- Jan 10, 2018
- 8,055
- 16,619
Yeah and I have the same feeling often with the kind of stories you mean and if someone needs to die mostly know in advance whom. In horror movies that is a meme for a reason after all or the star trek wrong color shirt. It is artificial tension as well 99.9% of the time since ending is a given as well. Murderer will be found, child be saved or opponents killed. No different as you know here MC will make it work with the girls or you know in your average romcon movie boy and girl will end up together.I think I do get what Jorund is saying. Of course we know that in almost any given story the hero will against all odds kill the ten goons with his bare hands, run into the burning church, rescue the nun, get her to confess the murder of all the people, and then marry his sweetheart - or whatever the specific storyline is. However, in stories I often feel like there is something at stake, I don't know how it's gonna be, and so forth. Here I also feel that nothing really is a hindrance, neither the few "action" scenes, nor any interpersonal drama - it is obvious that most girls are into you and do not mind sharing, they just need to know the full extent before you can finally end the story, but it all seems a given to me.
I get the view and if enjoy it just enjoy it, thing is though there is nothing less artificial about that tension or using cliffhangers where actually often in movies the music score does half the work or more in building tension or urgency. For me though this game does have some drama, just no so called high stakes badly done as often is the case especially in AVN's though some triple AAA games you also wondered if they even had professional writers. Not every game needs to be the next marvel movie, sometimes you get a terms of endearment.
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