Complex Breeding mod appreciation post.
(Also a little something to get attention for those who knows this mod well)
I've been playing this mod "properly" for the first time. Saying "properly" because I really didn't like it on default game settings:
- There's not much time available for player to fully learn and appreciate by default (IMO)
What did I do about it? I've been learning how to mod base game for some time, so I just increased time of day. That also allowed me to up difficulty to Master to see how much rough it can be with price increase and whatever else changes based on difficulty.
I played without reading guides here, but with increased time of day I slowly learned most of new rules and mechanics.
Womb and Tits size increase is such cool mechanic he made. You don't really need tentacle room to increase these (I know I saw posts about it here before), just find slave with "Number Of Birth" starting with 15 and for Master difficulty you have stable chances to increase womb at: 4 births (small to average), 7 births (average to big), 10 births (big to huge), 13 births (huge to enormous).
There's hardcoded Tits size and Growth (Slave Figure - Short/Tall) limits for some races in this mod, but that can be bypassed (more about it later).
Essences, Jobs, New tentacle mechanics... very cool stuff
New Races. 24 new races by default. Great job with mixing available graphics to make them stand-out from the rest. But still limited because Spine files and config data controls major part to do more.
10/10 mod, transforms the game in a major way, too bad it's closed-source.
So, about that screenshot above. 25th race.
Did that via tweaking of ComplexBreeding dll file with dnspyEX tool (for version 0.5.0.17, because it was ported to BepInEx6 available with ModPack, 0.5.0.18 is available but it's on BepInEx5).
Is it possible to make more races available for Complex Breeding? Yes
Is is easy to do? Not really (It's more tedious than hard, requires some knowledge of the tool and patience)
It does allow to change slave graphics more than base game allow you to do, which I used to make two-tail version for Nekomata. Very Early WIP, but seems stable on my end and doesn't seem to ruin saves at least.
Hardcoded limits can be changed for Complex Breeding in a same way too, so yeah. If anyone wants to try a game+mod build I test on my end, let me know.
Can't promise I'll push it very far or hard, since game seems to struggle performance wise with all that stuff.