OK, so I have finished the game a moment ago, so here's my take on it (I'll write a review some time later):
- regarding the final update: I have to admit I'm a little disappointed, but only because the final update was focused on fights and there was only 1 non-fighting scene, which was the epilogue. I know that there are few of those, so my critique may sound weird, but I'd like there to be more scenes during one playthrough as these are when the game is most erotic for me. The fights are not really doing anything for me, since I focus on winning and the moves repeat too often and are too short for me anyway (not that I'd like longer moves in fights, that would lead to too long fights). So I'd appreciate some femdom scene with lileans during our visit in the castle/lilean territory, but that may be only me.
- regarding the whole game: the only thing that I think wasn't that great are the fights. If you play the game in a way that you obtain skills and gear and (but not necessarily) complete dialogue challenges the fights are extremely simple and easy. Obtaining skills and gear is very easy too, so I never felt any kind of challenge and while grinding isn't smth you want in erotic game, given the form of MotF I think it should be more challenging.
For example I fought Piroa 2 times (with completed dialogue challenge and without), but both fights were equally easy: spam grovel, when your health goes down clear thoughts, when she restrains you whimper. That's all what's needed, so the fight gets boring, repetitive. There's quite a lot of moves too, but in all honesty there are not very useful (getting enemy's def down 3x with bow down results in a too small a change to really use it (in final fight [without dialogue challenge] 3x bow down + 2 grovel resulted in approx. 540-550 dmg, 5 grovel in more than 550; I was also playing with other moves a little, but even if there's a better combination I never felt any incentive to look for it as there doesn't seem to be a lot to gain and simple combination of grovel+occasional clear and whimper is more than enough; I also think that we can use clear thoughts much too often). On the other hand - and that's also imo a balancing problem - if a player for some reason will miss learning one of the core moves (especially to escape restrains), that player can't win a boss fight (if I remember correctly that can be a problem when MC is among barbarians). I understand that not knowing such a move would result in much more difficult fight, but I feel it results in it being almost impossible to win and there's no way of returning and learning the skill in the meantime, you are forced to reload your save from much earlier time. I know that's mostly the player's fault plus RPGm has it's limitations, but in RPG games even if you're not at the necessary level you should have option to reload before the fight or lose and be respawned and then grind for a level/perk.
OK, so beyond fighting mechanic and a little bit abrupt ending (btw I stayed with Clessa for a sweet one) it's a great game. I already said it in previous posts, so I won't be rambling much longer here: the fact that I can interact with almost anything is awesome (to the point that when I clicked at a rubble of stones at some point I was genuinely surprised that there isn't any text about it
), the lore is interesting and worth developing (and turning it into a franchise!), actions in regards to the scholar perk are really nice, dialogues are great, the idea of fighting through submitting is absolutely wonderful, characters are nice (although I hope that in your next games we will have more variety in terms of really fleshed out mistresses, here apart from Clessa and Piroa we don't really get to build the same amount of attachment to others, especially the elf queen), the mental journey of the hero was very well developed and the plot itself was not too shabby. All in all, I greatly enjoyed playing it and can't wait for your future projects.