This game is pretty much enjoyable, are you going to continue on chapter 2?
The giantess part was amazing I wish there was an insole scene tho :3
Insole is my favourite type of scene. It will make an appearance in the future for sure.
New update?
There is a delay of couple of weeks.
1. Yes it's a bug. I'll look into it. Thanks for reporting it.
3. Mind control is something I want to implement at some point but I haven't put much thought on it at the moment.
4. No. Chests are more or less disconnected from the game world.
5. It's a little easter egg for players who like to explore and pay attention to the same circles in other chapters.
6. I plan on it. Possibly a room unlocked after finishing the game.
7. I already have a debug room for development but it needs a bunch of changes to be repurposed as a replay room.
1)
Greycrimson hey, this chapter will be bigger than 2 others together or its just your circumstances because of which it taking this long?
2) ETA not changed?
3) just too excited for your game, even more than BoWei's.
1. The length is about the same as other chapters. Honestly I've just been feeling shitty and had no creative drive for some time. So development slowed down to a crawl. I've been trying to pick up the pace little by little.
2. See my reply to Asetarix
3. Thank you
Not a fan of RPGM, but I like the foot fetish content. I just wish there was less combat, preferably none. The repeat encounters in the elf forest were a chore and felt like a pointless grind. I also think having to lose an encounter to actually get the sex scene is a bad system, especially when you already have a submission system to fight. Wouldn't it make more sense to get that scene when you win through submission?
The general feedback I got has been Chapter 2's grind with mining which is the type of grinding I will avoid in the future. As far as fights though I stopped with the "event chase player" encounters after chapter 1 but fights are there to stay. About the lose scenes, I think they are a staple of femdom games. Most games work around loses being a game over and forcing you to reload a game with making defeats very small setbacks, which is what I was aiming for. You do still get scenes with extra cgs for beating the bosses.
Ideally the grind is just short enough to not frustrate and just long enough to extend game time. That's my goal.