3.50 star(s) 56 Votes
Jun 3, 2021
19
31
I just played this game, and if you like mature women, this game is a MUST! Animations, renders and models are over the top, some of the best I've ever seen. Some people lament the fact that the story unfolds very slowly (and it's true). The game is more oriented on "romance" than "porn". You build up a relationship with a mature woman and, like in real life, it happens slowly and it's ok because you really get into the relationship, emotionally speaking. Unfortunately the game is so "slow" that you never end up having a complete sex scene :confused:. I don't know if the game will ever be finished, but I really hope so.
 
Jun 3, 2021
19
31
This is a classic case of someone acting like a 'busy fool', no disrespect is meant by that term it is used in business often. It is totally understandable that the Dev wishes to put forward the best possible version of the story but the problem is this is costing him huge amounts of energy, and the story is not moving at any recognisable pace. This forum is full of games that suffer the same problem and almost all are abandoned. It would be interesting to hear what the reasons are for Devs giving up, and see if moving a story on even at the cost of some content could save things.
What I see in the "visual novel" industry, is the same that happens in the videogame industry. If you notice, 90% or more of videogames are realeased in an "unfinished status", and devs ask for more money to complete them, but they never end up completing them for real. Why is this happening? I think it's a marketing strategy, a way to achieve "the best result with the minimum effort". You (dev) release an uncomplete game in which you spent a reasonable amount of effort to make, but not too much. Then you boost the hype with promises (like: "it will be amazing!", "A game like no others!" etc...). Then you wait for the money from gamers/supporters who really want these promises to be implemented. Since there is a specific window of time during which players are willing to spend money (from a psychologic perspective which you can find in marketing strategies), you just have to release minimum updates during this window of time until it's over. After that period, the players will not spend anymore money for your product, regardless if it's good or bad. So why should you keep up spending a lot of time and effort not to earn money? It's better to move on to a new project and restart the marketing strategy so you can get some more bucks. Only people with a real passion for what they do, keep on doing it even without making any money out of it.
 

caxhub

Engaged Member
Aug 22, 2019
2,418
2,288
this is an unofficial android port Mirror Mine [v0.17.3] APK -
 
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J0K3RXXX

Well-Known Member
Dec 7, 2018
1,645
942
Interesting game. How far do you go with the mom? Handjob? Fingering? Cunnilingus? Blowjob? Irrumatio? Vaginal sex? Anal?
 
Jun 3, 2021
19
31
Interesting game. How far do you go with the mom? Handjob? Fingering? Cunnilingus? Blowjob? Irrumatio? Vaginal sex? Anal?
The only animated scenes that I've seen are: 1 female masturbation with dildo; 2 female masturbations; 1 handjob with cloths on (not really a complete handjob). I don't know if there are more, but no sex and no cumming as for now.
 

t3ace

Newbie
May 17, 2018
18
37
The only animated scenes that I've seen are: 1 female masturbation with dildo; 2 female masturbations; 1 handjob with cloths on (not really a complete handjob). I don't know if there are more, but no sex and no cumming as for now.
I think you missed some scenes then. Mutual masturbation and certainly cumming.

I really enjoy this game. Then tension build-up on the night out was superb. Dancing, getting drunk followed by the bed-scene. Just great. Looking forward to the next part.
 

MrPerson28475

Active Member
Game Developer
Nov 25, 2020
628
1,637
From Devs Patreon today:

Aug 2, 2021 at 12:53 AM
Progress Update

As we near the end of the writing process, I'm starting to prepare the scenes for the next release - my virtual 'location scouting' so to speak!

Also on the minds of most of us is the next release date, essentially, when is it?

I hope I won't shoot myself in the foot too much by stating this so early, but I'm aiming to get everything finished in approx 7-9 weeks from now. From the outside looking in it might sound like a lot of time, but I'm already nervous about how much time we've got left!

As always, when time nears the end we start to find places where we could do something better, or moments where we go, 'Oh, if we add another scene here it'll work so much better' so things might derail a bit as I strive to bring the best version of the script to life! I'll try my best to stick to those timings, but please understand if it slips a bit!

I'll be spending most of next week putting the finishing touches on the script too, hopefully I can declare it done sometime middle of next week!

Have a great week all, check back soon for another (late)mid week update in a couple days

Lemonkey
 

zetsupetsu

Active Member
Dec 22, 2019
934
1,917
A really love games that have milfs that actually look like milfs. So I'm adding this to my watchlist. However not playing it yet as it seems their isn't much content yet sexwise.
 
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MrPerson28475

Active Member
Game Developer
Nov 25, 2020
628
1,637

Hey all, writing is about done, that last 10% is tough nut to crack - couple scenes not working as well as I'll like, and after going back and forth for a bit, I've decide to rewrite them from scratch. Sometimes a rework is better then trying to salvage something that just wasn't working on a fundamental level.
However we're not letting this slow us down on the rendering front. We already have scenes that are locked and ready to go, so here's a lighting test from one of our new locations!

This is also a luminance test - I'm trying to avoid renders that look too dark. Turns out my monitor is just really bright. (Also I work in a completely dark room to get accurate colour values) Let me know if this looks too dark for you, can you see the wheel chair clearly? The door is meant to be a bit darker.
More sneak peeks to come as I wrestle with the rewrites of these last couple scenes, cya all in a couple days!
Have a great week all,
LemonKey
 
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Blackcros5

New Member
Mar 3, 2020
13
19

This is also a luminance test - I'm trying to avoid renders that look too dark. Turns out my monitor is just really bright. (Also I work in a completely dark room to get accurate colour values) Let me know if this looks too dark for you, can you see the wheel chair clearly? The door is meant to be a bit darker.

LemonKey
That image is exceptionally dark as is the vast majority of the images/renders with any kind of darkness. My personal feeling is that the extreme dark images take away from the story/emotion etc as we peer and struggle to see anything.

I humbly suggest you turn your monitor brightness down to 50%. And while a black room cuts ddown on ambient light influences on the backlit colurs your seeing, a dark room is adding cool tones. I'd suggest a better monitor that displays more than 85% of the rgb palette: ideally 90+% of the adobergb pallette or to calibrate what you've got. A colour calibrator will also take into account the warm of your room lights: cool in shadows, warmer in sunlight etc and adjust your screen. But also keep in mind that the vast majority of your fan's monitors are not going to be calibrated and probably only display a mixed up portion of 85% rgb.

Also, what the human eye sees as 50% dark is actually only 18%. So if you want to suggest darkness you really do not need black images.

Anyway, just my input.

edited to improve clarity
 
Last edited:

ben_sylar

Member
Apr 26, 2019
276
580

Hey all, writing is about done, that last 10% is tough nut to crack - couple scenes not working as well as I'll like, and after going back and forth for a bit, I've decide to rewrite them from scratch. Sometimes a rework is better then trying to salvage something that just wasn't working on a fundamental level.
However we're not letting this slow us down on the rendering front. We already have scenes that are locked and ready to go, so here's a lighting test from one of our new locations!

This is also a luminance test - I'm trying to avoid renders that look too dark. Turns out my monitor is just really bright. (Also I work in a completely dark room to get accurate colour values) Let me know if this looks too dark for you, can you see the wheel chair clearly? The door is meant to be a bit darker.
More sneak peeks to come as I wrestle with the rewrites of these last couple scenes, cya all in a couple days!
Have a great week all,
LemonKey
Not too dark for me. Judging from the other replies I guess my monitor is to bright

Edit: The game is a little dark for me aswell, but this image looks fine. Only thing that comes to mind is that I usually play the compressed version, maybe thats it?
 

alex2006

Newbie
Jun 28, 2018
30
30
That image is exceptionally dark as is the vast majority of the images/renders with any kind of darkness. My personal feeling is that the extreme dark images take away from the story/emotion etc as we peer and struggle to see anything.
Dark images hide poor quality renders, he-he))
 
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3.50 star(s) 56 Votes