- Dec 22, 2019
- 6
- 8
还没有(如果有几天的延迟对我来说很好,因为我积压了 Sara/Lily/Violet 的写作,我正在努力完成。)
[/引用]
- 你讲完关于琳达的故事了吗?
还没有(如果有几天的延迟对我来说很好,因为我积压了 Sara/Lily/Violet 的写作,我正在努力完成。)
[/引用]
- 你讲完关于琳达的故事了吗?
It is very average looking. As if rendered with no post processing work done. Lighting is mediocre. Writing is passable. I doubt it would even make the top 100 of 3d AVNs truth be told.Funny thing is when this game was in its prime it was awesome and really good. But after all these years; I am sure it's not even Top 5 hell Top 10 in terms of render and animation quality!
So we are actually just waiting for something mediocre for a closing feel at most.
TrueIt is very average looking. As if rendered with no post processing work done. Lighting is mediocre. Writing is passable. I doubt it would even make the top 100 of 3d AVNs truth be told.
I wouldn't go that far but it definetely not one of the strongest ones anymore. Even new games from first time devs look miles better nowadays.It is very average looking. As if rendered with no post processing work done. Lighting is mediocre. Writing is passable. I doubt it would even make the top 100 of 3d AVNs truth be told.
iam sory for asking this friend, are u dev icstor?Quick update:
I'm down to 591 Renders remaining for the current batch of work. (Still waiting for Liza+Yazmin to be delivered)
Word count is up to 12,117.
You'll notice that the word count is going up pretty quickly, while the number of outstanding renders is falling fairly slowly. This is due to three types of scene I'm currently writing:
- The first is conversations where certain renders are repeatedly used three or four times to show character's emotions during conversations when they talk. I rearrange these as I write the scene and don't tick them off as being done until I'm sure I won't use that particular render again.
- The second is repeatable sex scenes with some characters. I wanted to add some variation, so I'm writing each of these scenes multiple times over (and sometimes with escalating intensities) to give some variety to players who enjoy these.
- The third and final scene type is one that affects Sara's scenes, where her scenes will come with two distinct variants depending on choices that the player made.
The render count will begin to fall much faster once I get past these parts.
Target for Friday night is 500 renders remaining.
No, I'm just the writer.iam sory for asking this friend, are u dev icstor?
hi man how are you? i'm telling you the truth i have no hope to see this game released one day and you are the only one to answer our questions you can't ask icstor for a proof so that we believe in him a little bit because unfortunately we all lost faith in him i dm him 3 years ago in spite of his occupation never got an answer... thanks to you friendNo, I'm just the writer.
I work for several developers including ICSTOR and DreamBigGames.
Most of the time though I just write smut about Magical Girls getting violated by tentacle monsters.
Let's not go from one excess to another, the lighting is still good, compare it to older games like the Acting Lessons,Dreams of desire, depraved awakening,Man of the house,My cute roommate, Big Brtoher,Long live the princess,etc.It is very average looking. As if rendered with no post processing work done. Lighting is mediocre. Writing is passable. I doubt it would even make the top 100 of 3d AVNs truth be told.
Honestly I think it aged very well.Let's not go from one excess to another, the lighting is still good, compare it to older games like the Acting Lessons,Dreams of desire, depraved awakening,Man of the house,My cute roommate, Big Brtoher,Long live the princess,etc.
Good games, but still have their flaws with the way things look.
in Milfy the lighting tends to make elements mix well together, skin reflects light the way it should and it has a general sense of all around warmth where you can appreciate its many colors.
I don't want to put too many words into this, just to say that at least regarding the lightning it does not seem a fair assessment, because it still looks good, I can agree about many of the faults of the game, especially compared to ones of now, but when it came out it was ahead in many ways and is still looks pretty good.
I think it is just better to agree to disagree. *nod*. To me it is uninspiring, mostly flat and could be done so much better. Even in 2018. Fortunately many Devs now actually properly learned how to light things so things are looking more and more grand as the months go on.regarding the lightning it does not seem a fair assessment, because it still looks good
You really underestimate the amount of absolute trash VNs there are hereIt is very average looking. As if rendered with no post processing work done. Lighting is mediocre. Writing is passable. I doubt it would even make the top 100 of 3d AVNs truth be told.
I never said I was living day-to-day or that I was underpaid. Those are your words.A supposed called "lawyer" writes porn game dialogs? As a side hustle probably cuz lawyers are known for being underpaid and living from day to day. I pray for you.
yes it will most certainly have VR support, both the V and R keys of your keyboard will be enabledsince he worked all these years for this update, it surely will have vr support correct?
Unfortunately, we had to cut the "R" key from the final version of Milfy City. It was a tough decision, but development had gone on far too long and we needed to draw a line in the sand.yes it will most certainly have VR support, both the V and R keys of your keyboard will be enabled
It's not all about the graphics. Kinks and writing is what makes people love games. For example Witch Trainer Silver and Innocent Witches get big bucks on patreon because people love corrupting schoolgirls without the threat of prison not because the renders and animations are UE5 quality.It is very average looking. As if rendered with no post processing work done. Lighting is mediocre. Writing is passable. I doubt it would even make the top 100 of 3d AVNs truth be told.
I get you. I like the trainer 2d games. Especially the ones done by Akubar. But when it comes to 3d stylings I like to have graphical quality. Sub par lighting, and textures, just makes me want to alt f4 the game. Doesn't need to be ue5 quality. Just 5 minutes of effort and post processing work to make it stand out. Take Summer's gone. A lot of the graphical fidelity is done post rendering and the process can be automated too. So, it doesn't take much to make things pop.It's not all about the graphics. Kinks and writing is what makes people love games. For example Witch Trainer Silver and Innocent Witches get big bucks on patreon because people love corrupting schoolgirls without the threat of prison not because the renders and animations are UE5 quality.