- Dec 11, 2020
- 1,301
- 1,522
I have a question about this game. Last time I played it, which was about a year or so ago, this game was good in many ways. But it felt like it had an identity crisis.
On one hand, it really looked like it wanted to be a game about exploration, training and flipping slaves to get money to get better slaves to get ahead and repeat. That was reinforced by a lot of mechanics like for example the limit on the number of girls you could have in your household at any given time (no, the barracks don't count as it felt like an awkward kludge) and the fact that you could not realistically maintain a friendly relationship with more than one or two at a time unless you made that your full time occupation.
But on the other it allowed you to form relationships and even encouraged it to the point that it made getting rid of any of your girls really just not viable as you'd get attached just as you would to any NPC companion.
And those two natures really clashed with one another.
So my question is, has this been resolved in recent updates and in which direction?
On one hand, it really looked like it wanted to be a game about exploration, training and flipping slaves to get money to get better slaves to get ahead and repeat. That was reinforced by a lot of mechanics like for example the limit on the number of girls you could have in your household at any given time (no, the barracks don't count as it felt like an awkward kludge) and the fact that you could not realistically maintain a friendly relationship with more than one or two at a time unless you made that your full time occupation.
But on the other it allowed you to form relationships and even encouraged it to the point that it made getting rid of any of your girls really just not viable as you'd get attached just as you would to any NPC companion.
And those two natures really clashed with one another.
So my question is, has this been resolved in recent updates and in which direction?