- Dec 17, 2017
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I was gonna say ICSTOR actually shows the goods.Belle delpine actually delivers what she promises
I was gonna say ICSTOR actually shows the goods.Belle delpine actually delivers what she promises
If im not mistaken such suggestions had been made back in august 2018 with onyxdime admitting that changes are needed. Experience has shown that he is incorrigible.Onyxdime maybe you can give this suggestion to ICSTOR. His issues with completing projects aren't rare. Lots of projects start off with a bang, then get bogged down later as the people doing them flail around aimlessly, with no direction.
What he needs to do is apply some software engineering concepts to his work flow.
When he comes up with the idea for a new project, and works on creating the characters, etc, he should write out a high level overview of the whole story. He should decide what goes into each update at the start of the project. If he wants to keep the voting thing going on Patreon, he could vote for which side girls go into which update - honestly, they're pretty interchangeable, from an update perspective.
Design, then code (render, whatever).
He should also work more like an assembly line - do a scene, then send the renders for that scene to you and the coder to write/code that scene. That way you're all working in parallel, instead of sequentially.
If he has the full design fleshed out up front, he'll have goals to hit for each episode, and know exactly what needs to be accomplished.
Yeah, I made that suggestion. Maybe hearing it again, and being in a worse place, and recognizing his shortcomings ("know thyself") will lead to changes. Or not.If im not mistaken such suggestions had been made back in august 2018 with onyxdime admitting that changes are needed. Experience has shown that he is incorrigible.
What a waste of potential... A little bit of passion could have made this game longer and better. Well even though he's rushing it we are atleast gonna get some content still never gonna trust this guy ever cause he'll probably start new stuff up and then lose the passion for it.News #19 - Update and Apologies
Hello everyone, it’s been a while. First of all I want to say that I’m sorry for a lack of communication lately. I knew I should make this post sooner, but I didn’t exactly know what I wanted to do and I had to consider all the options with myself and some of my team members. I know that probably a lot of you started to hate me, but there’s nothing I can do besides saying that I’m really sorry. To be honest I’m burned out again with working on Milfy City. I was thinking that taking a break again could be a solution, but to be honest I know it’s not. I’ve learned one thing in the last few years of creating games but I’ll write about it later in the post.
What about Milfy City?
When it comes to Milfy City, I’m considering creating the last two BIG updates to Milfy City. I want to finish all characters' storylines which the player could already start to not leave any started story unfinished. Let’s call it version 0.9 and 1.0. I’ll probably make version 0.9 a little smaller so you can guys get the content sooner. Probably with Linda and Sara's complete storyline. Everyone that has supported or is supporting me now, since the beginning of this year will receive those updates for free.
What about the release date?
I don’t know, and I don’t want to give any exact month or day because we know how it could end. I’ll post the news always at the end of the month with current progress.
Current progress bar?
I know that in its current form it’s not really helpful and related to the truth. There are things that are not on my side to do so I can’t really tell how much time other members of the team need. I’m thinking about changing it to a general percent of completion with separate boards, like renders/programming/writing and testing.
What about the future and after completing Milfy City?
I’ve learned one thing in the last few years of making games. (Maybe too late…?) In order to finish the game as I want, without being burned out I can’t make more than 4-5 updates. It’s just who I am. I like creating new stuff and new characters. It’s exactly then, at the beginning when I feel passion and I love creating it and I can work even all day without being exhausted. So, I decided that my future games will be separated into episodes. (For sure no more than four/five). No more creating versions 0.3,0.4,0.5,0.6 .etc Because in every next version I became less and less interested in the project. I’ve already got a great idea for the story for my next game. But, for now only the programmer is working hard on all the mechanics that I want to implement.(There’s a lot ) In regards to Milfy City he has nothing else left to do until I create renders. So, I have to finish my part first in order to let him start working on it. In the meantime he’s working hard so we’ll be able to release the first episode MAYBE even at the end of this year.
I want to apologize once again for the lack of communication lately, and I’m hoping that there are still a lot of people waiting to see Linda, Sara and a few others characters again
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That depends on him keeping this contract workteam alive for his next projekt.Onyxdime maybe you can give this suggestion to ICSTOR. His issues with completing projects aren't rare. Lots of projects start off with a bang, then get bogged down later as the people doing them flail around aimlessly, with no direction.
What he needs to do is apply some software engineering concepts to his work flow.
When he comes up with the idea for a new project, and works on creating the characters, etc, he should write out a high level overview of the whole story. He should decide what goes into each update at the start of the project. If he wants to keep the voting thing going on Patreon, he could vote for which side girls go into which update - honestly, they're pretty interchangeable, from an update perspective.
Design, then code (render, whatever).
He should also work more like an assembly line - do a scene, then send the renders for that scene to you and the coder to write/code that scene. That way you're all working in parallel, instead of sequentially.
If he has the full design fleshed out up front, he'll have goals to hit for each episode, and know exactly what needs to be accomplished.
Personally I think he tried to reignate his passion partly by working on something new that still fits into the lines of the game... and failed horriblyWhat? So he decides to for some reason start a new storyline with freakin neighbors who had never ever have any role in the story whatsoever instead of doing Violet or Judy content, even though they are paramount to some parts of the story, and then they get nothing? WHAT? xDxDxD This is mindblowing level of logic, my dudes. xD
I'm too burned out by Icstor endings to have faith on this game, he's going to get bored like always. ::|:
An even easier thing he could do is also simply hire an actual software engineer to replace his coder. I don't want to sound rude to his coder but Milfy City has some of the worst code I've seen in a game. 0.6 took five updates to fix all of the bugs that it had and that's just unacceptable imo.Onyxdime maybe you can give this suggestion to ICSTOR. His issues with completing projects aren't rare. Lots of projects start off with a bang, then get bogged down later as the people doing them flail around aimlessly, with no direction.
What he needs to do is apply some software engineering concepts to his work flow.
When he comes up with the idea for a new project, and works on creating the characters, etc, he should write out a high level overview of the whole story. He should decide what goes into each update at the start of the project. If he wants to keep the voting thing going on Patreon, he could vote for which side girls go into which update - honestly, they're pretty interchangeable, from an update perspective.
Design, then code (render, whatever).
He should also work more like an assembly line - do a scene, then send the renders for that scene to you and the coder to write/code that scene. That way you're all working in parallel, instead of sequentially.
If he has the full design fleshed out up front, he'll have goals to hit for each episode, and know exactly what needs to be accomplished.
This will always be a very funny image:An even easier thing he could do is also simply hire an actual software engineer to replace his coder. I don't want to sound rude to his coder but Milfy City has some of the worst code I've seen in a game. 0.6 took five updates to fix all of the bugs that it had and that's just unacceptable imo.
The fact that ICSTOR thinks that's fine though and already has his coder working on his new game and implementing new ideas for new mechanics he's thought of makes me doubt that ICSTOR will ever make any change in the way he manages projects if he doesn't even realize how absurd it is having to do 5 bug fix updates every time he releases a new major update.
Someone DM this:
An even easier thing he could do is also simply hire an actual software engineer to replace his coder. I don't want to sound rude to his coder but Milfy City has some of the worst code I've seen in a game. 0.6 took five updates to fix all of the bugs that it had and that's just unacceptable imo.
The fact that ICSTOR thinks that's fine though and already has his coder working on his new game and implementing new ideas for new mechanics he's thought of makes me doubt that ICSTOR will ever make any change in the way he manages projects if he doesn't even realize how absurd it is having to do 5 bug fix updates every time he releases a new major update.