Apr 24, 2020
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Could you post screenshots of your findings or something?
I'm not sure what you want screenshots of, because the end result is simply a .txt file with all of the scripts in them.
My method was simply using the Unren tool to decompile the game and then search for every .rpy file in the games folder. The sorting was done by manually marking which files were text and which were code based on if there was any dialogue in them.

I will admit that the so called "code scripts" did contain some dialogue, mostly in the form of telling the player why they can't perform a certain action. However, the dialogue to code ratio was quite low and like I also said, I allowed all the image definitions to be counted as dialogue text, which really inflated the dense text page count.

For creating the files with the dense text I simply made a search an replace so that any combinations of spacing and line breaks got reduced to simply a spacing. This was done because a line of code could contain just a single word and still be viewed as a line, which made it difficult to judge the amount of text.
This was the point I was making with the image button fact, because although they have similar line counts as all the text scripts they only contain a few words each and therefor create far fewer dense pages.

There's no doubt that the 900+ page count being told is inflated because code has very little text per page, unlike dialogue, but I do believe that they have actually reviewed that amount of pages.
As much as I keep saying the disclaimer about the decompiler, I really don't think it has done anything to make the code look worse. The code just doesn't seem to have any sort of custom function, classes or anything to help out the programmer, so it's clearly done by an artist.
This also means that the games logic gets very complex to understand as the game grows. The games state is being handled by a bunch of if then else statements and all the variables are written in shorthand. Given the lack of work that has gone into the game over the last few years I have little doubt that Icstor had to relearn how his game worked before being able to rip out the peaces he was ordered to.

So, to be the devils advocate, they indeed have to put in a lot of effort if they wish to comply with Patreon's demands. However, a lot of that effort is likely going to be focused on relearning things from several years ago.
 
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Ennoch

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Fun fact. The image buttons for this game takes up as many lines of code as the dialogue scripts.
So you are saying that all this time we were under the impression this was some sort of a incest porn game thing but in all reality.. its more of a Push-Fancy-Buttons Simulator and the gallery/secret-gallery chews up most of the coding time???

I feel cheated :eek:
 
Apr 24, 2020
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To sum it all up, a good statistician can make the numbers tell whatever story he wants.
Icstor can make his game sound impressive by referring to many pages of code they had to edit, whilst I can make it sound silly by doing the same trick with his image buttons.
 
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Sg7890

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Can someone here share what's the update he shared in his exclusive discord channel about his issue with patreon?
 

Ennoch

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Can someone here share what's the update he shared in his exclusive discord channel about his issue with patreon?
Is there a new one? Yesterday's one is on the previous page.
 

REGUser

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Jul 5, 2018
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So you are saying that all this time we were under the impression this was some sort of a incest porn game thing but in all reality.. its more of a Push-Fancy-Buttons Simulator and the gallery/secret-gallery chews up most of the coding time???

I feel cheated :eek:
I've not worked on Ren'Py but I assume the buttons are automatically generated blocks of code or auto-generated instances of a class within Ren, so I highly doubt much of that is "hand written" but generated and populated with fields they need, which is typical in programming, a lot of copying and pasting the same fields over and over again.

I would like too see a more filtered search on the dialogue alone not mixed with the code variables.
 
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I would like too see a more filtered search on the dialogue alone not mixed with the code variables.
I'm not sure what you're after. The amount of text will obviously sound disappointing given that the game relies on images and gameplay to make up for the lack of descriptions.
 

Oriandu

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Sep 1, 2017
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I call bullshit on the "900+ A4 pages". I also very highly doubt there are 900+ A4 PAGES worth of dialogue in this game.

Movie scripts aren't even that long, Google says they are typically 90-120 pages for a 90 MINUTE film.

This game's dialogue is pretty much "Ahh--ahhh", "YYess...<MC>", "I am C-cuuuming!"...It's not exactly Shakespeare is it...

Also he's talking about stuff they've EDITED, so he's suggesting the game's overall dialogue is larger than 900+ A4 pages...think about that...it doesn't add up for a game this size.
There was a point a couple of years ago before, well, he stopped working for two year where ISCTOR claimed that a particular update had more words in it than the bible... aaaand the update was the usual ten minutes of "I don't want to fuck my brother... but I'm gonna." malarkey. It's safe to assume that most of what ICSTOR posts is objectively exaggerated.
 
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REGUser

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There was a point a couple of years ago before, well, he stopped working for two year where ISCTOR claimed that a particular update had more words in it than the bible... aaaand the update was the usual ten minutes of "I don't want to fuck my brother... but I'm gonna." malarkey. It's safe to assume that most of what ICSTOR posts is objectively exaggerated.
I don't believe all of what ICSTOR says is bull, it's more exaggerated truths or half-truths. There maybe facts to what he says but he twists them to fit a whole narrative he can dance around.

Like we've just "proven" (I'll use the term loosely) the dialogue + scripts (code) does exceed 900 pages with no line breaks, since he's not only changing the dialogue (the things we see) but also some interactive stuff on screen which is embedded in the code.

Do I think they cycled through 900 pages of that crap? Hell no, dialogue was easily around 100 pages to clean up. Code was probably about a few hundred more too. Also Ctrl + F and replace variables with a search, they are not manually doing this.

That exaggerated number was simply there to show how "hard" they've been working and sweating when it doesn't truly reflect the actual changes but the overall size of the problem (BIG difference -- correlation does not necessarily mean causation). Don't get me wrong, they've probably been cleaning up old code in the process as well as they mentioned and just been hanging around for the review (that part I believe since there's a ton to sniff through).

The 900+ pages is still bull when we've confirmed the dialogue isn't even that large, most is just junk code pointing towards "suggestive" variables in a wrapper.
 
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ropershy

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I don't believe all of what ICSTOR says is bull, it's more exaggerated truths or half-truths. There maybe facts to what he says but he twists them to fit a whole narrative he can dance around.

Like we've just "proven" (I'll use the term loosely) the dialogue + scripts (code) does exceed 900 pages with no line breaks, since he's not only changing the dialogue (the things we see) but also some interactive stuff on screen which is embedded in the code.

Do I think they cycled through 900 pages of that crap? Hell no, dialogue was easily around 100 pages to clean up. Code was probably about a few hundred more too. Also Ctrl + F and replace variables with a search, they are not manually doing this.

That exaggerated number was simply there to show how "hard" they've been working and sweating when it doesn't truly reflect the actual changes but the overall size of the problem (BIG difference -- correlation does not necessarily mean causation). Don't get me wrong, they've probably been cleaning up old code in the process as well as they mentioned and just been hanging around for the review (that part I believe since there's a ton to sniff through).

The 900+ pages is still bull when we've confirmed the dialogue isn't even that large, most is just junk code pointing towards "suggestive" variables in a wrapper.

Also it isn't like he has to re-write the WHOLE GAME!! Just Celia's part. The sleep sex just do away with it or add in a scene where Linda (and maybe a few others) tells him it is ok for him to come play with her at night while she sleeps. Sara being younger and in a class below him. Simple just add in a scene where they talk about how he was sick one year when he was younger thus he had to repeat a year. So him and Sara are both now in the say year. They just take different classes.
 

bigpenniser

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Aug 7, 2016
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So, from what Ive seen, in the last version they "submitted to Patreon" they just went ahead and completely removed Celia or something like that? The fuck is the point of playing this anymore?
 
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