less than 130 when I got him but he does have Malevolent. I train them up for the big fights like the tier 7 bounties where you have 5 enemies in a mix of Hulk armor and Duraplate with up to 2 of them having Cyber Cannons and the rest having mostly plasma. Untrained fighters are not going to do well against them.
 

Lurker452

Member
Jun 13, 2022
122
146
I'm on 0.8.3.2 and I can't seem to be able to trigger "Tales from Redhaven." Cursory look through the code reveals that this requires $sayevent to be set to 4 but there is no button that would trigger that.
I haven't been able to get that or Michelle's dinner quest. I just assumed I was missing a trigger condition.
 
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Nellyg

Active Member
Oct 27, 2018
914
585
I haven't been able to get that or Michelle's dinner quest. I just assumed I was missing a trigger condition.
Those Dinner Quests seem to be seriously random.....And I mean "Seriously"....I haven't been able to get any
 

Clemency

Active Member
Jan 21, 2024
619
670
Does Ayden have bodytype 8, brawler and warrior trait, does he have affinity 60+, does he have at least 75 discipline, do you always hire a trainer and push the training, does your dojo have maximum training bonus? Also does Ayden have an afraid value of at least 6?
It's Ayden. The only thing he does not have is Brawler and Fear stats. Everything else is maxed out and in 500+ days in 0.8.3.1, I got nothing. I still trained him in Strength though because in that version, Max HP was determined by Build% and Strength, fail or not, raised it.

Does anybody know if it is possible to use console code to add in big pp skill?
SugarCube.State.active.variables.cock = 3

Is there any chance I can regain them? :cry:I missed kate veeron ,Urchin, Zenobia ,Mae Doe, Valkyria
SugarCube.State.active.variables.slavtest = undefined

What do you need to kill the monster that attacks in Kasey's Park. The 50 cal barely dents it and I have 82 range skill.
Greatsword and Duraplate.

Ignore Kelly here. She went down because I trusted too much on her 93 DEX and combat weave. Truls did a good job tanking and went down too.

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I can't seem to trigger Kelly's intro. I have 3 mercs as guards. I'm using an old save file. Any ideas?
It is wrapped in multiple layers of RNG. Once you get the part where your mercenary captured someone, anyone, in the conclude day event (urchin, old man, etc.), reload that screen over and over (F5 or Control + R) to get a young woman. Because that event has a small chance of proccing and an even smaller chance of proccing and it being Kelly. So reload it guilt-free.

Funny bug, space series became zombie. any fix other than manually edit each of their ID?
They have a lore reason for being Prowlers. They're all prowlers. You can ask Akari Ito once you captured her.

when getting money early on which is better, Tavern or workshop? both take considerable investment but I do not know which is better to grab first.
Workshop. Fill it with random slaves with decent discipline or workaholic traits. Set it to Manufacturing. Wait one day and you will get production points. Craft the basic items in the front page of Manufacturing and profit.

How to get the the first part of two-part code that needed to decipher in order to get cyber canon. I got the 2nd part from 'the goonies' quest.Someone mentioned in forum about a rumor that will unlock a location,which is it?
It should be the second quest from Divine Juices' rumors and jobs.

I haven't been able to get that or Michelle's dinner quest. I just assumed I was missing a trigger condition.
I got Michelle's dinner quest in this version. You can try reloading her response in Ask Background.
 

DrLizardman

Member
Apr 28, 2021
447
125
Are the "divine juices" girls going to be all through quest? I assume so but Im curious since some are greyed out but named already.
 

S_A_D

Newbie
Mar 5, 2018
29
1
I have a request from Full House for a slave that has 0 Willpower, but I raised her corruption too high and at 6 Willpower nothing I do would lower her willpower anymore.

What should I do? I have a leather collar on her but I'm not sure if it would work at this stage.
 

S_A_D

Newbie
Mar 5, 2018
29
1
Is there any cheat to add a trait to my mc?

Which stat determines if my character or follower can advance one step at the start of combat?
 
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Clemency

Active Member
Jan 21, 2024
619
670
I have a request from Full House for a slave that has 0 Willpower, but I raised her corruption too high and at 6 Willpower nothing I do would lower her willpower anymore.

What should I do? I have a leather collar on her but I'm not sure if it would work at this stage.
Asking her to hold your cum in her mouth and then telling her to swallow when cumming on her mouth does not lower it anymore? Asking her to lick your balls clean too doesn't?

You can use the Lecture option in the Shrine in your backyard. Assign her to your party if you are trying to limit who should have low willpower. Choose the anti-willpower lecture. You can do it 3 times daily. Not sure if it costs devotion points.

Is there any cheat to add a trait to my mc?

Which stat determines if my character or follower can advance one step at the start of combat?
You can always cheat a trait in as long as you figure out the exact mctrait word/variable to add. It helps to have multiple new account starts to know which variable is which if you are unfamiliar by checking each new account save. Or check the html file.

Having 80 Dexterity or 80 Melee Combat allows you to start in the forward position. You have to press it on the screen before combat to set it. You will see a black triangle below a character's picture. Click it.

Screenshot 2024-05-15 151101.png
 
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Clemency

Active Member
Jan 21, 2024
619
670
Hi, does this work with ex-arena champion as well? I believe I took the bounty from goat's toe and killed her instead of capturing.
SugarCube.State.active.variables.quest_kah = 1

Save to disk beforehand.

What's the best way to raise my power value?
Completing the Fort Sera questline and taking command of the fort. It adds its power directly to your house and raising its power via donating slaves (up to 100 power), donating slaves with combat ID ranging from 5 to 15 (to break past 100 power), and hoping for conclude day events involving your fort. You will get notified that your fort passively gained power because Major Valkess spent $x amount of money.

Being in charge of Warrior's Hall (Aesir) or the Catholic Church also adds a fraction of their power to your house.

Also, from the wiki:
 
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S_A_D

Newbie
Mar 5, 2018
29
1
You can always cheat a trait in as long as you figure out the exact mctrait word/variable to add. It helps to have multiple new account starts to know which variable is which if you are unfamiliar by checking each new account save. Or check the html file.
can you explain this further?
I know I can edit stat by using the command
SugarCube.State.active.variables.[stat]=

but I'm not sure how it works with trait.
I can find a list of trait in here, but I'm not sure if that's the master's strait, and what value should I assign.
1715766619437.png
I tried to add trait crackshot by entering this:
SugarCube.State.active.variables.traitcrack=1

But it doesn't work.
 

trulul

Newbie
Aug 11, 2023
42
20
can you explain this further?
I know I can edit stat by using the command
SugarCube.State.active.variables.[stat]=

but I'm not sure how it works with trait.
I can find a list of trait in here, but I'm not sure if that's the master's strait, and what value should I assign.
View attachment 3636282
I tried to add trait crackshot by entering this:
SugarCube.State.active.variables.traitcrack=1

But it doesn't work.
Those look like npc traits. And since I console to fix mine, I would know. Hilariously, as I edit the html to give myself all the traits, I have never had to figure how to add protagonist traits with the console.

If traitcrack works for the protagonist too, you might try =100, as that typically awards the trait to an npc, even for traits that cannot be acquired or lost.
 

Clemency

Active Member
Jan 21, 2024
619
670
Those look like npc traits. And since I console to fix mine, I would know. Hilariously, as I edit the html to give myself all the traits, I have never had to figure how to add protagonist traits with the console.

If traitcrack works for the protagonist too, you might try =100, as that typically awards the trait to an npc, even for traits that cannot be acquired or lost.
Yeah, those are NPC traits. Master traits begin with "mctrait". 100 works for almost all of them. Debt uses the number of debt payments you have left. Massive cock uses the legacy code which is just "cock =" and then either 1, 2, or 3. Teen subduer and cum load too uses the legacy system I think. Not sure about the cum load one.
 
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It's Ayden. The only thing he does not have is Brawler and Fear stats. Everything else is maxed out and in 500+ days in 0.8.3.1, I got nothing. I still trained him in Strength though because in that version, Max HP was determined by Build% and Strength, fail or not, raised it.
Brawler (>79) gives a +10 to chance and afraid (> 5) gives another +10, so without those two Ayden loses +20 to chance.

Base chance: 40
str 120+ (and body > 3): -140 (different str. modifiers summed up)
affinity > 59: +10
warrior>79: +5
discipline > 74: +15 (total, different disc. modifiers summed up)
body > 7: + 30 (total, modifier for body > 6 and body > 7 summed up)
training bonus (max; as displayed under training bonus in Dojo): +10
"trainer" and "push it" (combined): +45

So total value (for Ayden, assuming your Ayden has really body = 8) without random roll (and without brawler and with afraid<6):
40+10+15+5+30+10+45-140=15

Now the random roll is between 1 and 90, which is substracted from the total, if the resulting value is above zero, training is successfull (and strength is raised).

If for some reason your Ayden has only body=7 then base value would only be (at maximum) 135 (as the bonus for body> 7 is 20), which would then always result in a negative value (and failed training). (Added the previous sentence, as I do not know, if the Ayden you do refer to, is the Ayden from your v8.23 game, which you did patch via a pre v8.3h version to v8.3, or from a new game). But then as not orgbody (but body) is used, you should be able to raise his body from 7 to 8.

Also you do lose +30 to chance (without trainer) and +15 to chance (without "push it") for dojo training of npcs, which might also be the reason, why you did not raise Ayden to higher strength values (eg. without push it, even with body 8 and without brawler and without fear the chance to raise it is zero as the resulting value will not be greater than 0).

ps. If you doubt me (which many seem to do consistently and then ignore it, after they did find out, that I was right, only to doubt me again the very next time), then look yourself under NewTrainTexts (search for string '"NewTrainText' without the single quotation marks in the html). Oh and the code (for the followers) did also not change between v8.31b and v8.32.
 
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Clemency

Active Member
Jan 21, 2024
619
670
So total value (for Ayden, assuming your Ayden has really body = 8) without random roll (and without brawler and with afraid<6):
40+10+15+5+30+10+45-140=15

Also you do lose +30 to chance (without trainer) and +15 to chance (without "push it") for dojo training of npcs, which might also be the reason, why you did not raise Ayden to higher strength values (eg. without push it, even with body 8 and without brawler and without fear the chance to raise it is zero as the resulting value will not be greater than 0).
The only thing I have left to try is push it. Other than that, getting 6 Fear on a 100+ willpower paragon you cannot have sex with sounds iffy at best.

EDIT: Oh wait, it's actually only 80 willpower. This is an older save since I lost my newer save on that account but the main difference is only respect (50 there) and melee combat stats (150 there).

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Mar 5, 2024
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The only thing I have left to try is push it. Other than that, getting 6 Fear on a 100+ willpower paragon you cannot have sex with sounds iffy at best.
Well, there are holding cells, which do count as "bondage gte 1" during "midnight calculations" (if the npc is "leisureing away" in a holding cell at midnight and a little bit later)¹, and even paragons can be put in a holding cell. So ignoring any negative side-effects, it is possible to even let paragons (regardless of their sex) get a little fear. (And the holding cell gives an additional chance, depending on $lossroll to increase fear by 1).
And in both cases the max fear reacheable is higher than 6.

Also high "hardfester" can give some fear to any npc (up to a certain value).

¹) Eventhough I guess that this chance is probably only meant for being strung up on the rack (or the former dildo-stool), but then it currently applies also to holding cells.

EDIT: There is an alternative way to train any npc in melee, ranged, dexterity, strength (and stamina, but stamina is not worth it, as values above 120 are reduced by 1 during each midnight calculations) via dojo training. Just make sure that the followers have at most 4 health (or zero stamina) during dojo training and the training will be successfull, because of the following codelines in NewTrainTexts:
Code:
&lt;&lt;if  $cs1_health lte 4 or $cs1_tempstamina lte 0&gt;&gt;&lt;&lt;set _randy to -9999&gt;&gt;&lt;&lt;/if&gt;&gt;
&lt;&lt;if  $cs2_health lte 4 or $cs2_tempstamina lte 0&gt;&gt;&lt;&lt;set _randy2 to -9999&gt;&gt;&lt;&lt;/if&gt;&gt;
&lt;&lt;if  $cs3_health lte 4 or $cs3_tempstamina lte 0&gt;&gt;&lt;&lt;set _randy3 to -9999&gt;&gt;&lt;&lt;/if&gt;&gt;
&lt;&lt;if  $cs4_health lte 4 or $cs4_tempstamina lte 0&gt;&gt;&lt;&lt;set _randy4 to -9999&gt;&gt;&lt;&lt;/if&gt;&gt;
. I am wondering, if and when anyone did either notices the above codelines in the html file or notices this edit (and realizes that the minus sign should be removed).
 
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