TomberryDude

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May 22, 2017
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I really don't have a stake in any of this beyond the average denizen of this forum, but I keep harping on this because I really just have a hard time wrapping my head around the idea that people are actually content with a system that has absolutely zero accountability. No checks, no balances, it just operates purely at the whim of whomever is collecting the money being thrown around.

It just seems like a horrifically inefficient (and borderline irresponsible) way to conduct an operation.
This is why patreon isn't a storefront. i don't disagree. I'm scared to pledge money on crowdfunding projects because I'm not exactly rich. So I don't. And then I feel a bit bad when the game turns out actually awesome.

Point being. While I agree with you, I think it's kinda dumb to expect "professionalism" in that way.
 
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Q Who

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May 16, 2017
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Promised release dates are why there are so many games nowadays released in a buggy, unfinished state.
The releases are by definition buggy and unfinished. I have only had real issues with MNL being so buggy at points you had to use previous versions to pass roadblocks. Real games are completed before release not while in development.
 

j4yj4m

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Jun 19, 2017
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I really don't have a stake in any of this beyond the average denizen of this forum, but I keep harping on this because I really just have a hard time wrapping my head around the idea that people are actually content with a system that has absolutely zero accountability. No checks, no balances, it just operates purely at the whim of whomever is collecting the money being thrown around.

It just seems like a horrifically inefficient (and borderline irresponsible) way to conduct an operation.
But that's what patronage in the best sense of the word is - you give money and you don't really know what to expect in return. You know the direction it's going and you hope that your money will do good.
Sure, larger Devs like ICSTOR etc. could move to platforms like Kickstarter, which have a different approach, but most projects start very, very small and grow because patreons like what's there, hope that it's going to flourish and hope that money enables the dev to do better. It's an update to update business, not an investment.
 
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Viressa

Well-Known Member
May 24, 2018
1,522
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I really don't have a stake in any of this beyond the average denizen of this forum, but I keep harping on this because I really just have a hard time wrapping my head around the idea that people are actually content with a system that has absolutely zero accountability. No checks, no balances, it just operates purely at the whim of whomever is collecting the money being thrown around.

It just seems like a horrifically inefficient (and borderline irresponsible) way to conduct an operation.
Patreon is designed to serve the needs of creators. The whole point is for creators to be able to have a stable income they can use to create whatever they want, at the pace they find most comfortable. It is the opposite of working for a boss, where there are pre-defined production goals you have to meet and if you don't meet them, fuck you, you're homeless.

If you don't like that... don't give money to patreon pages. If you want to be able to boss an artist around to make exactly what you want, when exactly you want it, pay up for commissions.
 

ijako3

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Sep 6, 2017
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I wonder what would happened, if someone locked up everyone from this thread in one room without a chance to escape until the next Milfy City update.

Would we kill each other or start fucking each other? :unsure:
 
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Q Who

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May 16, 2017
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This is why patreon isn't a storefront. i don't disagree. I'm scared to pledge money on crowdfunding projects because I'm not exactly rich. So I don't. And then I feel a bit bad when the game turns out actually awesome.

Point being. While I agree with you, I think it's kinda dumb to expect "professionalism" in that way.
Anytime you are seeking money. A level of professionalism should be expected. It might be cute to say people are just supporting a developer and not a product. That is just a game of semantics. What I see is that all developers have seen the bar lowered for any expected level of professionalism.

This is why I call these games straight porn and not "games". "Penthouse Letters" are nothing more than porn and so are these games.
 

Q Who

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May 16, 2017
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The game whose name must not be spoken in this thread. Is so different than this one. I only recently played the game whose name must not be spoken after so many positive statements about it here.

Now, I do understand this is a porn game I am talking about. But there is an actual plot in the game whose name must not be spoken here. The MC has friends. The MC had a job not tied to sex. The MC looks, acts and dresses like an 18-year-old and not 14 years old. Oh yeah, and every one the MC is interested in fucking. Have no blood relationship at all.

As I have read posts in "the game whose name must not be spoken here" thread. I see there are page after page of game\plot discussion. That simply is not possible with Milfy City.
 
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