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Happy Sunday everyone! I hope everyone had a great week, sorry I couldn't post this earlier, there was batch of renders I really wanted to get out and that pretty much paralyzed my machine until it was done.
We're reaching the point where I'm just focused on churning out shots, good news though, we're on the last scene! After which it's just rendering everything and implementing the script and code in the branching paths! I've already done the ground work for this though so fingers crossed, this will be out soon! I'm already starting to plan for the release after this one. So much story to tell, so little time to do them!
Thanks for your attention, I'll see everyone again next week!
Happy Sunday everyone! I hope everyone had a great week, sorry I couldn't post this earlier, there was batch of renders I really wanted to get out and that pretty much paralyzed my machine until it was done.
We're reaching the point where I'm just focused on churning out shots, good news though, we're on the last scene! After which it's just rendering everything and implementing the script and code in the branching paths! I've already done the ground work for this though so fingers crossed, this will be out soon! I'm already starting to plan for the release after this one. So much story to tell, so little time to do them!
Thanks for your attention, I'll see everyone again next week!
You must be registered to see the links
Welcome back to the final weeks of this update!
Good god, has another week went by already?? But..I still have so much to do!
One subject has pique my interest these weeks - and that's transition scenes, interstitial scenes that occurs between one main event with the next. Their uses is of great interest to me as a storytelling tool, or rather, in the case of most visual games, the lack thereof.
Precious few are those where the story gives you a solid grounding in the physical location of your characters - often times the author will simply yank the audience from one location to the next with little though given to the traversal. Even fewer are those who uses these seemingly 'boring' moments to introduce character moments, to let our audience understand our characters at a deeper level. Mundane as it might be.
In my opinion, the mundane exists to give contrast to the more colourful moments. And who's to say we can't use those moments to foreshadow a future event, or just have a bonding moment?
Of course, there are no set rules in storytelling, and breaking them sometimes makes for an amazing moment, but as a general rule, yanking your audience all over the place exhausts their attention and is a rude break in immersion.
Thanks for sticking with me for another week! Still lighting and posing the very last scene now, fingers crossed I can get this done in a week and next stop - final renders!
Have a great week.
Welcome back to the final weeks of this update!
Good god, has another week went by already?? But..I still have so much to do!
One subject has pique my interest these weeks - and that's transition scenes, interstitial scenes that occurs between one main event with the next. Their uses is of great interest to me as a storytelling tool, or rather, in the case of most visual games, the lack thereof.
Precious few are those where the story gives you a solid grounding in the physical location of your characters - often times the author will simply yank the audience from one location to the next with little though given to the traversal. Even fewer are those who uses these seemingly 'boring' moments to introduce character moments, to let our audience understand our characters at a deeper level. Mundane as it might be.
In my opinion, the mundane exists to give contrast to the more colourful moments. And who's to say we can't use those moments to foreshadow a future event, or just have a bonding moment?
Of course, there are no set rules in storytelling, and breaking them sometimes makes for an amazing moment, but as a general rule, yanking your audience all over the place exhausts their attention and is a rude break in immersion.
Thanks for sticking with me for another week! Still lighting and posing the very last scene now, fingers crossed I can get this done in a week and next stop - final renders!
Have a great week.