Deleted member 3768214
Newbie
- Jun 3, 2021
- 19
- 31
What I see in the "visual novel" industry, is the same that happens in the videogame industry. If you notice, 90% or more of videogames are realeased in an "unfinished status", and devs ask for more money to complete them, but they never end up completing them for real. Why is this happening? I think it's a marketing strategy, a way to achieve "the best result with the minimum effort". You (dev) release an uncomplete game in which you spent a reasonable amount of effort to make, but not too much. Then you boost the hype with promises (like: "it will be amazing!", "A game like no others!" etc...). Then you wait for the money from gamers/supporters who really want these promises to be implemented. Since there is a specific window of time during which players are willing to spend money (from a psychologic perspective which you can find in marketing strategies), you just have to release minimum updates during this window of time until it's over. After that period, the players will not spend anymore money for your product, regardless if it's good or bad. So why should you keep up spending a lot of time and effort not to earn money? It's better to move on to a new project and restart the marketing strategy so you can get some more bucks. Only people with a real passion for what they do, keep on doing it even without making any money out of it.This is a classic case of someone acting like a 'busy fool', no disrespect is meant by that term it is used in business often. It is totally understandable that the Dev wishes to put forward the best possible version of the story but the problem is this is costing him huge amounts of energy, and the story is not moving at any recognisable pace. This forum is full of games that suffer the same problem and almost all are abandoned. It would be interesting to hear what the reasons are for Devs giving up, and see if moving a story on even at the cost of some content could save things.