Moral, save it on your hard drive.I cleaned my browser cache and now all my saves are gone...
Moral, save it on your hard drive.I cleaned my browser cache and now all my saves are gone...
Nice! Will it still be in HTML or will you move to a different engine?MoR's sequel, which is still a couple of years away, is set roughly a generation after the events of MoR 1. It'll take place in the northern parts of Ikaanos, between Hakusan and Lake City, which at this time is a bandit-infested rural wasteland with sheltered (and conquerable) communities dotting the landscape.
There are a couple of NPC and MC previews on Patreon but no frameworks exist at the moment.
Some events surrounding New World Order and what is uncovered in Prowler chapter 3 play a role in explaining the setting.
More details will be revealed in 2025/2026.
UPDATED for 0.8.3.5.I was trying to port the changes to the newest version but it's kind of a hassle. It would be nice if the dev was made aware of those bug fixes though.
Attached is a modded html game file along with cropped orgy pics to be added back in order to properly use it.
Below are changes.
Enjoy and let me know what you think.You don't have permission to view the spoiler content. Log in or register now.
Bro just let the kids aloneThe kids age mod does not work... they stay at the age of 9. Has someone a fix for that?
Gotta save to file every so oftenI cleaned my browser cache and now all my saves are gone...
Is there a formula for max profit? There are several roles that you can fit (Hostess, Waitress, Busboy, Bouncer) or you can just put 10 performers and that's it? I know bouncers reduce chaos ratingFort Sera has been the source of big money for me even though it needs ridiculous amounts of soldiers to start creating real income. Faster and much easier way to gain good heaps of Raanian dollars has been owning a tavern or two. (Easier to attract customers than to manipulate market, I think, so no workshops for me.)
My rough idea for starting a performer-driven tavern-business:
1) get Tuner Jackson and let him develop his skills to their peak. (might take a couple of months, more with bad luck)
2) pay Tuner ridiculously high allowance while freeing him from any job or task.
3) watch Tuner hone some tavern performers to their peak.
4) buy a tavern or two in case you haven't already done that, pick a passable bar-keep, throw in your best performers and letidiots... excuse me, ikaanians... make your MC a millionaire. The better performers, the higher ROI. No caps last I looked.
At least he doesn't want to bang them xD I saw people here looking for a way to break a game to be able to...Bro just let the kids alone
Too old for meVersion 0.8.3.5 has been released to all tiers!
Full changelogYou must be registered to see the links.
Download links can be found in OP.
And here's a preview of Tori Helm - 0836's figurehead!
Tori is the last true story NPC of MoR 1, which means she'll have all extra frameworks enabled when 0836 goes live (dinner, morning BJs, inspect pics, special wardrobe pics, shower, etc).
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Finish prowler Chapter 2 and approx. 4 days later you should receive a letter in the mail from the professor.How do you activate the final stage for the Prowler questline?
I am not aware of such a formula, nor any max profit either. During my short time with taverns the high sky seemed to be the limit. (Number one reason to my great interest towards taverns in the first place. Making right choices I could receive astonishing results.)Is there a formula for max profit? There are several roles that you can fit (Hostess, Waitress, Busboy, Bouncer) or you can just put 10 performers and that's it? I know bouncers reduce chaos rating
I think for taverns, the number of people you have working there matters but not what they do or how good they are at it. Reputation determines the base income you can get from it and then that gets magnified dramatically if you have goldwalkers assigned to it as well (prostitutes). At max rep you get somewhere around $1500 a day per tavern without gold walkers and potentially several thousand more with gold walkers.I am not aware of such a formula, nor any max profit either. During my short time with taverns the high sky seemed to be the limit. (Number one reason to my great interest towards taverns in the first place. Making right choices I could receive astonishing results.)
There are other nice points that IMO defend tavern keeping in contrast with workshops, but there are some disadvantages too, methinks. In my quite limited experience there was no amusing chaos that I so expected. Everything went pretty smooth and money flowed in to my household in torrents - until I tried to let Kelly Mc'Tiernan (the urching girl with her own agenda) work in my tavern as waitress or something. (Barkeep has the choice with workers position, and he/she always picks the most profitable job for any given tavern worker) With Kelly there the business stopped like it had suddenly met a heavy brick wall. What actually happened, I do not know and as you can easily guess, I hastily let Kelly go and run the RRC to a certain church and the reverend there. The business recovered overnight, no problem, but the thing left me wondering.
Bouncers reduce chaos rating, you say. I have read about the same thing, IIRC, just not been able to prove it in my taverns and probably never will. I stopped tavern keeping in my current game-effort mostly for game-play reasons. I took on other hobbies and didn't actually anymore need those pitifully few daily millions from taverns.
yeah i need to know this too. i cant find any instructions that make sense to me.what do we do with the image pack ...when unzipped do we cut/paste Tier 4 somewhere OR do we go inside the Tier 4 folder and cut/paste all of its contents somewhere
what khumak said is correct , i make around $4.5k - $4.9k a day from one tavern , two taverns would just mess up your 1st tavern income too much imoI am not aware of such a formula, nor any max profit either. During my short time with taverns the high sky seemed to be the limit. (Number one reason to my great interest towards taverns in the first place. Making right choices I could receive astonishing results.)
There are other nice points that IMO defend tavern keeping in contrast with workshops, but there are some disadvantages too, methinks. In my quite limited experience there was no amusing chaos that I so expected. Everything went pretty smooth and money flowed in to my household in torrents - until I tried to let Kelly Mc'Tiernan (the urching girl with her own agenda) work in my tavern as waitress or something. (Barkeep has the choice with workers position, and he/she always picks the most profitable job for any given tavern worker) With Kelly there the business stopped like it had suddenly met a heavy brick wall. What actually happened, I do not know and as you can easily guess, I hastily let Kelly go and run the RRC to a certain church and the reverend there. The business recovered overnight, no problem, but the thing left me wondering.
Bouncers reduce chaos rating, you say. I have read about the same thing, IIRC, just not been able to prove it in my taverns and probably never will. I stopped tavern keeping in my current game-effort mostly for game-play reasons. I took on other hobbies and didn't actually anymore need those pitifully few daily millions from taverns.
It works fine for me.The kids age mod does not work... they stay at the age of 9. Has someone a fix for that?
So, I take it you haven't tried any Lezlie Winnipeg-class (or higher)-level performers in your taverns - and yet you somehow seem to know their skills aren't of any importance?I think for taverns, the number of people you have working there matters but not what they do or how good they are at it.