Love the new additions to V2 so far. Fantastic work! (If anyone read this with my original statement, ignore it. I skimmed the patch notes and missed a very key part of it lmao.)
Thanks, although now I'm curious what your original statement was about, was in the process of making a mod thread for it.
Odd Eyes
Well, I made my mod to work with the current latest version which is 2.0.16.0+DLC, which is shared here. The reason why it works only with this version and not older ones (and it most likely won't work with newer versions, if there will be official updates) is because this mod replace 'base' game files and don't need BepInEx functionality to work, but loses compatibility between versions.
Thanks, although now I'm curious what your original statement was about, was in the process of making a mod thread for it.
Odd Eyes
Well, I made my mod to work with the current latest version which is 2.0.16.0+DLC, which is shared here. The reason why it works only with this version and not older ones (and it most likely won't work with newer versions, if there will be official updates) is because this mod replace 'base' game files and don't need BepInEx functionality to work, but loses compatibility between versions.
Thanks, although now I'm curious what your original statement was about, was in the process of making a mod thread for it.
Odd Eyes
Well, I made my mod to work with the current latest version which is 2.0.16.0+DLC, which is shared here. The reason why it works only with this version and not older ones (and it most likely won't work with newer versions, if there will be official updates) is because this mod replace 'base' game files and don't need BepInEx functionality to work, but loses compatibility between versions.
Let's just say I completely missed the whole cumflation thing and thought it was a visual bug lol. Kind of a big point to miss considering it's a decent portion of the new version.
Installation:
Drop "MonsterBlackMarket_Data folder" from the archive to the game folder and replace all files. Play the game.
- This mod version includes all changes made for V1. If you have Tits V1 installed, you can download V2 and install it on a modded version. Just make sure you replace all files and it will be updated.
- Game must be version 2.0.16.0 ONLY. Any other version will crash on startup. Mod was build specifically for this version. If game will be updated to, let's assume "2.0.17.0" this mod most likely won't work with it.
- Use version with DLC and Uncensor patch applied BEFORE you add this mod to your game folder.
- Other MBM mods compatibility: I can't guarantee all functions of this mod will work if you're using any kind of BepInEx mod. Recommended gameplay mod which is reported to be stable with this mod is Complex Breeding mod by guyverek, which you can get here:
- https://f95zone.to/threads/monster-black-market-v2-0-16-0-dlc-team-apple-pie.124772/post-10016740
IF YOU'RE PLANNING TO USE TITS MOD WITH COMPLEX BREEDING MOD MAKE SURE TO DOWNLOAD THIS COMPATIBILITY PATCH HERE (made by Memacile ) :
- https://f95zone.to/threads/monster-black-market-v2-0-16-0-dlc-team-apple-pie.124772/post-10701757
IF YOU WON'T INSTALL THIS PATCH COMPLEX BREEDING MOD WON'T WORK AND NEW GAME WILL BE SOFTLOCKED!
Notes for V2 Release:
- Hitsuji and Usagi now have full 'grown' forms. They are still considered as "small furry" type by the game's logic.
- Slave clothes color are random now. It depends on slave's eye color and both can be changed at the same time.
- Male NPCs/Player character in the mansion now have clothes. Clients have randomized clothes, independent of their "rank/color". Player character have clothes too, but a fixed one. This change affects Male Idle Stand and Masturbation pose.
- Paizuri/Titjob now have "Cumshot Inside" option. There's a 50% for a slave to end titjob animation by sucking off a client. Aphrodisiac potion will increase this chance to 100%. Animation is adjusted for gameplay and gallery mode.
- Initial implementation of more clothes for slaves. For now it's only active for woman idle stand and rest pose. Can be changed alongside with pubic hair.
- Initial implementation of cumflation. Only Woman type for two poses: idle stand and rest pose.
Belly size doesn't get affected by fetus amount, but by how much cum is inside:
1. If you leave a slave with a monster and forget about her long enough belly size will continue to enlarge.
2. If slave can't be impegnated, due to small womb size, gene rejection or because of max births reached, but gets cummed inside - belly size will increase anyway.
3. Shower room will affect belly size. Basically washing away "cum inside", so belly size will return either to normal size or normal pregnant size.
4. Paizuri with "Cum Inside" ending will result in belly size increase as well.
Other minor graphical tweaks for V2:
1. Woman+Girl Maid Stand: Gallery fix, maid_cloth_arm_left now renders correctly for non-depraved state.
2. Woman+Girl Paizuri/titjob: Cloth tits sprite now renders as it should. Male sprite is now more transparent so you can see female artwork better.
3. Bed Girl 1 (Vip Room): Cloth on tits now renders as intended in spine controller file.
4. Minotaur Girl 2: Fixed dick clipping.
5. Salamander Girl 2: Cloth sprite now renders as intended.
6. Tentacle Girl 1: Cloth sprites now renders as intended.
7. Woman capsule animation loop changed to unused one. It's just slightly different with faster machine movements and slave's squirting at the end of the loop.
- Outline/Highlight effect are disabled for Woman figures, as well as some Girl figures. Had to do this due to current version of UABEA which can't handle mipmaps texture repacking functionality (this results in sprite scaling issues, with messy looking character outlines). I'll restore this effect if and when it'll be fixed via upgrading tool set or if someone tells me if there's a way to make it work somehow.
Notes for V1 Release:
- Mod name for now is just "Tits", but there some other changes.
- Added Tits size 5 for both Girl and Adult (Grown) type slaves. This is bigger than original largest "Huge" (it's Size/Type 4) and it comes with 2000 milk value.
- Adult types now have all adjusted graphics to use "Flat" (Tits Size 0). Milk value was increased from 100 to 200 for 2 reasons: it keeps game from soft-locking at tutorial milking stage and because I didn't want to change original milking machine container capacity. Can be changed, though.
- Girl slave types now have all adjusted graphics to use "Small" (Tits Size 1).
- Girl slave types can have all tits sizes without locking it to "Flat". Code checking was disabled for tits and pubic hair.
- Thigh size is independent from tits size/growth state now. How it works by default: for Grown slaves if tits size was bigger than 1 (Small) it switched spine to render big Thighs (Type 2). Girl types was coded to have small Thighs in their "Loli" state. These code checks was removed and now each race and female character have 2 new variables in their script data: "m_LowerBodyTypeChanceList" and "m_LowerBodyTypeList". Thigh size is random now. It also works on Unique Slaves and NPC, but I'll describe it with another change below.
- Tits size and Thighs size for Unique Slaves and NPCs are randomized. Although their graphics stays the same, milk and thigh values will be different on a moment you acquire them (NPCs characteristics are set at the moment you brainwash them, judging by my testing results). Tits value can be changed later with the cosmetic potion. Their offsprings will come with the same tits and thighs value.
- Cosmetic potion use on Unique Slaves and NPCs. At the moment the only option which can be changed is Tits size for the milk value. Graphically they stays the same because of fixed spine code. Can be changed, although I don't see much point in it.
- Rune Ending doesn't 'end your game' by sending player back to main menu after showing CG, but enters "Limitless" mode like other endings do.
- Brainwashing NPCs doesn't lock up their CG scenes.
- Gallery Tits size can be changed from Flat to new Extra size without original code limitation.
- Some small visual fixes and adjustments that I noticed here and there editing spine data.
So, what's for Tits V3 release? Well, I have some ideas, but this really starts to "snowballing" with additional graphics and stuff... we'll see.
Also, with my schedule I should call this mod "Tits Forever":
Let's just say I completely missed the whole cumflation thing and thought it was a visual bug lol. Kind of a big point to miss considering it's a decent portion of the new version.
Actually, there's indeed some nasty visual bugs with current cumflation implementation. Idle stand was supposed to have dynamic cloth on a belly, but I had to disable it. Otherwise there would be some serious clipping. Notice how rest pose don't have this problem and clothes are dynamic and slave have her hand on a belly if she's actually pregnant. That's because that skeleton have a much better sprite order in spine. So I need to redo that Idle Stand pose too, if possible.
Also, slave's belly won't go away after she just gave birth, it will go away only after a shower. That's because "Semen Inside" part don't reduce after birth event. I'd like to know if there's a code, but I doubt I'll be able to fix that.
And don't get me started about currently disabled Outline/Highlights on most affected poses, because it had to be done and that's how I feel about it after my futile attempts to fix it:
However, I also find disabling highlights very ironic, because that's how I always see MBM graphics in spine editor. And I gotta admit, I prefer that no-outline look in the game. I just hate to disable basic game features because of buggy tool set.
Odd Eyes
As far as I know, even before I released V1 and did a lot of testing, I strongly recommend to start a new game EACH TIME you apply new Tits mod version, just to be safe.
V1 have a feature with random thigh size. That value is now set not in an automatic assembly code check, but with a character script file. Normal slaves are mostly fine, but offsprings from Unique Slaves (Bella, Aure, etc.) and NPCs (Amilia, Niel, etc.) won't have that "LowerBodyType" value set and that would result in missing leg sprites.
So, again, I strongly recommend to start a new game to avoid all sorts of potential bugs.
Installation:
Drop "MonsterBlackMarket_Data folder" from the archive to the game folder and replace all files. Play the game.
- This mod version includes all changes made for V1. If you have Tits V1 installed, you can download V2 and install it on a modded version. Just make sure you replace all files and it will be updated.
- Game must be version 2.0.16.0 ONLY. Any other version will crash on startup. Mod was build specifically for this version. If game will be updated to, let's assume "2.0.17.0" this mod most likely won't work with it.
- Use version with DLC and Uncensor patch applied BEFORE you add this mod to your game folder.
- Other MBM mods compatibility: I can't guarantee all functions of this mod will work if you're using any kind of BepInEx mod. Recommended gameplay mod which is reported to be stable with this mod is Complex Breeding mod by guyverek, which you can get here:
- https://f95zone.to/threads/monster-black-market-v2-0-16-0-dlc-team-apple-pie.124772/post-10016740
IF YOU'RE PLANNING TO USE TITS MOD WITH COMPLEX BREEDING MOD MAKE SURE TO DOWNLOAD THIS COMPATIBILITY PATCH HERE (made by Memacile ) :
- https://f95zone.to/threads/monster-black-market-v2-0-16-0-dlc-team-apple-pie.124772/post-10701757
IF YOU WON'T INSTALL THIS PATCH COMPLEX BREEDING MOD WON'T WORK AND NEW GAME WILL BE SOFTLOCKED!
Notes for V2 Release:
- Hitsuji and Usagi now have full 'grown' forms. They are still considered as "small furry" type by the game's logic.
- Slave clothes color are random now. It depends on slave's eye color and both can be changed at the same time.
- Male NPCs/Player character in the mansion now have clothes. Clients have randomized clothes, independent of their "rank/color". Player character have clothes too, but a fixed one. This change affects Male Idle Stand and Masturbation pose.
- Paizuri/Titjob now have "Cumshot Inside" option. There's a 50% for a slave to end titjob animation by sucking off a client. Aphrodisiac potion will increase this chance to 100%. Animation is adjusted for gameplay and gallery mode.
- Initial implementation of more clothes for slaves. For now it's only active for woman idle stand and rest pose. Can be changed alongside with pubic hair.
- Initial implementation of cumflation. Only Woman type for two poses: idle stand and rest pose.
Belly size doesn't get affected by fetus amount, but by how much cum is inside:
1. If you leave a slave with a monster and forget about her long enough belly size will continue to enlarge.
2. If slave can't be impegnated, due to small womb size, gene rejection or because of max births reached, but gets cummed inside - belly size will increase anyway.
3. Shower room will affect belly size. Basically washing away "cum inside", so belly size will return either to normal size or normal pregnant size.
4. Paizuri with "Cum Inside" ending will result in belly size increase as well.
Other minor graphical tweaks for V2:
1. Woman+Girl Maid Stand: Gallery fix, maid_cloth_arm_left now renders correctly for non-depraved state.
2. Woman+Girl Paizuri/titjob: Cloth tits sprite now renders as it should. Male sprite is now more transparent so you can see female artwork better.
3. Bed Girl 1 (Vip Room): Cloth on tits now renders as intended in spine controller file.
4. Minotaur Girl 2: Fixed dick clipping.
5. Salamander Girl 2: Cloth sprite now renders as intended.
6. Tentacle Girl 1: Cloth sprites now renders as intended.
7. Woman capsule animation loop changed to unused one. It's just slightly different with faster machine movements and slave's squirting at the end of the loop.
- Outline/Highlight effect are disabled for Woman figures, as well as some Girl figures. Had to do this due to current version of UABEA which can't handle mipmaps texture repacking functionality (this results in sprite scaling issues, with messy looking character outlines). I'll restore this effect if and when it'll be fixed via upgrading tool set or if someone tells me if there's a way to make it work somehow.
Notes for V1 Release:
- Mod name for now is just "Tits", but there some other changes.
- Added Tits size 5 for both Girl and Adult (Grown) type slaves. This is bigger than original largest "Huge" (it's Size/Type 4) and it comes with 2000 milk value.
- Adult types now have all adjusted graphics to use "Flat" (Tits Size 0). Milk value was increased from 100 to 200 for 2 reasons: it keeps game from soft-locking at tutorial milking stage and because I didn't want to change original milking machine container capacity. Can be changed, though.
- Girl slave types now have all adjusted graphics to use "Small" (Tits Size 1).
- Girl slave types can have all tits sizes without locking it to "Flat". Code checking was disabled for tits and pubic hair.
- Thigh size is independent from tits size/growth state now. How it works by default: for Grown slaves if tits size was bigger than 1 (Small) it switched spine to render big Thighs (Type 2). Girl types was coded to have small Thighs in their "Loli" state. These code checks was removed and now each race and female character have 2 new variables in their script data: "m_LowerBodyTypeChanceList" and "m_LowerBodyTypeList". Thigh size is random now. It also works on Unique Slaves and NPC, but I'll describe it with another change below.
- Tits size and Thighs size for Unique Slaves and NPCs are randomized. Although their graphics stays the same, milk and thigh values will be different on a moment you acquire them (NPCs characteristics are set at the moment you brainwash them, judging by my testing results). Tits value can be changed later with the cosmetic potion. Their offsprings will come with the same tits and thighs value.
- Cosmetic potion use on Unique Slaves and NPCs. At the moment the only option which can be changed is Tits size for the milk value. Graphically they stays the same because of fixed spine code. Can be changed, although I don't see much point in it.
- Rune Ending doesn't 'end your game' by sending player back to main menu after showing CG, but enters "Limitless" mode like other endings do.
- Brainwashing NPCs doesn't lock up their CG scenes.
- Gallery Tits size can be changed from Flat to new Extra size without original code limitation.
- Some small visual fixes and adjustments that I noticed here and there editing spine data.
So, what's for Tits V3 release? Well, I have some ideas, but this really starts to "snowballing" with additional graphics and stuff... we'll see.
Also, with my schedule I should call this mod "Tits Forever":
Install the Tits mod by Krongorka
Install the ComplexBreedingMod by guyverek
Put one of the CBwithTits.dll into the BepInEx plugin folder (same folder where the ComplexBreeding.dll is)
Done.
hmm anyone manage to install the latest tits mode + ComplexBreeding + the comp patch?
Fresh new v2.0.16 just shows up like this when i start a new game
Edit : Think i either misread or I am dumb. The file CBwithTits_Code.zip is causing the softlock to happen. The v1.20 file works.
hmm anyone manage to install the latest tits mode + ComplexBreeding + the comp patch?
Fresh new v2.0.16 just shows up like this when i start a new game View attachment 2658943
Tits mod is pretty much "Plug and Play" kind of mod if you have a 2.0.16.0 + DLC + Uncensor patch package installed correctly.
As for Tits-CBM combo: Tested it on my machine, should work fine. But you know how it is with BepInEx - sometimes it works, sometimes not.
Use BepInEx_x64_5.4.21.0 (64 bit version only). Run the game once for BepInEx to load everything necessary. Drop CBM and compatibility patch in plugins folder after the first game launch.
If you won't be able to launch it in the end - PM me.
Tits mod is pretty much "Plug and Play" kind of mod if you have a 2.0.16.0 + DLC + Uncensor patch package installed correctly.
As for Tits-CBM combo: Tested it on my machine, should work fine. But you know how it is with BepInEx - sometimes it works, sometimes not.
Use BepInEx_x64_5.4.21.0 (64 bit version only). Run the game once for BepInEx to load everything necessary. Drop CBM and compatibility patch in plugins folder after the first game launch.
If you won't be able to launch it in the end - PM me.
Nevermind turned out I am dumb and misunderstood the instructions and placed the code.zip files into the plugin folder, god wonder why did the game crashed. xD I was thinking that's the "other file" with the default tits values. The default value file is in the v1.20 zip.
why is it when i activated cheat mod the configuration menu wont work? idk if they are linked but ive pressed F5 a few times and i cant activate that to turn on auto cureSTD, im so confused as to maybe im missing something or maybe i accidentally am using the wrong bepinx
I've finally figured out the meta for the Complex Breeding Mod. I'm confident that I could get the best ending on the highest difficulty without cheats.
I'm currently struggling with more complicated breeding methods. I bought a slave with Sacred 2, and had her produce a Sacred 2 Demonic 1 slave through breeding at the glory hole. I then paired the S2D1 slave with a D1 goblin, but then 90% of the resulting offspring were humans. All but 1 of the goblin offspring had no traits or else just 1 level of demonic, and the 10th child was a D2S1 goblin. It seems that targeted breeding is best done at the glory hole.
Side notes: The potion that randomizes slave appearance seems to be bugged, as it never did anything when I used it on a slave that was currently mating. The slave that the game provides you for mating with minotaurs is not actually capable of breeding with them, so it makes it a lot more challenging when the game starts requiring you to produce minotaurs.
Actually, there's indeed some nasty visual bugs with current cumflation implementation. Idle stand was supposed to have dynamic cloth on a belly, but I had to disable it. Otherwise there would be some serious clipping. Notice how rest pose don't have this problem and clothes are dynamic and slave have her hand on a belly if she's actually pregnant. That's because that skeleton have a much better sprite order in spine. So I need to redo that Idle Stand pose too, if possible.
Also, slave's belly won't go away after she just gave birth, it will go away only after a shower. That's because "Semen Inside" part don't reduce after birth event. I'd like to know if there's a code, but I doubt I'll be able to fix that.
And don't get me started about currently disabled Outline/Highlights on most affected poses, because it had to be done and that's how I feel about it after my futile attempts to fix it:
However, I also find disabling highlights very ironic, because that's how I always see MBM graphics in spine editor. And I gotta admit, I prefer that no-outline look in the game. I just hate to disable basic game features because of buggy tool set.
Odd Eyes
As far as I know, even before I released V1 and did a lot of testing, I strongly recommend to start a new game EACH TIME you apply new Tits mod version, just to be safe.
V1 have a feature with random thigh size. That value is now set not in an automatic assembly code check, but with a character script file. Normal slaves are mostly fine, but offsprings from Unique Slaves (Bella, Aure, etc.) and NPCs (Amilia, Niel, etc.) won't have that "LowerBodyType" value set and that would result in missing leg sprites.
So, again, I strongly recommend to start a new game to avoid all sorts of potential bugs.
After updating to the new version, I had opened a save using V1 and saw all slaves that weren't cleaned suddenly had inflated stomachs until they took a shower. I thought it was a visual glitch with updating the mod, but I re-read the changelog and saw that it was intentional lol. I didn't really notice the issues you've mentioned, probably the whiplash of seeing inflation everywhere took my attention.
Serious question though, would there be any possibility to "toggle off" the cumflation feature? I know Tits mod uses base game files and modifies them to work, so it'd probably be challenging, but I just figured to ask for the sake of clarification. I'm not a fan of cumflation myself, but I can overlook it because the mod adds so much else that it kinda makes it hard to return to the base game after using it.
I think there's definitely BepInEx mods conflicting between each other and also limiting Tits mod as well.
After all, I can only guarantee some level of stability only for Complex Breeding and Complex breading for dummies (because this one is actually a patch with add-on, which makes Tits and CBM to work together).
As for Tits v2. Well, I don't really know where to start. Let's just say I'm wrapping it all up and I hope to upload it here in 24 hours (I really hope so, lol).
This one required me to check whole SpineData file, which is spine controller data. I found out several graphical bugs which I'm managed to fix one way or another. Restored some graphics which were intended to render on screen, but script file missed "sprite activation" lines or wrong parameters.
This is just one example. Script data have 3 clothes parameters, but spine file doesn't set all conditions correctly and doesn't render cloth on tits like it should (unpatched and patched) :
Like I said, I had to check whole SpineData file to implement random cloth colors and this also resulted in this particular animation:
View attachment 2655315View attachment 2655331
So, maybe someone of you noticed it in gallery - titjob/paizuri animation don't render anything for Inside option. That's because this animation have 2 states instead of 3, which is hard-coded. Well, since it's just a matter of adding "Cum Inside" option, game applies that to the game without issues (well, almost).
This is just an ending loop, which ends whole animation. It works like this: animation starts as usual titjob, but then there's a 50% chance (chance is set in a config file, which is nice) for slave to suck it and the game registers it as "Semen Inside".
Also, remember my posts about "Cumflation" implementation tests? Apparently this paizuri change also results in belly size increase activation. Well, at least some code prevents this type of semen to impregnate them via oral cumshot, that would be quite a nasty bug to fix (or maybe a feature).
Serious question though, would there be any possibility to "toggle off" the cumflation feature? I know Tits mod uses base game files and modifies them to work, so it'd probably be challenging, but I just figured to ask for the sake of clarification. I'm not a fan of cumflation myself, but I can overlook it because the mod adds so much else that it kinda makes it hard to return to the base game after using it.
So here's a thing: it's controlled in several files. One is in the big data.unity3D and in .bundle assets. If you just change "bundle" file, game will crash. And if you only change script data.unity3D without bundle - cumflation will be always active and in a "basic" sprite color. So, to turn it off, it's basically had to be removed from a script and spine file at the same time and to be released as separate mod version.
Like I said, basic idea was to make slave's belly size depend on fetus count. But that command simply didn't work in my tests. SemenInside type works, which is coded to have 0-3 states. It's basically a workaround which does have its own downsides.
Also, just wanted to ask: was there a mod, which extends "pay" after day 50? Asking this because I think there might be a way to increase it and also adjust it so you'll need to pay more and more. I tested that on Female slaves as well, but the problem is that "pay icon" don't show females and also the only indication you'll have, like "payable" sign appear on females when they are mating in breeding room. So that's kinda interesting but also a bit buggy and hard.
Progress with Tits v2 slowed down a little due to lack of spare time.
"Full-Grown" Usagi adjustments are done. "Full-Grown" Hitsuji is in the process, her horn slot always needs to be added in spinedata contoller file as well.
I'm also wondering if there's a way to make game to use multiple animations for a single state, randomized. No luck by experimenting with it so far. Well, spine render test is there at least.
Alternates of Milking pose, not for in-game use, just me having fun with an editor. Uzuki's Sylvia's assets may come in handy when I'm done with Hitsuji adjustments.
Is there a way to make pixies move only a specific girl's offspring into a specific cage? Kinda messy after gaining more slaves and everything automated
So here's a thing: it's controlled in several files. One is in the big data.unity3D and in .bundle assets. If you just change "bundle" file, game will crash. And if you only change script data.unity3D without bundle - cumflation will be always active and in a "basic" sprite color. So, to turn it off, it's basically had to be removed from a script and spine file at the same time and to be released as separate mod version.
Like I said, basic idea was to make slave's belly size depend on fetus count. But that command simply didn't work in my tests. SemenInside type works, which is coded to have 0-3 states. It's basically a workaround which does have its own downsides.
Also, just wanted to ask: was there a mod, which extends "pay" after day 50? Asking this because I think there might be a way to increase it and also adjust it so you'll need to pay more and more. I tested that on Female slaves as well, but the problem is that "pay icon" don't show females and also the only indication you'll have, like "payable" sign appear on females when they are mating in breeding room. So that's kinda interesting but also a bit buggy and hard.
Gotcha. I had a feeling that it was going to be a major challenge to do that, if it was even possible. On the other note, I think that's how the initial demo/trial versions worked. I supported the devs on Fantia and got access to the early trial versions where, if I remember correctly, had endlessly increasing higher quotas to meet because there was no ending to the game yet. I do remember the quotas being WAY more difficult too. They used to ask for multiple of the same monster instead of just 1 every time.
Gotcha. I had a feeling that it was going to be a major challenge to do that, if it was even possible. On the other note, I think that's how the initial demo/trial versions worked. I supported the devs on Fantia and got access to the early trial versions where, if I remember correctly, had endlessly increasing higher quotas to meet because there was no ending to the game yet. I do remember the quotas being WAY more difficult too. They used to ask for multiple of the same monster instead of just 1 every time.
I actually would like to look at that early game version code, but that probably was already built with IL2CPP, like release versions did. Thankfully, they listened and changed it to mono, that really helped modding quite a bit.
Or, you know, just to look if there's some cut assets. I know there were plans to include Hunger mechanic. I know that most assets for that are still in the game, I just don't know how to activate it from code leftovers.
Currently testing pushing payday limit up to 100 from 50, but there's some really weird behavior. It allows to block Infinite Mode and ending cutscene to happen on Day 51 and requires Salamanders on Day 55 and Day 60 (although monster icon don't render on screen anymore). But after that it just stops to require anything and goes on and on even After Day 100.
So, maybe there's no way for me to increase that limit, so maybe I'll look at increasing difficulty with female slaves (different races) requirement. If I'll be able to fix that icon not rendering, that is...
- They used to ask for multiple of the same monster instead of just 1 every time.
I think that's how it is on Master difficulty?