Apr 24, 2020
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I call bullshit on the "900+ A4 pages". I also very highly doubt there are 900+ A4 PAGES worth of dialogue in this game.
I got curious and threw all the scripts with dialogue into one file and it comes out at 314 pages. If you remove the line breaks (because things like Isla "Mmm…" doesn't take a lot of room) then the document shrinks to 140 pages.
Of course the image declarations are all part of those files as well and adds a few pages, but with the dialogue from code files not being counted I think it all evens out.

I can see him getting to 900+ pages if all code is included, because boy does some stuff repeat. Hopefully it's just the decompiler, but I fear that it is not.
 
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REGUser

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I got curious and threw all the scripts with dialogue into one file and it comes out at 314 pages. If you remove the line breaks (because things like Isla "Mmm…" doesn't take a lot of room) then the document shrinks to 140 pages.
Of course the image declarations are all part of those files as well and adds a few pages, but with the dialogue from code files not being counted I think it all evens out.

I can see him getting to 900+ pages if all code is included, because boy does some stuff repeat. Hopefully it's just the decompiler, but I fear that it is not.
Thank you for verifying, I was actually going to ask someone in the community to find out so we can get a hard fact for any newbies here.

As suspected I was right, it just didn't sound right. Even if he said 100-200 pages it would have sounded more reasonable but even then you'd scratch your head thinking "is the game is larger than 200 pages?" Since we are only talking about the things they've changed here. Reasonable doubt.

900+ pages...this is a new level of crackhead energy. NINE HUNDRED guys...honestly...

ICSTOR is that one friend in your group that claimed he's slept with 500 girls in one afternoon...we all know he's lying but we just smile and nod our heads.
 
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Apr 24, 2020
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I got curious once again and just threw everything into one file, just to get a feel for how much there is and it came out as 2520 pages, impressive.
But again, a single line that says vbox: really inflates the page count. So by removing all the line breaks everything gets boiled down to 998 pages of dense text.

Although I do have to add that I don't know how much the decompiler does to the text, because I'm seeing an incredible amount of repetitiveness when I just scan through it.
 
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REGUser

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I got curious once again and just threw everything into one file, just to get a feel for how much there is and it came out as 2520 pages, impressive.
But again, a single line that says vbox: really inflates the page count. So by removing all the line breaks everything gets boiled down to 998 pages of dense text.

Although I do have to add that I don't know how much the decompiler does to the text, because I'm seeing an incredible amount of repetitiveness when I just scan through it.
Could you post screenshots of your findings or something? I am curious to know. I'd happily take back what I said if it can be proven and he's not exaggerating that statement by referring to this inflated code.
 
Apr 24, 2020
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Could you post screenshots of your findings or something?
I'm not sure what you want screenshots of, because the end result is simply a .txt file with all of the scripts in them.
My method was simply using the Unren tool to decompile the game and then search for every .rpy file in the games folder. The sorting was done by manually marking which files were text and which were code based on if there was any dialogue in them.

I will admit that the so called "code scripts" did contain some dialogue, mostly in the form of telling the player why they can't perform a certain action. However, the dialogue to code ratio was quite low and like I also said, I allowed all the image definitions to be counted as dialogue text, which really inflated the dense text page count.

For creating the files with the dense text I simply made a search an replace so that any combinations of spacing and line breaks got reduced to simply a spacing. This was done because a line of code could contain just a single word and still be viewed as a line, which made it difficult to judge the amount of text.
This was the point I was making with the image button fact, because although they have similar line counts as all the text scripts they only contain a few words each and therefor create far fewer dense pages.

There's no doubt that the 900+ page count being told is inflated because code has very little text per page, unlike dialogue, but I do believe that they have actually reviewed that amount of pages.
As much as I keep saying the disclaimer about the decompiler, I really don't think it has done anything to make the code look worse. The code just doesn't seem to have any sort of custom function, classes or anything to help out the programmer, so it's clearly done by an artist.
This also means that the games logic gets very complex to understand as the game grows. The games state is being handled by a bunch of if then else statements and all the variables are written in shorthand. Given the lack of work that has gone into the game over the last few years I have little doubt that Icstor had to relearn how his game worked before being able to rip out the peaces he was ordered to.

So, to be the devils advocate, they indeed have to put in a lot of effort if they wish to comply with Patreon's demands. However, a lot of that effort is likely going to be focused on relearning things from several years ago.
 
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Ennoch

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Oct 10, 2017
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Fun fact. The image buttons for this game takes up as many lines of code as the dialogue scripts.
So you are saying that all this time we were under the impression this was some sort of a incest porn game thing but in all reality.. its more of a Push-Fancy-Buttons Simulator and the gallery/secret-gallery chews up most of the coding time???

I feel cheated :eek:
 
Apr 24, 2020
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To sum it all up, a good statistician can make the numbers tell whatever story he wants.
Icstor can make his game sound impressive by referring to many pages of code they had to edit, whilst I can make it sound silly by doing the same trick with his image buttons.
 
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Sg7890

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Mar 20, 2021
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Can someone here share what's the update he shared in his exclusive discord channel about his issue with patreon?
 

REGUser

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So you are saying that all this time we were under the impression this was some sort of a incest porn game thing but in all reality.. its more of a Push-Fancy-Buttons Simulator and the gallery/secret-gallery chews up most of the coding time???

I feel cheated :eek:
I've not worked on Ren'Py but I assume the buttons are automatically generated blocks of code or auto-generated instances of a class within Ren, so I highly doubt much of that is "hand written" but generated and populated with fields they need, which is typical in programming, a lot of copying and pasting the same fields over and over again.

I would like too see a more filtered search on the dialogue alone not mixed with the code variables.
 
Apr 24, 2020
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I would like too see a more filtered search on the dialogue alone not mixed with the code variables.
I'm not sure what you're after. The amount of text will obviously sound disappointing given that the game relies on images and gameplay to make up for the lack of descriptions.
 

Oriandu

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Sep 1, 2017
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I call bullshit on the "900+ A4 pages". I also very highly doubt there are 900+ A4 PAGES worth of dialogue in this game.

Movie scripts aren't even that long, Google says they are typically 90-120 pages for a 90 MINUTE film.

This game's dialogue is pretty much "Ahh--ahhh", "YYess...<MC>", "I am C-cuuuming!"...It's not exactly Shakespeare is it...

Also he's talking about stuff they've EDITED, so he's suggesting the game's overall dialogue is larger than 900+ A4 pages...think about that...it doesn't add up for a game this size.
There was a point a couple of years ago before, well, he stopped working for two year where ISCTOR claimed that a particular update had more words in it than the bible... aaaand the update was the usual ten minutes of "I don't want to fuck my brother... but I'm gonna." malarkey. It's safe to assume that most of what ICSTOR posts is objectively exaggerated.
 
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REGUser

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There was a point a couple of years ago before, well, he stopped working for two year where ISCTOR claimed that a particular update had more words in it than the bible... aaaand the update was the usual ten minutes of "I don't want to fuck my brother... but I'm gonna." malarkey. It's safe to assume that most of what ICSTOR posts is objectively exaggerated.
I don't believe all of what ICSTOR says is bull, it's more exaggerated truths or half-truths. There maybe facts to what he says but he twists them to fit a whole narrative he can dance around.

Like we've just "proven" (I'll use the term loosely) the dialogue + scripts (code) does exceed 900 pages with no line breaks, since he's not only changing the dialogue (the things we see) but also some interactive stuff on screen which is embedded in the code.

Do I think they cycled through 900 pages of that crap? Hell no, dialogue was easily around 100 pages to clean up. Code was probably about a few hundred more too. Also Ctrl + F and replace variables with a search, they are not manually doing this.

That exaggerated number was simply there to show how "hard" they've been working and sweating when it doesn't truly reflect the actual changes but the overall size of the problem (BIG difference -- correlation does not necessarily mean causation). Don't get me wrong, they've probably been cleaning up old code in the process as well as they mentioned and just been hanging around for the review (that part I believe since there's a ton to sniff through).

The 900+ pages is still bull when we've confirmed the dialogue isn't even that large, most is just junk code pointing towards "suggestive" variables in a wrapper.
 
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