- Aug 30, 2021
- 23
- 52
I might be in the minority here, but I rather like the new turn-based format. I had the tendency to build absurdly large breeding estates in MBM and by god sometimes managing those things could become stressful. I could see this style being a life-saver with larger facilities. Admittedly I was probably pushing the game to do things it was never meant to do but eh, I like my hentai factorio.It's been a while, guys.
We wandered around a lot due to project transitions, and we hastily created a structure to establish direction.
This is just a framework, and we're collecting feedback.
We look forward to your feedback.
I approve of combining the birthing and breeding rooms into a single unit, the animation where a girl gives birth while the goblin throat-fucks her is *chef's kiss.* I cannot wait to see what the other monsters' equivalent animations look like.
On that note, now that monsters have functionality outside of breeding and selling, I do hope there will be a few more types. Indeed, I'd like to see more variety among the slaves too. A race of cowgirls would be neat, for example.
One thing I've been thinking about is the food system's implementation in the strategic map. Would it be possible to have a mechanic where taking broken slaves along with your raiding party reduces their food consumption? I think it would make sense, taking the milk dispensers and emergency rations along for the... ahem... logistics. Just throwing an idea out there.
I don't know if it's a bug or an intentional design but being unable to move slaves or monsters while their character card is open is odd.
And on a note of personal preference I've seen people clamor for more emphasis on special units, but I don't like this. The generated slaves of this game share a core appeal with something like xcom, for example, where you build the stories for your units in your head as you play. These types of games are exceedingly rare in the porn-verse. While I don't mind special units, I'd be a bit sad if the emphasis was placed on them. I'd prefer to see more variations for the randomly generated girls, more outfits, body shapes, traits, etc. etc. I feel compelled to speak here because I'm sure I'm not the only one who feels this way.
Anyway, wrapping up, you've got a really solid foundation for an amazing game here. It's easily my most anticipated h-game. I'm going to be following this closely and I eagerly await future updates.