Messy Studios

Member
Game Developer
Sep 6, 2019
367
587
How is someone supposed to install the android version? It acts like a rar file not an apk android file
That's odd, I notice the MEGA links I originally had up on the thread are gone as well. Not sure if that has anything to do with why the Android version isn't working as intended, but I just tried downloading it on my phone from here using those links and couldn't even open the file as well.

I wanted to make sure the Android version is working on other sites, like our itch.io page and it does work on there. (Had to uninstall the previous version of the game on my phone first for it to work, but it did download and run normal.) I'll add the MEGA links to the thread, but if they don't work for some reason. You should be able to find "Messy Academy" easily enough on itch.io without needing an account over there I believe.
 

knight5946

Member
Oct 20, 2017
148
125
That's odd, I notice the MEGA links I originally had up on the thread are gone as well. Not sure if that has anything to do with why the Android version isn't working as intended, but I just tried downloading it on my phone from here using those links and couldn't even open the file as well.

I wanted to make sure the Android version is working on other sites, like our itch.io page and it does work on there. (Had to uninstall the previous version of the game on my phone first for it to work, but it did download and run normal.) I'll add the MEGA links to the thread, but if they don't work for some reason. You should be able to find "Messy Academy" easily enough on itch.io without needing an account over there I believe.
Yeah I already grabbed it from your itch.io fine but your not the only one that's got this problem your just the latest one I've ran across I remember this happening to 3 other games on here, Long Lost Daughter being among them
 
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Messy Studios

Member
Game Developer
Sep 6, 2019
367
587
Brief update!

Our plans have changed around a bit and there's quite a bit more involved things going on behind the scenes, but I'd like to give some update to what is going on and what can be expected.

First off before I explain what's been causing some delay here recently, I'd like to talk about the upcoming Episode 5 content that'll be coming along in June. We've decided it would be best to split this episode into 2 parts for release as a win win situation to our own troubles, but to give content as soon as possible as well.

Part 1 will consist of roughly 3-4 scenes (writing) from the episode, which may sound pretty short, but I assure you that the biggest scenes take place early on and so you shouldn't fly through it too quickly either. There will be a decent amount of choices and interaction options given to you throughout the whole episode that range from informative about the world/setting to more meaningful choices that affect outcomes later or shortly after choosing them, visually and dialogue wise. This first part is nearly ready and should be expected soon for our Patreon supporters, but then it should be out for the public by the end of the month.

(Those who have supported us at $5+ on our Patreon at least once during 2021 or in the early months of 2022 will receive personal inbox messages from me on Patreon offering both part releases for free as part of our promise to give back during our awkward development period in the project.)

Part 2 will of course have the rest of episode 5, roughly 5 more scenes and some surprises that really kick things into gear with the mystery going on at the academy. As expected from above, this episode is our biggest amount of content to date and has been carefully crafted to offer plenty of choices and interaction throughout to make the experience better we hope! We'll take feedback into account after the releases on episode 5 and later as part of a lower priority focus when we do quality fixes for episodes 1-4. We'd like to apply what works well with episode 5 into those episodes in terms of choices/interaction for a better experience.

Just to give some ideas to what choices and interaction we have in store for the players.. There's choices similar to what we've seen before that have a direct impact visually or dialogue change wise still being used. We also are going to see a return of what we're dubbing "Information choices" which is on the same level of episode 1's choices when wishing to learn more about the school rules, purely meant to expand on the world/setting to better immerse yourself. (A good example of this in episode 5 is checking over some details about clubs at the school, learning how they function in general and what limits there are to them, etc.)

Two big aspects being added in time are the following...

"Items" As it might sound like, during the flow of the game. We'll have key points and choices that allow the player to gain items that can later be used in a few different ways. One of these will be given the option to exchange a given item for another more useful item that benefits you better, but for the main part there's key moments when the game will check if you have a given item and see if you'd like to use it. (Example of this: Early on in episode 1, while Erika is tidying up her dorm room. The player can take a moment to look around and examine their surroundings for a limited period of time before events continue forward as normal. In this case, let's say you can examine Erika's dresser and choose to pocket a pair of her dorky panties. You can later have two or more key moments in the game where this item is called upon or other items like it..)

(Maybe in one case instance, while hanging out with Joey and discussing things, he wonders if you have anything to offer him for a item he'd be willing to trade you that might help unlock special dialogue/visuals for say Zoey. You can choose to trade Erika's panties to him for this outcome, but on the flip side.. You can choose not to and hold on to them longer, then at a point within Erika's route. You'll be given the option to reveal Erika's panties to her and see how she reacts or what it changes up exactly by doing so.) It should be noted that not all items and exchanging/giving them will turn out with good results though, adding some challenge and wits to play around when doing new playthroughs. (A example of things going wrong would be.. Taking a pony figurine from Erika early on, then being able to offer it to Miki later. Miki being good friends with Erika knows from experience how special those figurines are to Erika and will become upset at you, knowing she didn't just give you it and that you must've stole it, leading to her berating you in her own fitting way to her character.)

This would then possibly change up some dialogue in future moments with Miki or Erika based on this interaction for better or worse, etc. But the main point of "Items" is to offer another element of unlocking and changing up some events along the way, mainly with dialogue, but some items will be applied to cg visuals too.

"Diaper Key Choices" Is something that begins within route content, where it can be split into 3 aspects. "Potty Training" "Caregiver" and " Diaper Encouragement". There will be key moments and choices where you as the player can help shape the route content a bit further in your own personal direction. So to give a rough idea how this is being planned to work is as follows...

(Let's say early within Miki's route, she has a accident but fitting to her character. It doesn't bother her too much, but you have some thoughts about it.. You'll be given 3 choices. You can push her to follow you to the nurse's office to get changed asap into a fresh diaper, along with trying to encourage her to not just have accidents so freely like that and to help add some control over herself. = "Potty Training" Which little by little, your efforts in these kind of choices along the way will help shape Miki to control herself better and only use her diaper when more in private and knowing when to do it to get changed instantly, helping shape her to get out of diapers completely if possible. This is sort of a way of going about things for those who like the aspect of potty training, seeing progress in that sort of way and possibly less intense diaper content for their preferences in routes.)

(Taking the same thing above.. You can instead also choose to encourage her to stay in her dirty diaper for longer periods of time, which also affects visuals similar to the above. If you choose this, the rest of the episode for Miki would instead display her in a dirty diaper visually during events, both cg art and sprite art, but some minor dialogue differences would appear during the episode's events from being in a dirty diaper as well. = "Diaper Encouragement" Which little by little, your efforts in these choices will help shape Miki to enjoy using her diapers even more so and choosing to wear them even during rare moments when visitors are allowed at the school. This sort of leads to the idea of wishing to keep Miki in diapers regardless of how events play out to the end of the game or beyond, but sort of leans in for those who want a bit more out of dirty diaper sort of content vs the above potty training path.)

(Lastly, taking the same thing above.. You can also go a middle ground sort of option by asking if she'd be comfortable having you change her diaper in private instead of the nurse. This would possibly lead to a mini-game roughly planned for the game, where it'd show Miki laying on a changing table/bed in similar fashion of cg art visuals, but there would be interaction with the visuals. You'd be able to use your mouse cursor to click and drag, to lift her skirt and go through motions to change her and keeping an eye on her heart rate or nervous meter that'd build based on how direct you are or too hasty you choose to be in actions. More or less, offers a mini-game that rewards you for doing things right vs what many games do where failure tends to reward you instead, as we all know how annoying it can be to "fail" to be rewarded while "winning" doesn't reward you. ^^" But this of course is the "Caregiver" path.) Little by little, by doing these choices, it'd help shape and condition Miki to rely on you and pretty much, this is meant to give a bit more of a AB (Adult Baby) aspect to the game's route for those who like that.

A minor aspect added to the "Caregiver" path mentioned is the question "Well how do you expect Heather to be willing to allow herself to become babied?" ..Let's just say certain characters in this path would turn the tables around onto you instead. :p Adding yet another aspect seen in dialogue and some visuals.

.............

Now with more exciting stuff out of the way to help pump everyone up.. I can go into some detail about recent delays and what's been going on lately.

To put it simply and not to cause any issues, early this year we lost our long time programmer Artie, who for personal reasons needed to step away from the project. We managed to find a new programmer back in January, shaping them up to know the expectations from us as a team and vice versa, overall about the project and how long it'd be on-going for, pricing, etc. Laying everything out in front and getting them prepped to take over as we headed into February, which led to testing them out on their skills with our v0.19.5 release that upscaled the game from 1280x720 to 1920x1080 quality, both in engine and assets being replaced with higher quality ones.

This took longer than I originally expected and we didn't get it done until mid March with some issues along the way, some bugs or visual issues, etc. I didn't want to judge too harshly given what I was asking of them as their first real programming test on the project was to replace and fix up episodes 1-4 visually and sort of get accustomed with the coding that existed for the game to their liking, etc.

Of course our next goal was to get episode 5 out shortly after this and had some troubles with this on my part as well, but I think the general idea here is that v0.19.5 was very much a testing period and cutting slack in general. But there's been some issues even with episode 5 that make me think that this isn't going to work long term sadly..

My plan is to have them finish up episode 5 and we're doing the split into 2 part release of this content partly due to this to offer what content is nearly ready and hope the rest is all sorted out by the end of June for having episode 5 done overall. Then as we head into July and begin to focus on v0.21 (First route content) We'll be trying to find a fitting programmer to take over from there and hopefully for the long term, so July might be a bit bumpy on how soon to expect v0.21 right after episode 5.. But I'd like to get a new programmer up to speed early on in July and get them to have everything ready in-engine by the end of July if possible to keep things moving along quickly on releases without a hitch.

Another aspect that came unexpected that no doubt had some impact on getting this first part of episode 5 out quicker, has been that at the end of May. I started coming down with some sickness, that at first I thought was a viral thing going around our area by the sounds of it, but it turned out to be covid. For much of this past week or nearly 2 weeks now, I've been sick and while I've been better in the past 2-3 days now. The rest of the time before that was pretty rough as my days were limited to sleeping, resting in bed, watching tv and messing with my phone for the most part with how fatigued I felt and it sucked..

Thankfully as mentioned, the past 2-3 days has been the first in feeling somewhat "normal" again. I have a normal cough at this point and luckily I've been able to sit at my computer, focus on more involved tasks without losing focus or feeling like I'd pass out regardless of how much sleep I had. So.. Needless to say, I've stored up a ton of energy and very restless in wanting to get development moving even more so than ever before after that mess. I'm very thankful for everyone who has been super patient with us so far, but it's my personal goal to ensure that the 2nd half of this year makes up for our lackluster development period so far in a big way.

My rough goal of this will have to be seen with the upcoming releases for Summer, but I'd like to shoot for getting new content out every month for the rest of this year to make up for how awkward things have been. Then after a brief holiday break during December, as we head into 2023. We'll then swap things to be released every 45 days instead of within 30 days, so we don't burn ourselves out, but also to manage things better.. But for 5-6 months of releases within 30 days.. We've done it in 2020 before.. So I believe we can put ourselves to the test once again for a limited period of development to make up for things.

Thank you everyone once again, so much for a "Brief" update.. ^^"
 

Messy Studios

Member
Game Developer
Sep 6, 2019
367
587
Will sound effects be added in the near future? I haven't played this in a long time so it may have been added without me noticing, but I did not see it in any patch notes (unless I missed it).
Sound effects will be added at some point in development, but to be honest. I don't really have a set timeline in place for when we'd begin to hear sound effects added. It is one of those aspects that is a lighter load in terms of development time needed to add them in, so.. I won't say it'd take a looong time. ^^"

I'd say perhaps it might be a goal to begin adding some in when we start doing some quality of life lower priority fixes in our downtime on episodes 1-4 in the upcoming months. I want to saaay... Possibly sometime late Fall? (Still have to work with or find sources that can be used for sound effects without copyright issues. We'll also probably try asking followers about what kind of sound effects they'd expect in a vn.) I think the obvious is clear.. :ROFLMAO:
 

Derpninja2

New Member
Oct 20, 2021
2
4
How does someone expressing their opinion constitute as a weakness muttdoggy? :unsure:
There are literally thousands of posts like that on hundreds of games, for various reasons.
Who's to say why one reason as to like or dislike a game - is more valid than another?
Well, what he meant was that there is no reason to say you don't like a game here and "clog" up the comments with that, but instead to only have critiques about the game that will help the game or so.
 

Ahsl

Member
Feb 22, 2022
182
667
View attachment 1676273

Overview:
Messy Academy is an 18+ adult/porn visual novel that focuses on diapers! It's a general school life, slice of life feeling series that not only focuses on the adult related content. But it contains comedy, drama and romance as well! There is excellent world and character building going on in the game.
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~Story summary~
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Thread Updated: 2022-03-20
Release Date: 2022-03-19
Developer: Messy Studios -
Censored: No
Version: 0.19 (Episodes 1-4 + Miki's Dream)
OS: Windows/Linux, Mac & Android
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win/Linux: - - - - MEGA
Mac: - - - - MEGA
Android: - PIXELDRAIN - - - MEGA

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This game is really cute and funny, and you are a great dev. Congrats.
 

Galdir

New Member
Aug 14, 2022
3
1
Will Miki's dream have any impacts to the main story? Like needing to do it to see certain scenes or anything? I went through the dream after the main story and wondered if I could've missed any scenes from doing it in that order. I'm probably overthinking it though. Otherwise, I really like how the dream builds on Miki's story.
 
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Messy Studios

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Game Developer
Sep 6, 2019
367
587
Will Miki's dream have any impacts to the main story? Like needing to do it to see certain scenes or anything? I went through the dream after the main story and wondered if I could've missed any scenes from doing it in that order. I'm probably overthinking it though. Otherwise, I really like how the dream builds on Miki's story.
Miki's Dream is technically bonus dlc content added to the game, so it won't impact anything for the main game. :p Of course some of the planned dlc content that'll be added will add to certain character's stories much like the dream giving more insight about Miki's past. ^^
 
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Messy Studios

Member
Game Developer
Sep 6, 2019
367
587
Minor update!

We've been in a very awkward rut for development to no surprise for a while, but before we got ahead of ourselves with releasing the next few updates into the future. We wanted to get everything behind the scenes organized for documents related to story plans and other details that felt really important to sort out. I am happy to say these precautions for development have been sorted out and we're ready to get things back into motion again, so thank you everyone for being patient with us along the way!

We're extremely excited to share with everyone the improvements to quality being applied to MA with episode 5 and slowly over time, we'd like to apply these qualities to earlier content. The public build planned will include the first 2 scenes out of 9 within episode 5 as a nice preview into what some of these new qualities being added to MA will include!

Just to name a few, we'll be seeing animated cg art, sprite effects, screen/camera effects, better paced choices and meaningful/impactful choices, along with personal preference choices tailored to your own personal liking!
 
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Messy Studios

Member
Game Developer
Sep 6, 2019
367
587
Update: Big news! We'll be sharing a public development report within the next day that'll highlight a in-depth look at Episode 5! We'll be sharing a link to check that out soon as possible! (Expected release: December 20-24th.) We're pushing extremely hard to get it out before the busy holiday season.

While we're not extremely happy with our development history for 2022, we're trying to end this year with one of our biggest updates for the project as a whole to pave the way into the new year. Our goal is to turn 2023 into consistent releases every month on average and really turn things around. We're hopeful that Episode 5 will be seen as a update to remember in our development history for the wonderful quality improvements we're looking to apply to the project as a whole in time.

Once again, our public build of the game to be offered will include the first 2 scenes from Episode 5, along with the HD improvements and new gui additions. These 2 scenes together are roughly about 6000 word count worth of content and should give a pretty good idea of the new quality improvements being applied to MA as a whole.
 

Messy Studios

Member
Game Developer
Sep 6, 2019
367
587
Our Development Report for this month has been posted! Check it out for our detailed plans for this month and a sneak peek at the new content coming!
 

Magentawantsstuff

New Member
Nov 21, 2018
5
2
Hey dev. Nice work on the game so far. I just had a question.

How "adult" will the scenes get and what will they involve? I assume there'll be pissing stuff, but how about scat? Just wondering.
 
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Messy Studios

Member
Game Developer
Sep 6, 2019
367
587
Hey dev. Nice work on the game so far. I just had a question.

How "adult" will the scenes get and what will they involve? I assume there'll be pissing stuff, but how about scat? Just wondering.
Of course! ^^ There will be normal sexual acts, foreplay and actual intercourse scenes you'd typically see and expect. There is plans for some watersports content, but as far as scat goes.. That's pretty much limited to the discoloring of diapers. (Won't see actual scat scenes or anything like that.)
 
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Messy Studios

Member
Game Developer
Sep 6, 2019
367
587
Mini update! I've been forgetting to post some stuff here lately... >.< We've been tossing out some public, free to view posts on our Patreon and also over on Itch.io if anyone would like to see our recent report stuff for April.



One thing to mention is that we've been holding off on mentions of a confirmed release date for a while to avoid any awkward bait and switch kind of responses. That isn't our intention with any of our awkward development schedule stuff by any means... But what we're thinking is that sometime here this month, we'll be able to put out a mini update that confirms a date without a doubt for the next release. This confirmed date will be only mentioned when we're at 80% content being in the engine, that way it leaves little room for last minute delays or other issues we've faced in the past.

We hope everyone understands and is looking forward to some new content soon! ^^
 
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