Update, I have tried also with various installs and mod configs, and it is definitely a CBM problem, I assumed it was with girls affected by the mod, but it is ALL girls, including unique slaves.Can anyone help me, I've installed the CBM and Tits mod (with comp patch) and for all girls, there is no side portrait. I've tried downloading a fresh copy, and the only way I can see the portraits is in a vanilla game
Please advise
One extra bug to note, upgrades, aside from the classroom upgrade, do not show. In that, the room upgrades do cost cash, but no upgrades are ever shownUpdate, I have tried also with various installs and mod configs, and it is definitely a CBM problem, I assumed it was with girls affected by the mod, but it is ALL girls, including unique slaves.
Is anyone else experiencing this in their CBM games?
That's actually a problem for any kind of character mods or even save editing. Girls with non-default Tits value (each race have their own size variation set by default) will be shown as a "blacked out silhouette". I believe there's a way to fix that, but not with a current tool set what we have.Can anyone help me, I've installed the CBM and Tits mod (with comp patch) and for all girls, there is no side portrait. I've tried downloading a fresh copy, and the only way I can see the portraits is in a vanilla game
Please advise
Ahhh, that makes sense, hopefully we'll get the tools to fix it one dayThat's actually a problem for any kind of character mods or even save editing. Girls with non-default Tits value (each race have their own size variation set by default) will be shown as a "blacked out silhouette". I believe there's a way to fix that, but not with a current tool set what we have.
They cut down A LOT of the mechanics during the trial and early support phases. They had a working hunger mechanic, separate auto rooms (instead of the stupid pixy system), and some others. I’ll look back at my support history and see if I can dig up those older trial versions if they’re still available. I can setup a drive and either post the link here or DM you.I actually would like to look at that early game version code, but that probably was already built with IL2CPP, like release versions did. Thankfully, they listened and changed it to mono, that really helped modding quite a bit.
Or, you know, just to look if there's some cut assets. I know there were plans to include Hunger mechanic. I know that most assets for that are still in the game, I just don't know how to activate it from code leftovers.
Currently testing pushing payday limit up to 100 from 50, but there's some really weird behavior. It allows to block Infinite Mode and ending cutscene to happen on Day 51 and requires Salamanders on Day 55 and Day 60 (although monster icon don't render on screen anymore). But after that it just stops to require anything and goes on and on even After Day 100.
So, maybe there's no way for me to increase that limit, so maybe I'll look at increasing difficulty with female slaves (different races) requirement. If I'll be able to fix that icon not rendering, that is...
- They used to ask for multiple of the same monster instead of just 1 every time.
I think that's how it is on Master difficulty?
i think the DLC added 2 new NPC. sucubus and dwarf with a tenticle room and the ability to upgrade other rooms. and the ability to hypno the other NPC girls and take them back to your private home and possibly impreg them i think. that is what i remember and could be more im not rememberingWhat does the dlc add to the game and how many unique characters are currently in the game?, sorry if this was already answered before but i couldnt find the answer. I had a save sometime ago before the dlc was added and now im not sure if i missed something new when i updated
So it was already working, huh? Well, judging by how much of that code is still in the release version it wasn't entirely scrapped, but rather unused instead. Shame that a lot of that is in Assembly and editing assembly just like that is a pain.They cut down A LOT of the mechanics during the trial and early support phases. They had a working hunger mechanic, separate auto rooms (instead of the stupid pixy system), and some others. I’ll look back at my support history and see if I can dig up those older trial versions if they’re still available. I can setup a drive and either post the link here or DM you.
put the angel slave on the brothel on a room that only religious people will come, so that she will give birth to a angel with +1 demonicHow to get the devil? Tell me please!
So unfortunately the devs took down almost all of the posts that had the development versions of the game (which kinda pisses me off because I paid to get those versions, but whatever.) I did catch a lucky break though, as they forgot to remove the public demo on the Fantia from early 2021 and the 0.7 dev version of the game from September 2021. I've uploaded both ontoSo it was already working, huh? Well, judging by how much of that code is still in the release version it wasn't entirely scrapped, but rather unused instead. Shame that a lot of that is in Assembly and editing assembly just like that is a pain.
AutoRooms - yeah, I also saw that code. But I believe most of it is broken at this point.
Yeah, I would like to take a look at early versions at least, just to know how it worked.
Too bad there's no early versions. I'm trying to keep that stuff I supported, just so it won't be removed entirely.So unfortunately the devs took down almost all of the posts that had the development versions of the game (which kinda pisses me off because I paid to get those versions, but whatever.) I did catch a lucky break though, as they forgot to remove the public demo on the Fantia from early 2021 and the 0.7 dev version of the game from September 2021. I've uploaded both onto this MEGA folder and I'll leave it up and open so you and others can download and dig for stuff. Wish I had some versions in between these two, but this is all that's left.
Another thing that I remember is that death played a lot more heavily in the early versions of this game than the release version. Rune would originally appear only after your first slave died to introduce the revival and slave recycle mechanics, which was very easy to trigger as slaves could die from not only overuse (like in the release version) but from hunger as well.
The devs changed the auto rooms to the Pixys because they wanted to streamline how slaves moved from place to place, but I felt that the auto rooms were better in general. The auto rooms worked by placing the rooms in an array where the various rooms were linked to each other and a slave cage. I think it was within two squares of each other for them to link. After that, rooms would get priority based on order: Cage -> Breeding Room -> Birth Room -> Shower -> Milking Room -> Cage. Or at least I think that was the order and some would be skipped if the conditions weren't met. This could have actually still worked with the release of the DLC as a potential upgrade to rooms. I just despise the Pixy system, I never use them because they're more of a hassle than help.
Futanari monster girls are now realToo bad there's no early versions. I'm trying to keep that stuff I supported, just so it won't be removed entirely.
Does Hunger mechanic still work on these versions you provided? 0.1 seems old enough) Or you just talking about development posts which described mechanics/stuff?
Also, what I'm seeing right away surprise me quite a lot - they both were compiled in mono. So I guess there's some info we can look at assembly, actually.
And thanks again, man, I'll check these when I'll have some spare time.
Oh yeah, about spare time and "mistakes that were made":
I believe now I know enough to import it in the game, but for now it's a spine test render.
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