- Sep 22, 2017
- 838
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Well, here's some thoughts about implementing it as an actual gameplay mod:Would be funny and also an interesting mechanic if a slave dies if she gets too much cum in her; death by inflation. It would make shower rooms actually useful, and make the game somewhat harder without automation.
- Game already have mechanic "decrease health on pregnancy". In assembly it's called: "DecreasingMentalityOnPregnant".
- I believe health reduction doesn't work when slave is in full-depraved state, so disabling that will increase difficulty across the board.
- "Cumflation" is basically an effect "Semen Inside", so I'm not sure if it can be used. But I'm assuming a code logic like that might work in theory: "If semen inside type is 3 - apply decrease health on pregnancy code, but multiply it by 2". Or apply that, plus "Semen Tank" trait. But I'm afraid that it will kill slaves with 90-110 health so fast, player won't be able to react to that without constant looking at health state. And that will be incredibly annoying.
Also, just a reminder that there was a "Hunger" mechanic, which is not fully implemented and unused. Food icon and some code is in assembly and in scripts. But I think it would be a good solution to feed slaves and monsters with milk/all kinds of potions, just to keep them alive.
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