Ah, no. Averil and Tori are unique NPCs. Averil is in Kymanto and has a fixed purchase price, name, and background. Tori is in Virax with 2-3 renders and is specifically named. Only two of the girls from the market auctions have their own unique background. These two: View attachment 3920759View attachment 3920760
The girls with fixed prices in the Gallery are unique though. Some scripted captures have unique backgrounds and stories too. A list of them can be found here:
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1.) You can craft or buy HULC armor. HULC armor can be crafted by having enough parts and going to the Crafting menu ---> Start Crafting. Armors are in page 2. The HULK armor in the top part is for your character only. The one on the bottom -it says HULC (Servants) if you hover your mouse over it- is for NPCs only. Click the (?) on the lower left to check the stat requirements to be able to craft each item. HULK needs Artisan 50 and Science 80 to craft. Power cores can be crafted (page 3) or bought (Crystal Heights Doctor's Hall).
Here, I picked the servants-only for crafting since I have HULC armor for myself and I cannot make another one for my own use as long as my current one is not yet destroyed (mine is damaged, that is why it says Repair). They cost the same amount of parts.
. The door to Mai Lynn's quest is very hard. Best thing you can do is buy the highest level hacking computer you can (the level 3 version is in the Mastersphere's Med Bay) and have as many followers with Techie trait with you.
3.)
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<--- power value calculation.
The best way to boost power value is to own Fort Sera. You gain ownership of Fort Sera by following a lengthy quest that starts when Major Valkess sends you a mail when you reach 4000 influence. Raising the power value of Fort Sera afterwards (by donating captives) directly raises your own house's power value.
You can also gain ownership of factions like Warrior's Hall in Watery Eyes (you need to be an Aesir) via donating captives and items to them until you reach Standing 100+. You can keep donating to raise their power and the daily income and influence they give you. They are the easiest faction to vassalize outside of Fort Sera because you can capture a lot of bandits (buy and bring enough ropes). Use whipping canes to do the final hit to guarantee capture. Anyone not captured by a whipping cane dealing the final hit probably are coded uncaptureable.
Another faction you can own is the Catholic Church. They accept Merchandise donations but not captives. You can also increase your standing by +1 each time you kill these two bandit groups that spawn very near the church (they spawn when city control drops very low, below 10 I think). It does not matter what your religion is when killing these two bandit groups. The Catholic Church will always give you +1 Standing when you kill them.
Lastly, you can own the bandits faction by donating to Fenrik's Tavern in the underworld and doing the meat and animal skin exchanges in the shop near Fenrik's. The bandits do not give you anything until you reach 100 standing. Then they will give you around 5k+ daily income and daily reduction in influence (you counter it by making sure your net influence earning is positive). The entrance to the bandit underworld is opened by listening to random rumors in Furry's Tavern. I think bandits will still fight you even if you "own" the bandit faction. Because bandits follow no rules. Each batch of automatic rifle or coilgun donations to Fenrik's Tavern reduces city control by at least 1. Coilguns are probably inefficient cost-wise to donate. Crafting automatic rifles in your Workshop (set to Manufacturing) is better but it's a long way to get to 100 standing.
4.) Around 1.5 months. Roughly.
5.) I think Great House settings is still a work-in-progress. Probably much later down the line when we come into direct conflict with the other Great Houses of Cyker, Belleme, and Teresto. For now, you can name your Great House (think Game of Thrones).
6.) There is a shrine in your backyard. You can do 3 lectures there per day, each lecture advancing the time in your game by one hour (aka you do one lecture per in-game hour). Anti-Willpower reduces Willpower by 1 if you are successful. Pro Decadence increases Corruption by 1 if you are successful. Upgrade the shrine and raise your own willpower to increase your chances. You can hold a lecture for the entire household or for your followers only.
You can assign your guys and girls as Slavemistresses and give them slaves to train. Age, battle fame, and intelligence affects your slavemistresses' effectiveness. Check the (?) near the Slavemistress job in NPC Menu ---> Jobs & Titles page 2 to see your slavemistresses' template (aka how they will train their slave trainees). You can check here how to configure your slavemistresses so they train which stat you want.
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. For example, a slavemistress with Respect 30+ or Malevolent trait can lower their trainee's willpower by 1 daily. Mind the max limits in the wiki. Slavemistresses cannot train a stat beyond certain values.
Here my wife's slave mistress template. She is an extensively trained warrior so she can raise a lot of stats for her trainees:
You can also raise corruption by having sex with girls in the bondage room. Each orgasm they have can raise their corruption. If they can orgasm via Oral -> Deepthroat, they gain +2 corruption. Taking someone's virginity and making them orgasm raises corruption by +5. So if you can make her orgasm three times when taking her vaginal or anal virginity, you gain +15 corruption. Low oral skill NPCs can also raise their corruption by +1 when they orgasm during oral sex.
Lastly, your House has its own ever-changing stats. You can check in Economy & Influence. Here, you can also check the (?) to see which stats affect your Household. Lower left.
ok thanks for the answers, they were great help.. now however I seem to have a much bigger problem... literally.. In a sense of having to fight the TANK while attacking the royal palace? I have equiped the best weapons and armor and still they 2-shot me and I do 2 dmg to the tank.. are there anti-tank weapons in the game that I am missing?
ok thanks for the answers, they were great help.. now however I seem to have a much bigger problem... literally.. In a sense of having to fight the TANK while attacking the royal palace? I have equiped the best weapons and armor and still they 2-shot me and I do 2 dmg to the tank.. are there anti-tank weapons in the game that I am missing?
Greatswords do decent damgae to it if you have high strength. It's also helpful to reduce the soak of it's armor which you can do with plasma weapons or better a cyber cannon. Plasma reduces soak by 2, cyber by 5. It's a good idea to have hulk armor for your troops as well as health implants for everyone as well. It's not required but it's a tough fight without it. When I did it, I didn't have hulk armor and I only had 1 cyber cannon.
What I did was shoot the tank with the cyber cannon every round while everyone else took out the other stuff. So when I got to killing the tank it had like 25-30 less soak on it's armor.
This is supposed to be kind of an end game fight so you're really not supposed to be able to win without a seriously maxed out team. I did it too early IMO but I wanted to see it. It would have been a lot easier with a 2nd cyber cannon plus the stryker implant as well as hulk armor for everyone. Oh well, next time...
Greatswords do decent damgae to it if you have high strength. It's also helpful to reduce the soak of it's armor which you can do with plasma weapons or better a cyber cannon. Plasma reduces soak by 2, cyber by 5. It's a good idea to have hulk armor for your troops as well as health implants for everyone as well. It's not required but it's a tough fight without it. When I did it, I didn't have hulk armor and I only had 1 cyber cannon.
What I did was shoot the tank with the cyber cannon every round while everyone else took out the other stuff. So when I got to killing the tank it had like 25-30 less soak on it's armor.
This is supposed to be kind of an end game fight so you're really not supposed to be able to win without a seriously maxed out team. I did it too early IMO but I wanted to see it. It would have been a lot easier with a 2nd cyber cannon plus the stryker implant as well as hulk armor for everyone. Oh well, next time...
The mastersphere is where the shuttle goes to in the palace district. Rosita will give you a quest after you've had sex with her a few times at Fury's (requires passing a charm check).
The mastersphere is where the shuttle goes to in the palace district. Rosita will give you a quest after you've had sex with her a few times at Fury's (requires passing a charm check).
I've only come across this problem when interacting. For example, if I'm cheating off anger while I'm interacting and end the interaction, then the cheat value doesn't get saved.
However, when I'm using the cheats anywhere outside of interactions, it works fine. I just tested removing a trait, and it worked. I'm using the Automation Mod, btw.
I just tested more - neither of these seem to be the problem I was having.
However, I've just managed to successfully trigger it (I'm not using automation mod btw) by doing the following:
1. Executing the code block to refresh the world state with the cheats
2. Typing the change to the NPC I want to make
3. Immediately executing the code block from step 1 a second time.
I'm glad you figured out a way to do it, but we don't have to deal with inputting the code block when using the Automation Mod. IMO, it's indispensable because it helps with navigation and repetitive tasks, which are cumbersome in the UI, and the cheat shortcuts are just a bonus.
Porrvald is onto something in that the memory value is somehow getting discarded instead of stored, but we're not refreshing though. Moreover, most modern browsers let you resubmit values and sometimes warn when discarding previous inputs. Perhaps you're right and ending interactions is like a refresh/reload, but that can't always be true since you do change values while interacting normally and not cheating. I just think the interaction function stores the values somewhere else in memory, and then it saves it to the main variable when you end that task.
It doesn't matter though, as long as we can use it.
ok thanks for the answers, they were great help.. now however I seem to have a much bigger problem... literally.. In a sense of having to fight the TANK while attacking the royal palace? I have equiped the best weapons and armor and still they 2-shot me and I do 2 dmg to the tank.. are there anti-tank weapons in the game that I am missing?
There are two parts to it. The second part is from the quest in Divine Juices located in Watery Eyes. It's the 150 socialization point quest. You would need to socialize and do stuff in Divine Juices to raise your socialization points to unlock that quest. After you completed it, you will get a second cipher. You can then view it in your Library and it will do an intelligence check (75 intelligence at least, I think) to decipher the text. Then you can go toStokke Hills. There is a small grey square there, in the right-side general area. That is the statue they meant.
Is there any goal (apart from money) to complete Hunt Research missions? It's such a pain to train some attributes for measly 100k+ that i can make in a couple of days with my workshops.
Is there any goal (apart from money) to complete Hunt Research missions? It's such a pain to train some attributes for measly 100k+ that i can make in a couple of days with my workshops.
Right now the only reward is money. Personally, I think the reward should be something more like the Touch of Adonis perk. Ideally I would want something that starts off weak and upgrades with each girl you complete. No idea if there are any plans to tweak those quests or the Dockgraves ones though.
Right now the only reward is money. Personally, I think the reward should be something more like the Touch of Adonis perk. Ideally I would want something that starts off weak and upgrades with each girl you complete. No idea if there are any plans to tweak those quests or the Dockgraves ones though.
yeah so i identified this one slave being av100 in the codes, and acrobatics is labeled as "acro". So to cheat her acro value it should be "SugarCube.State.active.variables.av100.acro" right? it's giving me an error for it however
"VM41346:1 Uncaught TypeError: Cannot set properties of undefined (setting 'acro')"
yeah so i identified this one slave being av100 in the codes, and acrobatics is labeled as "acro". So to cheat her acro value it should be "SugarCube.State.active.variables.av100.acro" right? it's giving me an error for it however
"VM41346:1 Uncaught TypeError: Cannot set properties of undefined (setting 'acro')"