I got curious and threw all the scripts with dialogue into one file and it comes out at 314 pages. If you remove the line breaks (because things likeI call bullshit on the "900+ A4 pages". I also very highly doubt there are 900+ A4 PAGES worth of dialogue in this game.
Isla "Mmm…"
doesn't take a lot of room) then the document shrinks to 140 pages.Thank you for verifying, I was actually going to ask someone in the community to find out so we can get a hard fact for any newbies here.I got curious and threw all the scripts with dialogue into one file and it comes out at 314 pages. If you remove the line breaks (because things likeIsla "Mmm…"
doesn't take a lot of room) then the document shrinks to 140 pages.
Of course the image declarations are all part of those files as well and adds a few pages, but with the dialogue from code files not being counted I think it all evens out.
I can see him getting to 900+ pages if all code is included, because boy does some stuff repeat. Hopefully it's just the decompiler, but I fear that it is not.
vbox:
really inflates the page count. So by removing all the line breaks everything gets boiled down to 998 pages of dense text.Could you post screenshots of your findings or something? I am curious to know. I'd happily take back what I said if it can be proven and he's not exaggerating that statement by referring to this inflated code.I got curious once again and just threw everything into one file, just to get a feel for how much there is and it came out as 2520 pages, impressive.
But again, a single line that saysvbox:
really inflates the page count. So by removing all the line breaks everything gets boiled down to 998 pages of dense text.
Although I do have to add that I don't know how much the decompiler does to the text, because I'm seeing an incredible amount of repetitiveness when I just scan through it.
I'm not sure what you want screenshots of, because the end result is simply a .txt file with all of the scripts in them.Could you post screenshots of your findings or something?
if then else
statements and all the variables are written in shorthand. Given the lack of work that has gone into the game over the last few years I have little doubt that Icstor had to relearn how his game worked before being able to rip out the peaces he was ordered to.So you are saying that all this time we were under the impression this was some sort of a incest porn game thing but in all reality.. its more of a Push-Fancy-Buttons Simulator and the gallery/secret-gallery chews up most of the coding time???Fun fact. The image buttons for this game takes up as many lines of code as the dialogue scripts.
Is there a new one? Yesterday's one is on the previous page.Can someone here share what's the update he shared in his exclusive discord channel about his issue with patreon?
On general channel his patrons are saying that the exclusive channel has been updated with patreon statusIs there a new one? Yesterday's one is on the previous page.
https://f95zone.to/threads/milfy-city-v0-71b-icstor.8012/post-6768835 it is the one on the previous page.On general channel his patrons are saying that the exclusive channel has been updated with patreon status
Oho thnkshttps://f95zone.to/threads/milfy-city-v0-71b-icstor.8012/post-6768835 it is the one on the previous page.
I've not worked on Ren'Py but I assume the buttons are automatically generated blocks of code or auto-generated instances of a class within Ren, so I highly doubt much of that is "hand written" but generated and populated with fields they need, which is typical in programming, a lot of copying and pasting the same fields over and over again.So you are saying that all this time we were under the impression this was some sort of a incest porn game thing but in all reality.. its more of a Push-Fancy-Buttons Simulator and the gallery/secret-gallery chews up most of the coding time???
I feel cheated![]()
I'm not sure what you're after. The amount of text will obviously sound disappointing given that the game relies on images and gameplay to make up for the lack of descriptions.I would like too see a more filtered search on the dialogue alone not mixed with the code variables.
There was a point a couple of years ago before, well, he stopped working for two year where ISCTOR claimed that a particular update had more words in it than the bible... aaaand the update was the usual ten minutes of "I don't want to fuck my brother... but I'm gonna." malarkey. It's safe to assume that most of what ICSTOR posts is objectively exaggerated.I call bullshit on the "900+ A4 pages". I also very highly doubt there are 900+ A4 PAGES worth of dialogue in this game.
Movie scripts aren't even that long, Google says they are typically 90-120 pages for a 90 MINUTE film.
This game's dialogue is pretty much "Ahh--ahhh", "YYess...<MC>", "I am C-cuuuming!"...It's not exactly Shakespeare is it...
Also he's talking about stuff they've EDITED, so he's suggesting the game's overall dialogue is larger than 900+ A4 pages...think about that...it doesn't add up for a game this size.
I don't believe all of what ICSTOR says is bull, it's more exaggerated truths or half-truths. There maybe facts to what he says but he twists them to fit a whole narrative he can dance around.There was a point a couple of years ago before, well, he stopped working for two year where ISCTOR claimed that a particular update had more words in it than the bible... aaaand the update was the usual ten minutes of "I don't want to fuck my brother... but I'm gonna." malarkey. It's safe to assume that most of what ICSTOR posts is objectively exaggerated.