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RC-1138 Boss

Message Maven
Apr 26, 2017
13,526
20,394
I've tried saying the same thing ... just get a bunch of facepalms without any actual rebuttal to what I've said. 100+ pages of people jerking each other off with dev hate for something they get for free is just sad.
There is some truth in that. A lot of pirates here think they are entitled to something.
Personally i will be ready whenever the game gets released.
 

Teaber

Member
Mar 26, 2017
166
303
I goddamned promise you that if the writers of the bible had access to a word processor and a printer, that fucking book would be a lot goddamned bigger than 800,000 words! If I was hand writing this shit, I have no doubt I'd be cutting corners all over the place. As it is, I can type out a shit ton of content in a short period of time.

If you're a writer who can't produce 5k words in a day, then you seriously need to spend some time developing your trade craft. Cause when you have a story in your head ready to go, a strong grasp of language, and can type like a mother fucker, 60k ain't shit.

[...]

But I agree, it's not as hard as everyone makes it out to be and when you can type fast, and have your plot and plan ready to go, everything falls onto the page fast and before you know it, you've laid down a lot of text in an afternoon.
I had decided not to give a serious opinion in this thread anymore. Since the game took a u-turn towards parodic territory, I think it's only proper to do the same. But I'm gonna make an exception today.

Look, your statements on writing, pace, and production standards are incredibly shortsighted, to say the least. Firstly, there are no fixed writing standards. There are hundreds of genres and an unlimited number of writers. And each of the latter is different in terms of style, goals, and overall performance. Trying to set a minimum daily word count is akin to establishing how many hours one person needs to spend studying in order to pass an exam. Well, it depends on the exam, the subject, and the person.

The thing is the conditions that, according to you, guarantee a solid production are not even right. Not every writer starts working on a piece of fiction with a "plot" in his/her mind. In fact, there are literary movements that specifically seek to avoid plot-driven stories (Sherwood Anderson went as far as to call it "the poison plot"). Try to label and analyse James Joyce basing your analysis on plot, and you'll feel as puzzled as a fisherman trying to cast a net in the desert.

George R.R. Martin —and perhaps it is really appropriate to mention his case when we are talking about writers' production :LOL:— divides writers into two categories, engineers and gardeners. It's perhaps a bit simplistic, but I think it's interesting and works for a considerable number of fiction writers. If you are a gardener, which Martin is, you only start with the "seed" of a story and get to see what it really is as you go. That kind of writer is bound to a long journey, full of twists, pleasant and unpleasant surprises. You might know where you want to go, but you don't have many clues as to how you'll get there. As a result, trying to provide a fixed daily production is almost impossible, since you will have to fix problems that you didn't even know existed, and (probably) that will entail rewriting entire portions of your work. And if you try to force yourself into getting X number of words, you'll only be buying tickets for the big prize, a yummy writer's block. Trust me; I'm a gardener.

I don't know if coding is more difficult than writing; I never tried to do the former. What I know is that writing (at least, good writing) is not easy and cannot be produced as if you were working in a fast food production facility. As a poet from my country famously said about love, "whoever has tasted it knows". As a final note, I would add that Stephen King, one of the most prolific writers ever, is usually able to write some 2,000 words per day. And if this guy needs to "develop his craft", we all do.
 
Last edited:

Evangelion-01

Devoted Member
Apr 12, 2018
10,847
7,307
I had decided not to give a serious opinion in this thread anymore. Since the game took a u-turn towards parodic territory, I think it's only proper to do the same. But I'm gonna make an exception today.

Look, your statements on writing, pace, and production standards are incredibly shortsighted, to say the least. Firstly, there are no fixed writing standards. There are hundreds of genres and an unlimited number of writers. And each of the latter is different in terms of style, goals, and overall performance. Trying to set a minimum daily word count is akin to establishing how many hours one person needs to spend studying in order to pass an exam. Well, it depends on the exam, the subject, and the person.

The thing is the conditions that, according to you, guarantee a solid production are not even right. Not every writer starts working on a piece of fiction with a "plot" in his/her mind. In fact, there are literary movements that specifically seek to avoid plot-driven stories (Sherwood Anderson went as far as to call it "the poison plot"). Try to label and analyse James Joyce basing your analysis on plot, and you'll feel as puzzled as a fisherman trying to cast a net in the desert.

George R.R. Martin —and perhaps it is really appropriate to mention his case when we are talking about writers' production :LOL:— divides writers into two categories, engineers and gardeners. It's perhaps a bit simplistic, but I think it's interesting and works for a considerable number of fiction writers. If you are a gardener, which Martin is, you only start with the "seed" o a story and get to see what it really is as you go. That kind of writer is bound to a long journey, full of twists, pleasant and unpleasant surprises. You might know where you want to go, but you don't have many clues as to how you'll get there. As a result, trying to provide a fixed daily production is almost impossible, since you will have to fix problems that you didn't even know existed, and (probably) that will entail rewriting entire portions of your work. And if you try to force yourself into getting X number of words, you'll only be buying tickets for the big prize, a yummy writer's block. Trust me; I'm a gardener.

I don't know if coding is more difficult than writing; I never tried to do the former. What I know is that writing (at least, good writing) is not easy and cannot be produced as if you were working in a fast food production facility. As a poet from my country famously said about love, "whoever has tasted it knows". As a final note, I would add that Stephen King, one of the most prolific writers ever, is usually able to write some 2,000 words per day. And if this guy needs to "develop his craft", we all do.
"Gardeners" make for great live Performance and impro theater maybe... but this writing style will be hell in a game or TV production.
I see your point but gotta tell you... if you don't want a story full of contradictions and sell them as "plot twists" it's better to know what you wanne do and when.
I have seen the work of planned and totally improvised... the later is good for shorter stories, since you can't fuck to much up and you tend to have a memory of the previously build story... expand on that and chaos is sure to follow
 
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Ahjgfg

Member
Apr 19, 2018
114
131
I just remembered how Slonique (one of the most despised devs around) "finished" one of his games, with the MC finally getting to fuck his mother.... only to find her arriving with a strap-on and proceeding to fuck HIM instead.

Imagine if ICSTOR did the same with Caroline? Oh boy, I would almost call it worth it, just to see this thread afterwards :devilish:
Did that really happened?
 

Aristos

Forum Fanatic
Dec 28, 2017
5,422
16,282
I had decided not to give a serious opinion in this thread anymore. Since the game took a u-turn towards parodic territory, I think it's only proper to do the same. But I'm gonna make an exception today.

Look, your statements on writing, pace, and production standards are incredibly shortsighted, to say the least. Firstly, there are no fixed writing standards. There are hundreds of genres and an unlimited number of writers. And each of the latter is different in terms of style, goals, and overall performance. Trying to set a minimum daily word count is akin to establishing how many hours one person needs to spend studying in order to pass an exam. Well, it depends on the exam, the subject, and the person.

The thing is the conditions that, according to you, guarantee a solid production are not even right. Not every writer starts working on a piece of fiction with a "plot" in his/her mind. In fact, there are literary movements that specifically seek to avoid plot-driven stories (Sherwood Anderson went as far as to call it "the poison plot"). Try to label and analyse James Joyce basing your analysis on plot, and you'll feel as puzzled as a fisherman trying to cast a net in the desert.

George R.R. Martin —and perhaps it is really appropriate to mention his case when we are talking about writers' production :LOL:— divides writers into two categories, engineers and gardeners. It's perhaps a bit simplistic, but I think it's interesting and works for a considerable number of fiction writers. If you are a gardener, which Martin is, you only start with the "seed" of a story and get to see what it really is as you go. That kind of writer is bound to a long journey, full of twists, pleasant and unpleasant surprises. You might know where you want to go, but you don't have many clues as to how you'll get there. As a result, trying to provide a fixed daily production is almost impossible, since you will have to fix problems that you didn't even know existed, and (probably) that will entail rewriting entire portions of your work. And if you try to force yourself into getting X number of words, you'll only be buying tickets for the big prize, a yummy writer's block. Trust me; I'm a gardener.

I don't know if coding is more difficult than writing; I never tried to do the former. What I know is that writing (at least, good writing) is not easy and cannot be produced as if you were working in a fast food production facility. As a poet from my country famously said about love, "whoever has tasted it knows". As a final note, I would add that Stephen King, one of the most prolific writers ever, is usually able to write some 2,000 words per day. And if this guy needs to "develop his craft", we all do.
Lope de Vega ;)
I agree with you 100%. You should post more often.
 
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Mormont

Devoted Member
Nov 30, 2018
11,926
53,093
Question, will us pirates be getting the game the same day as the $25 patreons? Considering everything that's happened, or will we have to wait for that to go before we get it?
I'd be interested to know if anyone on the site has stuck it out and is still subscribed to him. :unsure:
 

FunnyBeerGod

Member
Jun 5, 2017
165
191
I had decided not to give a serious opinion in this thread anymore. Since the game took a u-turn towards parodic territory, I think it's only proper to do the same. But I'm gonna make an exception today.

Look, your statements on writing, pace, and production standards are incredibly shortsighted, to say the least. Firstly, there are no fixed writing standards. There are hundreds of genres and an unlimited number of writers. And each of the latter is different in terms of style, goals, and overall performance. Trying to set a minimum daily word count is akin to establishing how many hours one person needs to spend studying in order to pass an exam. Well, it depends on the exam, the subject, and the person.

The thing is the conditions that, according to you, guarantee a solid production are not even right. Not every writer starts working on a piece of fiction with a "plot" in his/her mind. In fact, there are literary movements that specifically seek to avoid plot-driven stories (Sherwood Anderson went as far as to call it "the poison plot"). Try to label and analyse James Joyce basing your analysis on plot, and you'll feel as puzzled as a fisherman trying to cast a net in the desert.

George R.R. Martin —and perhaps it is really appropriate to mention his case when we are talking about writers' production :LOL:— divides writers into two categories, engineers and gardeners. It's perhaps a bit simplistic, but I think it's interesting and works for a considerable number of fiction writers. If you are a gardener, which Martin is, you only start with the "seed" of a story and get to see what it really is as you go. That kind of writer is bound to a long journey, full of twists, pleasant and unpleasant surprises. You might know where you want to go, but you don't have many clues as to how you'll get there. As a result, trying to provide a fixed daily production is almost impossible, since you will have to fix problems that you didn't even know existed, and (probably) that will entail rewriting entire portions of your work. And if you try to force yourself into getting X number of words, you'll only be buying tickets for the big prize, a yummy writer's block. Trust me; I'm a gardener.

I don't know if coding is more difficult than writing; I never tried to do the former. What I know is that writing (at least, good writing) is not easy and cannot be produced as if you were working in a fast food production facility. As a poet from my country famously said about love, "whoever has tasted it knows". As a final note, I would add that Stephen King, one of the most prolific writers ever, is usually able to write some 2,000 words per day. And if this guy needs to "develop his craft", we all do.
Mate, if you're comparing a porn game to Stephen King you must be off your meds. You people need take off Icstor from his pedestal. This. Is. A. Porn. Game. And the writing reflects it.
 
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