Gadriel
Well-Known Member
- Dec 15, 2017
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...I know what to do.So, here's a thing about modding assets: texture packing is somewhat broken. Seems like it can't handle mipmaps, which is why when you scale image down you can see "ugly looking" white outlines:
View attachment 2601570
Gadriel
Yeah, I tried practically all available tools, current UABE is much less capable than UABEA. Problem seems to be in:
"You must be registered to see the links(PVRTexTool) for all other texture decoding and encoding" Which all of these tools are using. The problem is, there's a texture conversion stages from tex to png and some data is lost. You can't even repackage non-edited original texture without causing that effect you mentioned (as I said, it's caused by lost mipmap information).
Anyway, the only "solution" I can think of right now with current tool set is to 'disable' character outline texture. Check image the image above. Adult slave standing position in it currently have a blank outline texture, while "Girl stand" right next to them still have it. As well as "Woman with Orc" animation.
This is how it looks up close:
View attachment 2601571
Now to be honest with you, I actually like "No outline version", but the downside is player now don't have a "highlight effect" when you point at slave with no outline texture:
View attachment 2601576
So yeah, let's sum this up:
- It's a complex issue, caused by imperfections of texture unpacking-repacking.
- It become noticeable when you scale image down, because mipmaps are now broken.
- It can be only fixed when toolset (like UABEA) actually will be able to fix the issue, it seems.
- In the meantime, I can disable outline textures but that would change the basic look and a bit of functionality - not ideal, but looks a bit nicer when scaled down.
The problem isn't that it looks bad... Okay, it does look bad, but the PROBLEM is that it's inconsistent.
If you can't fix them, break all the other characters so you never have people who ARE fixed standing next to people who AREN'T. That way, it doesn't stand out... as badly.