- Sep 23, 2018
- 119
- 178
I haven't verified if the hunger mechanic is in either of them, but I can quickly run them and see if they do. I distinctly remember playing the dev versions with the mechanics I described fully functional, but only the posts about adjustments and their eventual removal remain. The versions I wish I still had were 0.3, 0.5, and 0.8 as they were substantial jumps and ad changes made in them that could have been useful. I hope the demo is early enough to at least have the hunger mechanic, but 0.7 may have had it removed by then. I don't remember which version saw the axing of these mechanics.Too bad there's no early versions. I'm trying to keep that stuff I supported, just so it won't be removed entirely.
Does Hunger mechanic still work on these versions you provided? 0.1 seems old enough) Or you just talking about development posts which described mechanics/stuff?
Also, what I'm seeing right away surprise me quite a lot - they both were compiled in mono. So I guess there's some info we can look at assembly, actually.
And thanks again, man, I'll check these when I'll have some spare time.
Oh yeah, about spare time and "mistakes that were made":
I believe now I know enough to import it in the game, but for now it's a spine test render.
View attachment 2666230
EDIT: OKAY. Fantastic news. Both of these have the original mechanics! They both have the original hunger, gem, essence, and gold systems completely intact and functional. 0.7 also has the auto rooms mechanic there as well. I didn't think 0.7 even had it, I thought they axed it way earlier. Can't believe I lucked out finding these. Also, it's amazing seeing the game from its first playable version (the demo) to a nearly finished dev version months before release (0.7) to the finished game now. Might have hit a gold mine here. Playing 0.7 gave me some whiplash because it's similar to the finished product but also so vastly different in the way it plays.
Just a warning if you're going to play/dig through the Demo. This did not have English added as a language yet, so it's text is only Japanese or Korean.
Here's a summary of items that 0.7 has that the final game doesn't, not including stuff like missing races of slaves or monsters as they were not developed yet:
- Full Hunger System
- Gold is only used to buy slaves and monsters
- Gems as a resource to build rooms and restore on a timer (so no room spam)
- Automatic Versions of all Underground Rooms that directly interact with slaves
- Pixy system is non-existant (fuck yes)
- Death matters more. Slaves can either be revived or used to gain essence (recycled)
- Contracts are harder to complete, but longer timeframes to complete
- Contracts continue endlessly (at least as far as I can tell)
Last edited: