Interesting to see what you'll come up with. I'm not that familiar with Godot engine, so what are you using for graphics? Fully "whole" drawn sprites animated frame by frame or do you use spine, similar to how MBM characters are made/Live2D Cubism?
Unfortunately spine doesn't support godot, maybe in the future. Live2D supports godot 3 i think, but i use godot 4. At the moment im trying to make my own software/tool to make body parts that can interpolate between each other. I guess it is a mix between frame to frame and vector art. It might be similar to adobe flash. With this i should be able to make various kinds of head, eyes, bodies. Below you can see what i try to achieve.
Unfortunately spine doesn't support godot, maybe in the future. Live2D supports godot 3 i think, but i use godot 4. At the moment im trying to make my own software/tool to make body parts that can interpolate between each other. I guess it is a mix between frame to frame and vector art. It might be similar to adobe flash. With this i should be able to make various kinds of head, eyes, bodies. Below you can see what i try to achieve.
I believe that the closest thing we'll ever get for this game in this regard is a current Complex Breeding mod. What I'm doing is basically adding some additional visual customization and even that is using all sort of workarounds with existing assets/code, just pushing it.
If that is possible the follow up question is can these units also have interesting gameplay (like new effects or unlocks)? There the thing that I would like to see is some way to expand on the jobs of ComplexBreeding and maybe add gameplay that also adds new properties that can be increased via breeding to allow for more essences or different breeding related mechanic on top. Basically some other stats to work on increasing via breeding.
To me the natural choice for such a gameplay addition would be a way to send your slaves on quests. That gives you some new quest related stats for breeding (e.g. strength, speed intelligence, or something) and jobs could have special effect with relation to these quests.
So in my head it would be. The palyer somehow chooses a quest. Then somehow units for that quest are selected. Then the units disappear. And after X days you get report on the success on the mission on the day end screen. And maybe a slave comes back pregnant with the aforementioned tiger (i.e. striped wolf).
If that is possible the follow up question is can these units also have interesting gameplay (like new effects or unlocks)? There the thing that I would like to see is some way to expand on the jobs of ComplexBreeding and maybe add gameplay that also adds new properties that can be increased via breeding to allow for more essences or different breeding related mechanic on top. Basically some other stats to work on increasing via breeding.
To me the natural choice for such a gameplay addition would be a way to send your slaves on quests. That gives you some new quest related stats for breeding (e.g. strength, speed intelligence, or something) and jobs could have special effect with relation to these quests.
So in my head it would be. The palyer somehow chooses a quest. Then somehow units for that quest are selected. Then the units disappear. And after X days you get report on the success on the mission on the day end screen. And maybe a slave comes back pregnant with the aforementioned tiger (i.e. striped wolf).
I'd say it's possible to make some new properties for monsters as well. Not a priority right now, because I'm in a process of building Tits V2. But if you remember that spine test of Goblin variation with tits, I would like to look at it after that as well.
I also think we might end up using some new assets for MBM when Project RPG will appear (I would like to into the demo assets of course).
Trapperxxk
Yeah, I would like to finally build V2 of the mod and share it here as soon as I can.
Unfortunately spine doesn't support godot, maybe in the future. Live2D supports godot 3 i think, but i use godot 4. At the moment im trying to make my own software/tool to make body parts that can interpolate between each other. I guess it is a mix between frame to frame and vector art. It might be similar to adobe flash. With this i should be able to make various kinds of head, eyes, bodies. Below you can see what i try to achieve.
Can you by chance create like a 3d model out of these assets and see how good it would look with an godot shader which creates an outline? 3d Animations might be harder in the shortterm but easier in the longterm
You can also view the requirements for the ending by just hovering over the button in the gallery, it changed from 100 tentacle rooms from release to just 50. Can't remember if the eggs also changed but I don't think so since those are much easier to get than the rooms
I was able to get the harem images, but currently working on unlocking rune. I know that you need to sell 100 eggs, but I don’t know if she wants any 50 underground rooms or the tentacles
Drawning actually the TitsMod from Krongorka inspired me to make a game with similar/same mechanics (building rooms, put character in them, etc.) The funny thing is i'm using Godot. I sketched some poses with different tit size. Just imagine a full game.
I was able to get the harem images, but currently working on unlocking rune. I know that you need to sell 100 eggs, but I don’t know if she wants any 50 underground rooms or the tentacles
Has to be tentacle rooms, so that's 50k essence that needs to be used which honestly barbarra's machine helps speedrun getting it. Just have free pixies, buy fresh slaves en masse and let the essense roll in
Can you by chance create like a 3d model out of these assets and see how good it would look with an godot shader which creates an outline? 3d Animations might be harder in the shortterm but easier in the longterm
Maybe in the near future. At the moment i try to discover the possibilities of the Animation System that im creating. Creating the assets in godot is a real pain, so i have to write a tool that can handle similar stuff like clip studio or photoshop, basically vector related stuff. There are many question like hair, cloth, etc. there i don't even know if it works or not. So at the moment im not really working on the actual game.
Edit: If i work on the actual game, i would love input from the community. I have too many ideas and can't decide. The first idea was being a guild master. Put character on "rooms" there they gather stuff or put them in battle rooms (already implemented) But suddenly i had the idea of zombies and sketched them anyway.
Cool, they finally fixed BepInEx so it can properly run BepInExConfigManager again (called by F5 key).
IDK what happened to the original modpack topic that it drifted into read-only Rejected Game Requests forum.
So I'll post the mods here for now even if it'll be more difficult to find them this way.
The latest version of MapKeyboardExtended in the modpack allows (un)age/undress/recolor/partially modify (tails/ears/tits/tattoo) everyone under multi-selection at once. The additions are unconfigurable and mapped to keys 1-9 on numeric pad in NumLock mode temporarily. So, hevensdragon, mass undressing can be done with Numeric Pad 2 key .
I also removed uncensor as it's not needed for now.
Edit: Updated for v2.0 of the game. Compared to the previous version, BepInEx doesn't need to download anything now.
The game should be installed in a folder with a short path that does not contain non-English characters for BepInEx to work correctly.
Moved tits unlocker to a separate mod disabled by default.
Download file from mega. Extract and run. As far as I remember, the bepinEX is already installed there and all you need to do is open the exe file or the game itself.
Anyone got the ovum rejuvenation mod that is compatible with bepinex 5.4.21.0? Trying to add it along with the complex breeding mod, I may be blind but I have tried searching for old files hoping it is still there or in this thread
If you're playing base game, slaves come from the brothel are that you unlock later. If you're doing the Complex Breeding mod then you need to have certain essences on the slaves before they can breed slaves with a monster matching the essence. They can still get normal slaves out of the brothel though.
Download file from mega. Extract and run. As far as I remember, the bepinEX is already installed there and all you need to do is open the exe file or the game itself.
If you're playing base game, slaves come from the brothel are that you unlock later. If you're doing the Complex Breeding mod then you need to have certain essences on the slaves before they can breed slaves with a monster matching the essence. They can still get normal slaves out of the brothel though.
Can you unlock all of the 4 companions (Pixie, potion girl, brothel and depravity) in the game or do you always need to only select one of them and that's it? In the brothel can you breed any race of slaves or just human one?
you can change their trait with saveedit, this will be inherited too so its a one thime thing to do
its beed quite a while since i did this so heres a list
Recently found out that Anna and Nero's unique race trait is 103 (God Bless) and 104 (Brand of Devil).
And you know what? If I have a slave with both of said traits and put them in the tentacle room, it can produce even more milk.
And for the lazy people who don't wanna edit every single one of them, here's a save file with all the species (except for Inu and Hitsuji because Usagi and Neko is also an alternative) along with the Salamander without Pride, instead it has Semen Tank (because it kind of makes sense :v). Works best with NoTitsLimit and MapKeyboardExtended.