So here's another test which works (to my surprise, actually).
I recall we had some conversation about expanding available hair styles for a bit. I knew it was totally possible to expand on that. However, we're getting pretty close to the 'limits' here. By 'limits' I mean there's now a need to increase internal resolution of sprite sheets.
For example, Woman_Stand idle pose sprite sheet is 2048x1024. By adding more and more assets that sprite sheet have to be increased up to 2048x2048 (at least) in a safe way so the game won't crash at start. And also everything must be set in spine, spine controller, character script file.
Original game supports up to 5 hair styles with different combinations:
- 5 front hair styles
- 3 (+2 with hair bundles) back hair styles
- 4 side hair styles
Now what I tried to do is to make Woman figure to support more combinations, adapting Unique slave hairstyles (these are grayscaled and supports alternate colors properly) :
- 12 front hair styles
- 13 back hair styles
- 13 side hair styles
- 4 hair bundles. Now hair bundle is independent from back hair style as well.
This is a test for a single pose for now. But that's quite a big goal for the next release. Girl figures are not supported for now, just because there's much more stuff to adapt for them (different poses is a huge problem along with hair rendering).
I made a short video with character creation showcase. Hint: try to slow down a video so you can see it better
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