Search forI used a save editor to change my money to 9999, but it still says I only have 61. What am I doing wrong?
Obviously it has been cancelled successfully.I used a save editor to change my money to 9999, but it still says I only have 61. What am I doing wrong?
ahah nope man, didn't put a cent on that one and certainly won't, just i want to finish it next time i play !Add a findom tag to this already
It is called Milfy Mafia according to their website with Episode 1 in progress.Do you have any info about his new game? Mafia City or what is it called
In progress and ICSTOR in same sentence, this is joke of the year.It is called Milfy Mafia according to their website with Episode 1 in progress.
Are you using the Content Restoration mod? Because I'm having the same problem.Getting an audio bug where two soundtracks overlap each other. Is this a known bug with a fix?
Yeah I am. Seems to have fixed itself by restarting the game but I'm sure it will occur again.Are you using the Content Restoration mod? Because I'm having the same problem.
I believe I've encountered and fixed several of those issues in my mod, so in a sense, yes, the issue is known, and in a sense there is a fix.Getting an audio bug where two soundtracks overlap each other. Is this a known bug with a fix?
stop music1
stop music2
thanks. I'll have a look into it.I believe I've encountered and fixed several of those issues in my mod, so in a sense, yes, the issue is known, and in a sense there is a fix.
But there's also a workaround: Open the console and enter
Then roll-back to the point the new track started playing and proceed forward, again.Code:stop music1 stop music2
Icstor implemented the game using two manually managed streams named "music1" and "music2". The code stops the audio on one stream with a fade-out while at the same time starting a fade-in of the other stream. (Ren'Py uses the term "channel" for these streams, but they're not like left-right channels, so I find the term confusing.)
Which stream is the "current" stream, and should be stopped isn't managed programmatically, it's just hard-coded at every change of the music in every scene. So, when code is inserted or deleted, or a new jump between scripts is added, it's easy to mess up the continuity of the audio.
It's unclear to me why the music is handled in this way. I think Ren'Py has built-in functionality for cross-fading, but maybe it didn't in the version that was current at the time the game was started?
I thought about simplifying the implementation in my mod but it hasn't been a high priority. So, I've just been fixing the issues as I find them by fixing the channel names.