I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: Switch could not choose a displayable.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "events.rpyc", line 2290, in script
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\ast.py", line 1389, in execute
renpy.exports.with_statement(trans, paired)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\exports.py", line 1601, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\core.py", line 2251, in do_with
clear=clear)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\core.py", line 3194, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\core.py", line 2094, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805)
rv = render(root, width, height, st, st)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\movetransition.py", line 382, in render
old_r = renpy.display.render.render(self.old, width, height, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\layout.py", line 1784, in render
cr = renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\image.py", line 500, in render
return wrap_render(self.target, width, height, st, at)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\image.py", line 306, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\layout.py", line 336, in render
surf = render(self.child, width, height, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\layout.py", line 1283, in render
self.update(st, at)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\layout.py", line 1265, in update
child, redraw = self.function(st, at, *self.args, **self.kwargs)
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\layout.py", line 1341, in condition_switch_show
return condition_switch_pick(switch), None
File "F:\GAMES-Collections\games\MIST-0.7a-pc\renpy\display\layout.py", line 1337, in condition_switch_pick
raise Exception("Switch could not choose a displayable.")
Exception: Switch could not choose a displayable.
Windows-8-6.2.9200
Ren'Py 7.3.5.606
MIST 0.7a
Wed Jun 02 21:02:01 2021