By default your slaves are set to use "TotaLube" (in household rules) which prevents pregnancy as one of its effects. Switch it off for the girls you want to get pregnant.Does anyone know why the women in the game don't get pregnant?
Is there a point you have to reach before the event starts?
By default your slaves are set to use "TotaLube" (in household rules) which prevents pregnancy as one of its effects. Switch it off for the girls you want to get pregnant.
Not allowed to take Brainy for your next restart!Thanks alot! Twenty hours of gameplay to understand...
I just adjust the zoom to 90% or 80% and then fullscreen my browser (F11) or hit the <--> button next to the zoom level to fullscreen.Probably been asked before but I can't find an answer. How can I fix the windows clipping on the upper screen? I can't see the top of the screen on chrome or firefox.
Then send your save file so it can be checked. Lower right, wrench button, where you do your save. Save to disk and send that file.the same one
Please, be so kind and send me a link. Thanks in advance.For anyone who wants Tier Change (so you can play the MoR Enhanced start, traits, and quests) + Incest Patch, you guys can DM me since I will not post it because "reasons", I've already updated and tested it on the latest version and it works like a charm.
Your standing in the Academy is 2, not 30. Raise it by tutoring Academics or Science to access Seve. Also, you might need to build a gazebo then upgrade it for a pool in your backyard to do pool parties. Your girls are depressed.save from my progres
He might haven chosen unfortunate wording and formulation, but you miss the main point. The base training is still random and not as you state successful by default. Mechanics purely based on random either quickly frustrate players or simply invite to save-scum to circumvent them.This sort of comments only make yourself look dumb like one of those raging gymbros.
The chance factor serves as mechanics to reflect that better equipment, trainers and extra effort speed up training gains. And also to provide incentive to use these optional elements. Because increased chance to pass the test means statistically more tests passed over time and faster attribute gains, compared to the base performance.
Could it be done differently, sure -- the current mechanics for reading books or crafting could be used instead, where you need to accumulate certain amount of "progress" before training counts as concluded. So each workout session could be filling a progress bar (with trainers, equipment etc filling it faster) and once it's full, you get your point of strength or whatever. Though i suspect some would still rage it's "moronic" they don't just gain that point from every session. And it would be just a different presentation for what the game is already doing.
I get the frustration with randomness, i'm not fan of such mechanics myself. It doesn't change the fact the nature of the complaint was frankly, dumb, and based in not understanding how the mechanic works.He might haven chosen unfortunate wording and formulation, but you miss the main point. The base training is still random and not as you state successful by default. Mechanics purely based on random either quickly frustrate players or simply invite to save-scum to circumvent them.
I disagree -- it matters quite a bit if your chance to pass the check is 10% or 50%. Even for individual roll, and especially in the long run with hundred(s) of rolls made, which is what this game is ultimately about. If someone says it doesn't matter because it's random then i have to question if they even understand what "it's random" means in this context.Heavy investment in building parts to support training become obsolete if training success is random anyways.
Uhm well, now i have to ask, when did you play this game last time..? Because there's pretty extensive explanation to "Head Chef" in the game as it is now. It's under a button placed next to the "Head Chef" job assignment, just like for every other job assignment in the game:Take something simple as 'Head Chef' ingame. There is no explanation what that means ingame.
It's not obsolete. Training is done by +rolls and -rolls. A fully upgraded training hall, a statue gift from Aria, hiring a trainer, having high discipline, having brawler traits, having warrior traits, having a certain body type all adds to the roll and makes your training successful.He might haven chosen unfortunate wording and formulation, but you miss the main point. The base training is still random and not as you state successful by default. Mechanics purely based on random either quickly frustrate players or simply invite to save-scum to circumvent them.
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Heavy investment in building parts to support training become obsolete if training success is random anyways.
Did anyone manage to kill the void beast? I got sorta close but I wonder what the strat is to kill it