5.00 star(s) 3 Votes

2MoshPit

Member
Sep 22, 2021
211
209
Hi there,
I'm missing that part (I think it's called "Bloodlust: Cerene" only), where Tristan fucks his girl and Cerene in the end of the vid - has someone THAT in 1080p (or 4k) in his repetoire? I've searched this post at least hours (feeled) - but nothing founded... :(

thanks in advance & best regards

*edit: it seems, that I'm too blind (or too old), 'cause I found the vid, that I've searched for, in the OP thread here - my bad.
Apologies to the uploader and all others, that I'll maybe compromised.
 
Last edited:

bogodit

Member
Jul 17, 2020
236
236
Subscribed to this dude? HELL NAH HEEEEEELL NAH!
There are about 1.000.000 3dx artists that deserve it way more than he does.
Care to pm me (or whatever passes as pm here) and tell me which artists you're talking about?

For research ofc.
( ͡° ͜ʖ ͡°)
 

Quintara

Member
Aug 17, 2017
237
252
Man i Wish He would finally cancel the fucking bloodlust Projekt but i guess it keeps the waiters on the payroll
 

Bega81Froa

Member
Aug 17, 2021
262
768
And the scammery continues... Bloodlust "delayed" yet again... WHO IS SUPPORTING THIS?!?!? :KEK: :unsure::FacePalm:

Today’s update will be a long one so grab a coffee (or other beverage of your choice ) and settle in. We’re going to tackle Bloodlust, the production calendar, and one of our new projects.
3DxDolls
On November 1st, we launched a new branch of the Affect3D network: . This website is a new marketplace for life size sex dolls, or love dolls as you’ll sometimes see them called. You may already know a fair bit about love dolls if you read the blog content on , but if not, you can check out to learn more. The author of those posts, , is a love doll guru, and worked with us to get this new site off the ground and running. In the short term, we’re offering a curated selection of existing dolls, but in the long term, 3DxDolls will be the place to get fuckable, life size dolls of Cerene and other A3D characters. To kick off the site, we are hosting the contest, which invites other 3DX artists to submit their original characters to a public vote. The winning character will join Cerene as an exclusive doll in the 3DxDolls catalogue.
Miro did spend some time working on this project, however now that the site is launched, the day-to-day management of the site is being handled by RedRobot and other staff. The manufacturing and distribution side of the business will be handled by WM Dolls, an established doll manufacturing company in China that already works with a number of other sites catering to different interests.
Reflections on production
While miro was working on the 3DxDolls launch, he had some time to reflect on existing chokepoints in our production operations. Late last year, we all agreed Patreon content had become a significant distraction to Bloodlust: Lanessa production, but we wanted to keep trying to make it work. We updated workflows, tried some new approaches, set an ambitious release date to light a fire under our ass, and then ultimately concluded there were still too many things going on to do it all. We know some of you predicted that, but we still had to make one last earnest attempt.
For years we’ve dreamed of building a 3DX studio that could produce multiple 3DX titles a year. We started the experiment with Bloodlust: Cerene, and hoped to one day expand the use of the studio to collaborations with other 3DX artists. To build such a studio, we would need to find several talented artists who were committed to being part of a studio and participating in collective projects. We’d also need talented producers (in other industries you might call these project managers) to see the productions through from beginning to end with minimal oversight from miro. Years later, we’ve found these staff hard to come by: sex animators that check all the boxes are incredibly rare, and capable producers are difficult to attract and very expensive to retain for our small operation.
Now, the switch to Blender is still working out very well for us. The rendering improvements alone are game changing. We’ve also found a few animators that look like they could become ongoing members of our production team. (A few doesn’t sound like a lot, but if those Blender animators can pivot to Bloodlust production, they would more than double our animation team.) The addition of a production coordinator to our Blender animation workflow has also been working out well, with his role taking some of the administrative duties of producing off miro’s plate. This has allowed miro more time to focus on technical problems and artistic direction.
While these advancements hold promise, miro believes we’re still not where we need to be to support all the projects we currently have going on. At least not in a timely fashion, anyway. So here’s his new plan going forward.


Bloodlust and beyond
Miro has decided to scale back all secondary production so he can focus even more on Bloodlust. Over November and December we’re going to wrap all projects currently in production, then consolidate and focus all production on Bloodlust until it’s complete. Products in pre-production will be shelved for the time being, and all Patreon content starting in January will use assets from Bloodlust: Lanessa. This means we will produce image sets and short animations that reflect the content of Bloodlust: Lanessa, rather than taking place in alternate universes. Miro will work to complete Bloodlust: Lanessa part 1 with our small Maya team, while the Blender team works to port the Bloodlust: Lanessa assets into Blender for Bloodlust: Lanessa part 2. When part 1 is complete, the teams will merge and we will stop producing content in Maya. (Update) So it's clear, we will not be able to release this year as previously hoped.
Our rendering artist has already produced a fairly faithful rendition of Bloodlust: Lanessa in Blender, if you’re curious how it will look.


(Full size images, plus a couple of test render videos can be found in the download links below, if you're interested)
Here’s what our content schedule will look like for the next two months
November -- Flying High Part 11, two Blender animations featuring Cerene (one of which you'll see tomorrow), and possibly CyPunk animation.
December -- Cypunk animation (if not already complete), Seed of Rebirth animation. We may possibly complete the Circle of Love animation, though likely we will need to drop this one, as there are a lot of errors in it.
On Hold -- Flying High short animations, Cerene Club set (we will still keep your ideas for when we resume this project -- thank you to those who submitted!), and all the scripted image sets that never progressed beyond previz.
Visual novel production will be refocused to Bloodlust. Development of our Unity software player for older releases (Bloodlust: Cerene and G4E) will continue as normal. Some short Blender animations will also continue to trickle in, because we use them to trial new animators.
Text updates will also continue, but will now feature an update from our production coordinator, James, nested inside the update. This is just to lighten Marie’s workload a bit and ensure it’s delivered more consistently. She’ll still create the audio version of the update.
If you’ve read this far, thank you for sticking with us and for supporting our team. We’ve received a lot of kind messages from some of you in the past year, and your encouragement has meant a great deal as we’ve transitioned and experimented with getting this 3DX studio to the next stage. Thank you for that, and thank you to everyone for your support as fans and patrons. Your comments and feedback are welcome, as always.
 

GirlCockSemen

Newbie
Mar 17, 2020
66
84
And the scammery continues... Bloodlust "delayed" yet again... WHO IS SUPPORTING THIS?!?!? :KEK: :unsure::FacePalm:

Today’s update will be a long one so grab a coffee (or other beverage of your choice ) and settle in. We’re going to tackle Bloodlust, the production calendar, and one of our new projects.
3DxDolls
On November 1st, we launched a new branch of the Affect3D network: . This website is a new marketplace for life size sex dolls, or love dolls as you’ll sometimes see them called. You may already know a fair bit about love dolls if you read the blog content on , but if not, you can check out to learn more. The author of those posts, , is a love doll guru, and worked with us to get this new site off the ground and running. In the short term, we’re offering a curated selection of existing dolls, but in the long term, 3DxDolls will be the place to get fuckable, life size dolls of Cerene and other A3D characters. To kick off the site, we are hosting the contest, which invites other 3DX artists to submit their original characters to a public vote. The winning character will join Cerene as an exclusive doll in the 3DxDolls catalogue.
Miro did spend some time working on this project, however now that the site is launched, the day-to-day management of the site is being handled by RedRobot and other staff. The manufacturing and distribution side of the business will be handled by WM Dolls, an established doll manufacturing company in China that already works with a number of other sites catering to different interests.
Reflections on production
While miro was working on the 3DxDolls launch, he had some time to reflect on existing chokepoints in our production operations. Late last year, we all agreed Patreon content had become a significant distraction to Bloodlust: Lanessa production, but we wanted to keep trying to make it work. We updated workflows, tried some new approaches, set an ambitious release date to light a fire under our ass, and then ultimately concluded there were still too many things going on to do it all. We know some of you predicted that, but we still had to make one last earnest attempt.
For years we’ve dreamed of building a 3DX studio that could produce multiple 3DX titles a year. We started the experiment with Bloodlust: Cerene, and hoped to one day expand the use of the studio to collaborations with other 3DX artists. To build such a studio, we would need to find several talented artists who were committed to being part of a studio and participating in collective projects. We’d also need talented producers (in other industries you might call these project managers) to see the productions through from beginning to end with minimal oversight from miro. Years later, we’ve found these staff hard to come by: sex animators that check all the boxes are incredibly rare, and capable producers are difficult to attract and very expensive to retain for our small operation.
Now, the switch to Blender is still working out very well for us. The rendering improvements alone are game changing. We’ve also found a few animators that look like they could become ongoing members of our production team. (A few doesn’t sound like a lot, but if those Blender animators can pivot to Bloodlust production, they would more than double our animation team.) The addition of a production coordinator to our Blender animation workflow has also been working out well, with his role taking some of the administrative duties of producing off miro’s plate. This has allowed miro more time to focus on technical problems and artistic direction.
While these advancements hold promise, miro believes we’re still not where we need to be to support all the projects we currently have going on. At least not in a timely fashion, anyway. So here’s his new plan going forward.


Bloodlust and beyond
Miro has decided to scale back all secondary production so he can focus even more on Bloodlust. Over November and December we’re going to wrap all projects currently in production, then consolidate and focus all production on Bloodlust until it’s complete. Products in pre-production will be shelved for the time being, and all Patreon content starting in January will use assets from Bloodlust: Lanessa. This means we will produce image sets and short animations that reflect the content of Bloodlust: Lanessa, rather than taking place in alternate universes. Miro will work to complete Bloodlust: Lanessa part 1 with our small Maya team, while the Blender team works to port the Bloodlust: Lanessa assets into Blender for Bloodlust: Lanessa part 2. When part 1 is complete, the teams will merge and we will stop producing content in Maya. (Update) So it's clear, we will not be able to release this year as previously hoped.
Our rendering artist has already produced a fairly faithful rendition of Bloodlust: Lanessa in Blender, if you’re curious how it will look.


(Full size images, plus a couple of test render videos can be found in the download links below, if you're interested)
Here’s what our content schedule will look like for the next two months
November -- Flying High Part 11, two Blender animations featuring Cerene (one of which you'll see tomorrow), and possibly CyPunk animation.
December -- Cypunk animation (if not already complete), Seed of Rebirth animation. We may possibly complete the Circle of Love animation, though likely we will need to drop this one, as there are a lot of errors in it.
On Hold -- Flying High short animations, Cerene Club set (we will still keep your ideas for when we resume this project -- thank you to those who submitted!), and all the scripted image sets that never progressed beyond previz.
Visual novel production will be refocused to Bloodlust. Development of our Unity software player for older releases (Bloodlust: Cerene and G4E) will continue as normal. Some short Blender animations will also continue to trickle in, because we use them to trial new animators.
Text updates will also continue, but will now feature an update from our production coordinator, James, nested inside the update. This is just to lighten Marie’s workload a bit and ensure it’s delivered more consistently. She’ll still create the audio version of the update.
If you’ve read this far, thank you for sticking with us and for supporting our team. We’ve received a lot of kind messages from some of you in the past year, and your encouragement has meant a great deal as we’ve transitioned and experimented with getting this 3DX studio to the next stage. Thank you for that, and thank you to everyone for your support as fans and patrons. Your comments and feedback are welcome, as always.

We knew that they weren't working on Bloodlust these past years. We knew that miro was taking his Patrons for the proverbial ride. We knew that miro stopped animating and started paying random porn producers; even the short animations that rarely got released were completed by third party animators.


I don't know why anybody gives that guy money, he's a complete sleaze bag who only cares about money.
 

Deleted member 3894159

Active Member
Jul 6, 2021
721
1,128
I know I'm kinda late to the party but please can someone fill me (not that kind of filling just some minor information to get on the tracks thank you):).
 

Bega81Froa

Member
Aug 17, 2021
262
768


Reading the comments really does make me speechless...

These people DESERVE to be scammed!

It's unreal... Jesus Christ...

There are no words for the stupidity of these brainless fanbois giving people like Miro money...

I QUIT, I FREAKING Q U I T ! ! ! :FacePalm::FacePalm::FacePalm::mad::mad::mad:
 
Last edited:

GirlCockSemen

Newbie
Mar 17, 2020
66
84
I take it from the comments this is still years away,i sware this miro is the yandare dev of the 3DX world lol
He was always a slow jerk-off. Back in the forum days, he would drag people along for years during the "development" phase of his animations. Now with the invention of Patreon, he can pull the wool over your head and steal your pocket change at the same time.
 
Apr 14, 2021
58
172
Dear all,

Can you please tell me if there is like a part 3?

Best regards
So turns out there is a parts three! I just went to Miro's Patreon and I see that there will be a third part titled "Bloodlust Lunessa Bloodcrown" probably going to to be a while though
 
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johnsmith145

Member
Jan 20, 2021
115
111
What year did this come out? The fact that after all this time and resources gained by the creator, including experience, the result should have been at 1 movie of equal quality per 6 months or per year (worst case scenario) lasting 1 clean hour without intro etc.
 

CrazyFrogX

Newbie
Nov 10, 2020
45
109
Looking at the comment sections on Patreon, i love that people are voicing their concern about what the fuck is the status of Bloodlust: Lanessa and they are bluntly being ignored and now it looks like they are moving the production over to Blender. so am starting to wonder if this is ever gonna reach the daylight...

msedge_RXlGMYouiw.png
 

Bega81Froa

Member
Aug 17, 2021
262
768
Looking at the comment sections on Patreon, i love that people are voicing their concern about what the fuck is the status of Bloodlust: Lanessa and they are bluntly being ignored and now it looks like they are moving the production over to Blender. so am starting to wonder if this is ever gonna reach the daylight...

View attachment 1597110
Voicing their concern?
It has been 3 Y E A R S and there is literally nothing!
The content in the past 2 years has been laughable at best and people are still acting kind and "challenging" them to a July release...
You guys don't get it, as long as people are giving them tons of money for close to 0 effort NOTHING is going to happen over and over again, why would they actually work if they can just do text update over textupdate while people still pay them?
At this point even people like Wildeer look like steady and trustable sources of content in comparison...
Miro's career as a 3dx artists has ended years ago and so did everything regarding his franchise.
Sad? Yes 4sure but there is simply no point in waiting for something that is never going to happen, and even if it happens in 2023 or so... who even cares the quality is trash... like the last Bloodlust PLEASE... loops after loops... simply no reason to pledge / or even wait for anything from this clown anymore. :FacePalm: (n):cautious:
 
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5.00 star(s) 3 Votes