Just booted up the game for the first time and had this same issue. It's definitely coming from the protagonist, a very nasally breathy annoyance that makes it hard to sit through, and it's so unnervingly intimate in my ear when he nuts. I don't want a breathy orgasming guy in my ear. But game looks great otherwise, I just don't think I can enjoy it because of that. I could mute the audio but that would probably take away from the game. I hope there's a fix for this.This actually really helped , and i can get you an answer why nothing worked anymore in your game.
So.. i found a slight problem in the way the girls find out who is able to interact which each other and due to a code error on my side it was possible for one girl who is currently not in a AI liveevent to "steal" one girl from the other during a interaction. This might have caused problems with the "do animation" method. ANd this (due to the null object reference ) will stop all script execution and this in return leads to the buggy mess you encountered.
The main protagonist does not breath , but the girls do. And i kind of see your problem. maybe ic an try to turn down the breathing volume of the animations a bit.
I had the same issue. The breathing was driving me nuts. After restart I realized that the breathing is not from the guy but from the android. As soon you can walk around freely you will see that it will get louder as you approach her.Just booted up the game for the first time and had this same issue. It's definitely coming from the protagonist, a very nasally breathy annoyance that makes it hard to sit through, and it's so unnervingly intimate in my ear when he nuts. I don't want a breathy orgasming guy in my ear. But game looks great otherwise, I just don't think I can enjoy it because of that. I could mute the audio but that would probably take away from the game. I hope there's a fix for this.
This is a problem i am fighting for a long time with , (even in AATOFL) .I had the same issue. The breathing was driving me nuts. After restart I realized that the breathing is not from the guy but from the android. As soon you can walk around freely you will see that it will get louder as you approach her.
But why an android would need to breath anyway is another question...
I had the same issue. The breathing was driving me nuts. After restart I realized that the breathing is not from the guy but from the android. As soon you can walk around freely you will see that it will get louder as you approach her.
But why an android would need to breath anyway is another question...
I get what you're saying but there's clearly two breathing tracks. One of them sounds feminine (or at least pitched up), the other is not. It's also just an annoying type of breathing, if it was just normal breaths it would be fine, but if you had to sit next to someone who breathes like this on a plane, you'd go bananas.I had the same issue. The breathing was driving me nuts. After restart I realized that the breathing is not from the guy but from the android. As soon you can walk around freely you will see that it will get louder as you approach her.
But why an android would need to breath anyway is another question...
Mhn... i wonder where this comes from, actually. There is no male breathing in the game (not even as a sound file)I get what you're saying but there's clearly two breathing tracks. One of them sounds feminine (or at least pitched up), the other is not. It's also just an annoying type of breathing, if it was just normal breaths it would be fine, but if you had to sit next to someone who breathes like this on a plane, you'd go bananas.
Yeah I get that, I understand, but I'm just saying, there's definitely male breathing, I feel like I'm being gaslit. I'll try and get over myself though, I would like to see the rest of the game and just soldier through my misophonia.I am not trolling , this is unfortunately, a real problem.
At on point earlier in development the breathing was noticeable around the island and i really wondered how this can be when the sound falloff value was cut out at 20 meters. I reduced it to 5 meters, and it was still there
Then i made the falloff value linear instead of logarithmic, and this "kind of" solved the issue.
But as mentioned before, this was a minor concern for me, I had way worse problems to fight with. (4GB scene limit, textures vanishing , loss of accuracy due to distance to scene center )
No , this does not work with 3D games.is there a compressed version ?
Hello there ,Developer didn't need that amount of RAM or load to make this game
He's just a beginner and that's pissing me off
Plz Release more patches or make some remakes to lower the requirements because no body will play your game like this
You created and finished at least two excellent games I know (Milky Ways & Abandoned: A Tale Of Forgotten Lives), that is much more than most of developers done on this site and from my position, you are deserving only of gratitude. If anything, I feel ashamed that I still didn't make review after enjoying your game (Sorry, I am becoming an old fart ).Hello there ,
Currently, i am working on my new game and Milky Ways is now in a finished state (which I do not want to touch any more unless someone discovers a bug which makes it unplayable).
And you can try to use the graphic settings available in the pre-game selection screen (the little window before the game starts) to lower the graphical settings of the game.
And yes, I am a game development amateur =)
You should hire somebody experienced to optimise the game if it bothers you so much. Or to save money you could get a better computerDeveloper didn't need that amount of RAM or load to make this game
He's just a beginner and that's pissing me off
Plz Release more patches or make some remakes to lower the requirements because no body will play your game like this