Going through the 0.7 localization, I found that the "semen tank" trait would make slaves dirtier instead of health consumption; the name was much more fitting then than now. Would be nice if the cleanliness mechanic (dirtier = venereal disease chance up) was added back in for harder difficulties. The cut content really shed some light on interesting mechanics prior to release--here's to hoping for re-implementations via update or mod.
Option 1: Whole shadow usage.
Option 2: Part of the shadow as outline.
Like in original - Green is selected, Orange is when character is not selected, but pointed on and white-ish is not selected or pointed at all. It just depends on the alpha channel intensity I'm going to think about before implementation for the next release of the mod.
I think I figured out more or less how birthing more slaves works, I assume you need either Demonic (For Goblin, Orc) or/and Feral (For Werewolf and Minotaur) for them to give birth to slaves instead of just monsters, can anyone confirm?
Also do Salamanders have any requirements or is it a pussy free for all for them? I don't see any trait mentioning them.
salamanders need girls with elemental essence
werewolf and minotaurs need feral essence
goblins and orks need demonic
most combinations only work if a girl with the said essence combination gets impregnated by human males in the brothel. as i mentioned earlier, its nice to work around some essences and make higher concentrations in characters grow, but until you unlock the brothel+upgrades to control whos going where its some real micromanagement stuff.
Yea I noticed that recently after finishing the game, ended up selling all my monsters apart from the ones with Sacred essence since that seems to be the only one that isn't "naturally" present in Humans.
Edit: Nvm the Sacred thing, turns out haven't unlocked Knight Order the whole game.
That's what I thought myself. I went with Option 2, but modified it a bit for several reasons:
- Cleaner look
- And more importantly, there's a lot of shadow variants, actually. So I needed a procedure/method to generate them without much hassle on my end.
That's how it looks now. I think I'll go with this:
Yep, monsters will have this too. I'm still thinking about what to do with situations when there's no shadow texture. Like Tentacles, birth animations (4 variations in the game).
But let's just say that's a start of resolving the issue in some way.
Brilliant work Krongorka, thank you. Are the bunnies meant to be able to grow bigger tits? I'm using Complex Breeding with your tits mod and even using the tentacle rooms to try and improve their size, they stay flat.
No need to worry about it, really. After all, until you brought this up I had no idea game was in this state. So I would like to thank you again and also talk about it some more.
For starters, here's a "big discovery". It's big enough for me to ask you/people on this forum to try and find any pre-release version after 0.7.0 and up to release.
So here's what I found: some time prior to release/on release game definitely switched engine versions, changed a lot of stuff internally and also downgraded texture quality. Yeah. I doubt that a lot, if anyone, noticed that. But it finally answered my question while I was working with textures: "Why these have some visible image artifacts, signs of compression, color banding even?". Well, simply because up to some build, prior to release, texture format was "RGBA32 (RGBA 32 bit)" and when it switched to "DXT5" and "DXT5 Crunched". Probably that alone added some level of compression to all assets. So what I'm looking at 0.7.0 are better quality assets. Not by resolution, mind you. Just without compression artifacts. I'd love to see if I can use that to upgrade release version even a little bit, if current engine version allows to use RGBA32. That's the first thing and a request to community, I guess. There's already lots of stuff which I can use from 0.7.0, but I'd like to have as much "HD" assets as possible.
Second thing, obviously, is monster customization. Orc and Goblin spine and customization system were fairly well implemented, to be honest. Maybe to them it looked a bit stupid and just bothersome to implement for each Unique Girl in the game. Remember: each girl+monster combination requires to build a separate skeleton and spine controller as well. So, as I understand it was axed just for simplicity. I made a funny spine demos for both of them with a "3 frames - switch body parts":
As far as I can tell, 0.7.0 was about to axe goblin customization, so I'm using his version from 0.1.1. Orcs in 0.7 still have their full original assets it seems. That's a second thing I wanted to show.
Now, for other graphics. Follow up to previous post with Amilia "concept art", I found out a lot more:
And also attached some of Rooms designs/concepts. Theres' a lot to look at in pre-release assets, especially how rooms looked prior to final design.
Now, what I can do about all of this? Well, let's see:
- I want to test non-compressed graphics on a release version to see if it works and gives a bit more clarity.
- I want to see if it's possible to bring some customization for goblins and orcs back. A lot of code base for monsters was removed, so that will require a lot of work and even more workarounds. Maybe not worth it in the end. But hell, why not?
As a reminder: always keep old versions of the game you're supporting. No one, even developers, can tell if something will be changed during a development.
So I tried doing some digging to find any possible way of obtaining versions prior to release still available other than the ones we already have. Unfortunately, no luck. The double checked all of the dev posts about the updates hoping to find some leftover download, but nothing except for 0.1.11d and 0.7. I did find some interesting posts about their initial plans and when certain changes occur (such as they cut hunger, gems, and autorooms just prior to release in the last pre-release dev version 0.10.) As interesting as that info is, it doesn't help with developing your mod any further than giving some concepts to look at I guess, so if you want to see them for curiosities sake I took screenshots and can post them.
Back to the search for other dev versions, I tried using the Wayback Machine. It appears that someone saved a search that they made that had the downloads of all dev versions from their fantia page. Most of the links are broken as the individual download pages were not saved, but there were captures of some of the hotfix updates of 0.4 and 0.5 (these would have been full game downloads as the dev just repacked the whole game each time there was an update.) The captures don't load any post info sadly and I don't know of a way to cheat the system to somehow login using my fantia account to maybe by chance access the info. The downloads would likely not work anyways as its not the actually page, just a capture.
Unless someone stumbles across these posts and happens to have a dev version sitting on their hard drive somewhere or I find some backwater Japanese forum that was sharing the dev updates for anyone to download, then I don't know where else to look for more versions of the game. Other than asking the devs themselves, maybe, but I highly doubt they'll hand over any dev versions of the game if they even have them still.
Brilliant work Krongorka, thank you. Are the bunnies meant to be able to grow bigger tits? I'm using Complex Breeding with your tits mod and even using the tentacle rooms to try and improve their size, they stay flat.
If you use CBM then yeah, some functions of Tits mod might be limited/disabled. But actually, just make sure Assembly-Csharp.dll file from the mod package replaced the original one. This file controls sheep/rabbit height and some part of tits size code.
CBM also blocks flat tits size for woman figures and small tits size for girls.
I believe this behavior of CBM can be patched and somewhat expanded, but we need to hear from Memacile for that to happen.
I released a new version 1.1.0 for Complex Breeding for Dummiesmod.
Link: https://f95zone.to/threads/monster-black-market-complex-breeding-for-dummies-mod.162687/
This by default reduces the grind of Complex Breeding by a lot. So if you had trouble making it to the end in normal Complex Breeding then maybe the mod is for you.
The new release finally has a bunch of configuration options. For example you can configure the starting units and the units inside the market to be much worse (or better) similar to the Chaotic Market Mod. The default configuration is very friendly, though. So if you want worse buying options then you need to go into the config file. See the mod post for more details.
I'd say it's possible to make some new properties for monsters as well. Not a priority right now, because I'm in a process of building Tits V2. But if you remember that spine test of Goblin variation with tits, I would like to look at it after that as well.
I also think we might end up using some new assets for MBM when Project RPG will appear (I would like to into the demo assets of course).
Trapperxxk
Yeah, I would like to finally build V2 of the mod and share it here as soon as I can.
Brilliant work Krongorka, thank you. Are the bunnies meant to be able to grow bigger tits? I'm using Complex Breeding with your tits mod and even using the tentacle rooms to try and improve their size, they stay flat.
This has been probably answered a gazillionth times, but I cant for the life of me find the answer that I am looking for
But is the randomnames mod compatible with CBM? if so where can I find it, and/or a list of compatible mods
so since milk is only for selling now, how does one make slaves grow up in the cbm?
i thought the work on mods is done for now, happy to see theres even ideas to reverse assets of old versions and the assets of the rpg. you guys got a discord or somewhere to follow you or is everything you do on this forum?
so since milk is only for selling now, how does one make slaves grow up in the cbm?
i thought the work on mods is done for now, happy to see theres even ideas to reverse assets of old versions and the assets of the rpg. you guys got a discord or somewhere to follow you or is everything you do on this forum?
I don't think that discord would really help much.
Complex Breeding mod can use it's own thread, sure, but there's a big problem I see with it: guyverekis the one who developed it, but we have no idea if he'll continue to work on it/release it. There's no source code, so it can't be developed by someone else further as well.
Tits mod will continue as long as I have a time/will to expand graphics options for this game. I'd like to implement custom assets, but I need people who are willing to drawn custom sprites, that's the main issue I see with further development. But I'm kinda "allergic" to discord at this point and generally prefer this forum to post updates.
Since Hitsuji/Usagi assets are already ported on "Woman" skeleton, my next goal will be to expand hair styles as much as possible.
uff well ofc telegram and other platforms could be an alternative, i just wanna be sure to not loose threads and information because...whats ok today might be a problem tomorrow and suddenly everything gets deleted...
anyways you do you, hope things work out...
love the modding on this game so far, good work +1