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erixstyle79

Newbie
Aug 30, 2021
23
52
It's been a while, guys.
We wandered around a lot due to project transitions, and we hastily created a structure to establish direction.
This is just a framework, and we're collecting feedback.
We look forward to your feedback.
I might be in the minority here, but I rather like the new turn-based format. I had the tendency to build absurdly large breeding estates in MBM and by god sometimes managing those things could become stressful. I could see this style being a life-saver with larger facilities. Admittedly I was probably pushing the game to do things it was never meant to do but eh, I like my hentai factorio.

I approve of combining the birthing and breeding rooms into a single unit, the animation where a girl gives birth while the goblin throat-fucks her is *chef's kiss.* I cannot wait to see what the other monsters' equivalent animations look like.

On that note, now that monsters have functionality outside of breeding and selling, I do hope there will be a few more types. Indeed, I'd like to see more variety among the slaves too. A race of cowgirls would be neat, for example.

One thing I've been thinking about is the food system's implementation in the strategic map. Would it be possible to have a mechanic where taking broken slaves along with your raiding party reduces their food consumption? I think it would make sense, taking the milk dispensers and emergency rations along for the... ahem... logistics. Just throwing an idea out there.

I don't know if it's a bug or an intentional design but being unable to move slaves or monsters while their character card is open is odd.

And on a note of personal preference I've seen people clamor for more emphasis on special units, but I don't like this. The generated slaves of this game share a core appeal with something like xcom, for example, where you build the stories for your units in your head as you play. These types of games are exceedingly rare in the porn-verse. While I don't mind special units, I'd be a bit sad if the emphasis was placed on them. I'd prefer to see more variations for the randomly generated girls, more outfits, body shapes, traits, etc. etc. I feel compelled to speak here because I'm sure I'm not the only one who feels this way.

Anyway, wrapping up, you've got a really solid foundation for an amazing game here. It's easily my most anticipated h-game. I'm going to be following this closely and I eagerly await future updates.
 

Krongorka

Active Member
Sep 22, 2017
842
2,716
Didn't they mentioned in some post that they are going to make the game mod-friendly? Not sure tho.
Yes, they did say that. So far it looks promising in the first build, but on other hand I've yet to test its limits and some old "MBM mod tricks" won't work here.

And on a note of personal preference I've seen people clamor for more emphasis on special units, but I don't like this. The generated slaves of this game share a core appeal with something like xcom, for example, where you build the stories for your units in your head as you play. These types of games are exceedingly rare in the porn-verse. While I don't mind special units, I'd be a bit sad if the emphasis was placed on them. I'd prefer to see more variations for the randomly generated girls, more outfits, body shapes, traits, etc. etc. I feel compelled to speak here because I'm sure I'm not the only one who feels this way.
Good point. On one hand I can see why people want more special units, but each special unit also doubles used graphics assets needed for each scene. I would much rather to have more available assets for the "base female".
 
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Perniciousducks

Active Member
Aug 21, 2018
620
1,337
I liked the demo quite a bit. The turn based gameplay will get rid of needing to micromanage and hammer the pause key a trillion times.

I agree on the special characters too, the only thing I really liked about them is that they provided special stats and I would just breed them to create children and basically ignore them going forward. I’d much rather they spend that time on additional generic units that provides more variety.
 

Inept Monkey

Well-Known Member
Oct 27, 2017
1,279
4,536
i think you can have special characters, just dont have them have special unique spines in the coding.
 

Genesis Wilde

Newbie
Feb 4, 2020
20
10
Made cheat mod. Works on 2.0.15.1, not sure what other versions it may work on
View attachment 2465616

Auto clean has the same effect of niels washer item, except the effect can be toggled to be on all the time. (Niels washer also cures infected rooms)
Brainwash all NPCs does not modify NPC favorability, it just allows you to have sex with NPCs at private estate.
100 items should add 100 of each item (Button can be spammed if you want). It should be all items I think.
Special slaves can be spawned more than once.



Installation:
BepInEx 5 installed to game (If you are new to BepInEx, you download BepInEx from their github, extract its contents into the game folder, and open the game window for BepInEx to generate config files)
Place .dll file into BepInEx\Plugins folder (plugins folder will not be there unless BepInEx is properly installed)

A button "Toggle Menu" should appear on the title screen in the top left. If it does not appear, you likely did something wrong with the installation, or have a mod conflict with other mods installed.
Excuse me, but "Game folder" which one is that? the one with the .exe or?
 

Kurotsubaki

Newbie
Mar 6, 2019
24
6
Breeders of the Nephilym does not include birthing scenes. Or maybe I just switched that off - it has a high degree of customization.
The other two games are obviously clones of MBM.

Also, as you might have noticed, the authors of MBM have just released their new work, "ProjectR", which shares the genre and overall graphics with this game. I did not have the time to play it yet, though.
Breeders of Nephyilym are inspired by the infamous Breeding season (good game, but axed due to managerial disagreement with the artist). tried this once, but not exactly my cup of coffee. not that interested in the other two, at least not in the current version. i'm more into those 2D or 2.5D animaton scene

im gonna follow the progress of projectR
 
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Krongorka

Active Member
Sep 22, 2017
842
2,716
Wow! that looks just like her.
Is there any way to add custom characters like dis to the game?
Well, kinda. But it's complicated and not in a way you'd probably want:
- It's an edited spine for Amilia NPC. Stand pose only.
- Adding a character or "All-Unique" slaves like Aure, Bella, etc. is not doable with a tool set we have in MBM.
- We can technically take all "parts" from special characters, like hairs and some clothes sprites and port it to "default female figures". But it gets hard to handle and unstable fast.
 
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tuuri

Newbie
Oct 8, 2017
97
227
ProjectR is pretty meh, I like the original approach.
Well it runs infinitely better so thats already a plus
Not having to constantly push your slaves back into their cells is good
Chances are high that you cant just spam forward time to multiply your troops because of food cost in the final game too
From a gameplay perspective I honestly don't understand how to play the game in its current form. Maybe I just got used to MBM interface/flow too much, although it kinda reminds me of Pre-1.0 version of MBM in some way. Ending turns doesn't seem to do anything, slaves don't get pregnant, no idea how to control battle map. Just doesn't seem intuitive for me, although I never was a fan of turn-based games so maybe that's just me being too dumb for it.
It has basically no content whatsoever
You can throw a goblin and a girl into the rape room and spam time pass until she gets pregnant and gives birth in the same room
You just gotta throw the baby at any girl to make them grow they dont even have to be pregnant or anything
You cant do anything on the battle map if you dont have an army and for that you have to fill all the big slots with goblins that have leadership skill of 1 or higher or you cant assign any troops lmao
 

Krongorka

Active Member
Sep 22, 2017
842
2,716
Well it runs infinitely better so thats already a plus
Not having to constantly push your slaves back into their cells is good
Chances are high that you cant just spam forward time to multiply your troops because of food cost in the final game too

It has basically no content whatsoever
You can throw a goblin and a girl into the rape room and spam time pass until she gets pregnant and gives birth in the same room
You just gotta throw the baby at any girl to make them grow they dont even have to be pregnant or anything
You cant do anything on the battle map if you dont have an army and for that you have to fill all the big slots with goblins that have leadership skill of 1 or higher or you cant assign any troops lmao
I figured it out about 5-10 minutes later after I wrote that message, testing stuff :) Well, this demo is like a tech demo so we (or just me) can actually look at it from modding angle. If things go well it might be what I wanted MBM system to be.
 

yebuyk

Newbie
Mar 18, 2019
16
14
unfortunately, the game does the same thing again even after restarting.
If you are playing with mods, ALWAYS SKIP the tutorial.
(most mods have this noted in their description, cause some change things that brick the tutorial)
 

flannan

Engaged Member
Dec 15, 2022
2,228
2,197
How i can get DNA??
1) Have a lab and a dismantling facility.
2) Dismantle. Dismantle a lot. Especially if you need origin DNA.
Be careful not to overwork Flora - she can take something like 14 dismantlings per day.
3) You'll find DNA in "by-product" side of your inventory.
4) To use DNA, drag it to the growth tank in the facility, or to the DNA button in Noel menu.
 
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