Pedrocas77

Member
Aug 19, 2017
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227
Dude is still working on his Houdini act.
Damn bro, this business is really a dangerous one, almost everyone who work developing this kind of games end up with mental diseases especially anxiety and depression, i mean god damn, even war isn't so traumatic ...
 

Draakaap23

Dying is always an option
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Jul 5, 2017
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Damn bro, this business is really a dangerous one, almost everyone who work developing this kind of games end up with mental diseases especially anxiety and depression, i mean god damn, even war isn't so traumatic ...
Better to get shot at then besieged by sweaty, horny fanboys/girls on the internet! /s
 

exodusonfire

New Member
Nov 15, 2019
5
1
Point is... this game has barely any plot.

It is just a "daddy fucks them all" game. It just feels better than all others because of writing and girls with personality.

But plot? Objectively? There is none.

You could also play Pale Carnations. Extremely different setting, but a lot of different personalities and the potentiality of cheating.

Summer Heat also looks like it will have consequences if you whore around, but too soon to tell. I totally enjoyed it.

Personally, I strongly recommend Acting Lessons, and it is finished.

These are all games in which, ultimately, what matters are relationships with the character. Pale Carnations setting is way more complex, but I recommend it as I have a feeling you are looking for sex heavy games. Summer Heat does not have much sex yet but seems heavy on cheating consequences.

If you dont mind the total lack of sex (at the moment) I strongly recommend Summer's Gone.

While I don't agree with everything you have said, the games you have recommended are definitely quality in my opinion. Acting Lessons, Once in a Lifetime and Eternum are all games I think everyone should experience at some point, especially the guy you were replying to.
 

Xythurr

Active Member
Oct 29, 2017
960
1,938
While I don't agree with everything you have said, the games you have recommended are definitely quality in my opinion. Acting Lessons, Once in a Lifetime and Eternum are all games I think everyone should experience at some point, especially the guy you were replying to.
You know it's wrong to recommend "Acting Lessons" without putting a warning disclaimer for the fragile and soft-hearted. :ROFLMAO:
 
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Jorund

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Jun 10, 2018
306
510
You know it's wrong to recommend "Acting Lessons" without putting a warning disclaimer for the fragile and soft-hearted. :ROFLMAO:
No! No warnings, no disclaimers!

c9354315356a5914d046614a4b598f739db94e4ade375826c9b685d20b44f3c0_1.jpg

Ok ok, jokes aside, anyone who goes to the games thread can easily see warnings, disclamers and right out spoilers there, no need to scare people away from a real good game (imho) by overdoing it with warnings.

Also about Midlife Crisis not having plot, that's a bad choice of words, it obviously has plot, it's just not very deep or remotely dramatic ... and i think not every game needs that, some games are just fine to be enjoyed like a nice ride on a sunday afternoon in the sun, taking in the impressions and having a good time.
 

DA22

Devoted Member
Jan 10, 2018
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No! No warnings, no disclaimers!

View attachment 3255190

Ok ok, jokes aside, anyone who goes to the games thread can easily see warnings, disclamers and right out spoilers there, no need to scare people away from a real good game (imho) by overdoing it with warnings.

Also about Midlife Crisis not having plot, that's a bad choice of words, it obviously has plot, it's just not very deep or remotely dramatic ... and i think not every game needs that, some games are just fine to be enjoyed like a nice ride on a sunday afternoon in the sun, taking in the impressions and having a good time.
I would even disagree about the not remotely dramatic part. There are quite dramatic moments and emotional moments in the game, like with purple haired gymnast and her home situation. Only Nef does not spin it out for 20 updates with anxiety inducing cliffhangers and tend to keep it lighthearted with some humor and resolves it at least partly, but he def does touch some sensitive emotional issues, without going into soap territory.

Of course for people for whom only when there is a protagonist trying to steal your loved ones away from you is stakes or drama in an AVN or some nebulous crime organization no MC in situation as portrayed has any reasonable chance to win unless a Disney movie, yeah they will be disappointed. :p
 
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Jorund

Member
Jun 10, 2018
306
510
I would even disagree about the not remotely dramatic part. There are quite dramatic moments and emotional moments in the game, like with purple haired gymnast and her home situation. Only Nef does not spin it out for 20 updates with anxiety inducing cliffhangers and tend to keep it lighthearted with some humor and resolves it at least partly, but he def does touch some sensitive emotional issues, without going into soap territory.

Of course for people for whom only when there is a protagonist trying to steal your loved ones away from you is stakes or drama in an AVN or some nebulous crime organization no MC in situation as portrayed has any reasonable chance to win unless a Disney movie, yeah they will be disappointed. :p
Well maybe 'not remotely dramatic' is too harsh, but it doesn't feel like there is a real threat to wether or not MC can solve the situation. So even if the stakes can seem high, the dice are loaded, the drama is mostly about what has happened, not what could still happen. That's what i mean when refering to the game as easy sailing, a 'nice ride on a sunday afternoon in the sun'. And i think that's what some find lame or boring ... while i find it nice and just like to enjoy the experience.
That said it'd be nice if something came back in some form sometime even if it's not a big threat, but especially regarding our "purple haired gymnast" girl it would be nice if it wouldn't be over just like that... and maybe it isn't, we will see.
 
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DA22

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Jan 10, 2018
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Well maybe 'not remotely dramatic' is too harsh, but it doesn't feel like there is a real threat to wether or not MC can solve the situation. So even if the stakes can seem high, the dice are loaded, the drama is mostly about what has happened, not what could still happen. That's what i mean when refering to the game as easy sailing, a 'nice ride on a sunday afternoon in the sun'. And i think that's what some find lame or boring ... while i find it nice and just like to enjoy the experience.
That said it'd be nice if something came back in some form sometime even if it's not a big threat, but especially regarding our "purple haired gymnast" girl it would be nice if it wouldn't be over just like that... and maybe it isn't, we will see.
In most games the dice are loaded and any drama of that sort has a predestined outcome as well most of the time. :p Here the drama is just more interpersonal for most part and not created by adversaries as much. It is both drama, just different kinds :)
 
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Cartageno

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Dec 1, 2019
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In most games the dice are loaded and any drama of that sort has a predestined outcome as well most of the time. :p Here the drama is just more interpersonal for most part and not created by adversaries as much. It is both drama, just different kinds :)
I think I do get what Jorund is saying. Of course we know that in almost any given story the hero will against all odds kill the ten goons with his bare hands, run into the burning church, rescue the nun, get her to confess the murder of all the people, and then marry his sweetheart - or whatever the specific storyline is. However, in stories I often feel like there is something at stake, I don't know how it's gonna be, and so forth. Here I also feel that nothing really is a hindrance, neither the few "action" scenes, nor any interpersonal drama - it is obvious that most girls are into you and do not mind sharing, they just need to know the full extent before you can finally end the story, but it all seems a given to me.
 
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DA22

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Jan 10, 2018
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I think I do get what Jorund is saying. Of course we know that in almost any given story the hero will against all odds kill the ten goons with his bare hands, run into the burning church, rescue the nun, get her to confess the murder of all the people, and then marry his sweetheart - or whatever the specific storyline is. However, in stories I often feel like there is something at stake, I don't know how it's gonna be, and so forth. Here I also feel that nothing really is a hindrance, neither the few "action" scenes, nor any interpersonal drama - it is obvious that most girls are into you and do not mind sharing, they just need to know the full extent before you can finally end the story, but it all seems a given to me.
Yeah and I have the same feeling often with the kind of stories you mean and if someone needs to die mostly know in advance whom. In horror movies that is a meme for a reason after all or the star trek wrong color shirt. It is artificial tension as well 99.9% of the time since ending is a given as well. Murderer will be found, child be saved or opponents killed. No different as you know here MC will make it work with the girls or you know in your average romcon movie boy and girl will end up together. :p

I get the view and if enjoy it just enjoy it, thing is though there is nothing less artificial about that tension or using cliffhangers where actually often in movies the music score does half the work or more in building tension or urgency. For me though this game does have some drama, just no so called high stakes badly done as often is the case especially in AVN's though some triple AAA games you also wondered if they even had professional writers. Not every game needs to be the next marvel movie, sometimes you get a terms of endearment.
 
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