- Sep 22, 2017
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- 2,700
So, here's a thing about modding assets: texture packing is somewhat broken. Seems like it can't handle mipmaps, which is why when you scale image down you can see "ugly looking" white outlines:
Gadriel
Yeah, I tried practically all available tools, current UABE is much less capable than UABEA. Problem seems to be in:
"
Anyway, the only "solution" I can think of right now with current tool set is to 'disable' character outline texture. Check image the image above. Adult slave standing position in it currently have a blank outline texture, while "Girl stand" right next to them still have it. As well as "Woman with Orc" animation.
This is how it looks up close:
Now to be honest with you, I actually like "No outline version", but the downside is player now don't have a "highlight effect" when you point at slave with no outline texture:
So yeah, let's sum this up:
- It's a complex issue, caused by imperfections of texture unpacking-repacking.
- It become noticeable when you scale image down, because mipmaps are now broken.
- It can be only fixed when toolset (like UABEA) actually will be able to fix the issue, it seems.
- In the meantime, I can disable outline textures but that would change the basic look and a bit of functionality - not ideal, but looks a bit nicer when scaled down.
Gadriel
Yeah, I tried practically all available tools, current UABE is much less capable than UABEA. Problem seems to be in:
"
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(PVRTexTool) for all other texture decoding and encoding" Which all of these tools are using. The problem is, there's a texture conversion stages from tex to png and some data is lost. You can't even repackage non-edited original texture without causing that effect you mentioned (as I said, it's caused by lost mipmap information).Anyway, the only "solution" I can think of right now with current tool set is to 'disable' character outline texture. Check image the image above. Adult slave standing position in it currently have a blank outline texture, while "Girl stand" right next to them still have it. As well as "Woman with Orc" animation.
This is how it looks up close:
Now to be honest with you, I actually like "No outline version", but the downside is player now don't have a "highlight effect" when you point at slave with no outline texture:
So yeah, let's sum this up:
- It's a complex issue, caused by imperfections of texture unpacking-repacking.
- It become noticeable when you scale image down, because mipmaps are now broken.
- It can be only fixed when toolset (like UABEA) actually will be able to fix the issue, it seems.
- In the meantime, I can disable outline textures but that would change the basic look and a bit of functionality - not ideal, but looks a bit nicer when scaled down.
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