Cologar

Member
May 2, 2018
303
320
No idea, if it's a jab at me, but eh, fair.
Only got to Act 6 and I got folded each time afterwards.
There's no real merit to deleting units, as you don't get the money back, which sucks and which should be a thing.
Money generates slowly, farmers are slow.
A 100 starting gold would make a difference honestly.

Or getting the money back, heh.
Dont worry, the pacing is actually quite similar to PvZ, based on what I feel so far. You would usually have around 2 to 3 farmers before the first goblin comes in, so save up to put one archer in every lane then reinforce as you see fit. For me, I layer at least 2 or 3 rows of archers and then im good. For the minotaurs, I have a shield dude ready to force their jump out if the particular lane they come down is heavy with enemies. As a last resort, I have the boom barrel ready in case they start eating into my defences. I never really bothered with the viking and wizard, because so far the game doesnt go on for long enough for me to replace my archers with them yet
 
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indyc

Member
Game Developer
Jun 15, 2017
288
565
There have been a few PVZ lewd games over the years and this currently is probably my second favorite even in it's current state and I really look forward to where it goes.

For my suggestions I HIGHLY suggest increasing the game pace. Projectile speed of arrows alone would give it a better visual pop. Starting off always having to build up farmers at the beginning is not an exciting game loop even if something similar occured in PvZ. However, what makes that experience a lot more manageable was setting your starting defenders to allow for variety when you wanted it. Here it is the same thing over and over and very slow. In other words, this is right up my alley and I almost don't have the patience for it.

A third or 4th enemy (and introduced earlier) will do wonders for your variety so hopefully that is coming soon.

I also suggest including a way to skip a game over animation once you begin it.

I defeated all the enemies on 1-6 and it did not progress leading me to restart. I nearly quit at this point due to the repetition and pacing but if these things are altered, you have a fan.
 

epicrouter01

Newbie
Aug 27, 2020
54
20
There have been a few PVZ lewd games over the years and this currently is probably my second favorite even in it's current state and I really look forward to where it goes.

For my suggestions I HIGHLY suggest increasing the game pace. Projectile speed of arrows alone would give it a better visual pop. Starting off always having to build up farmers at the beginning is not an exciting game loop even if something similar occured in PvZ. However, what makes that experience a lot more manageable was setting your starting defenders to allow for variety when you wanted it. Here it is the same thing over and over and very slow. In other words, this is right up my alley and I almost don't have the patience for it.

A third or 4th enemy (and introduced earlier) will do wonders for your variety so hopefully that is coming soon.

I also suggest including a way to skip a game over animation once you begin it.

I defeated all the enemies on 1-6 and it did not progress leading me to restart. I nearly quit at this point due to the repetition and pacing but if these things are altered, you have a fan.
what's your most favorite pvz-like game?
 
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indyc

Member
Game Developer
Jun 15, 2017
288
565
what's your most favorite pvz-like game?
Plants Vs Nymphos but only because of it's scale of content compared to competitors. I also prefer girls being the incoming waves so that helps.



The crossbowman says that it shoots two "peas" and the big dick defender's description is the same as the ice wizard.

To give the dev further suggestion if you even like my opinions:
Could you let us attack a girl who is finishing off one of your defenders?
Could you also increase the spawn of the non-farmer money to not make earlier farmers the must play strategy.

I get that both of these would make the game "easier" but if you also increased the speed of several things and add in additional spawns I think it would be a better game for it.
 

Cologar

Member
May 2, 2018
303
320
Way too hard for a porn game. Either add difficulties or go make it into a normal pvz game because this is bonerkilling levels of bullshit.
Hi, do you happen to be stuck on any level? I can help a little if you'd like.
 

epicrouter01

Newbie
Aug 27, 2020
54
20
Way too hard for a porn game. Either add difficulties or go make it into a normal pvz game because this is bonerkilling levels of bullshit.
Kill first 3-4 orcs with 25 gold mines, build 8 peasants on rows 2-3, build 4 archers on row 1, start building Knights on row 4 early (the earlier the better), because of the long cooldown. Slowly replace peasants in 2-3 rows with any high-cost ranged units (mages/arbalests). Build mines and dick-dudes on spare money, keep barrels in case of emergency
 
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Kybo

Member
Mar 27, 2022
302
305
Reminds me Plants vs Zombies
4/5 rating few bugs like using barrel at Goblins. Game crashed
Already done Act 1
Waiting Act 2
 

Dr. Golden

Newbie
May 15, 2019
38
4
Love the Game. It's a PvZ (Plants vs Zombies) but with Monster Girls. But there are questions I need answers at - 1. Original PvZ Game had 5 Acts with 10 Levels each, with each 5th Level is a Mini-Game and 5th Act 10th Level - Boss Fight. This Game goes the same way (Act 1-5 - Bowling), BUT! Game ends on beating Act 1-8. Why? At the same time goes my 2nd question. 2. Why, after we beat Act 1-8, the cutscene at the end is a Game Over? 3. This one is about enemies. In Original PvZ each new Zombies was appearing after first 2 levels each - Normal Zombie 1-1 and 1-2, Conhead Zombie 1-3 and 1-4 and etc. There are only two Monster Girls in Act 1 and they are the same till end of the Demo. Goblins are replacing during whole game Normal, Conhead and Buckethead Zombies from PvZ and Sheeps are replacing Wolves from Toys vs Nightmares (in my eyes).
 
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Cologar

Member
May 2, 2018
303
320
Love the Game. It's a PvZ (Plants vs Zombies) but with Monster Girls. But there are questions I need answers at - 1. Original PvZ Game had 5 Acts with 10 Levels each, with each 5th Level is a Mini-Game and 5th Act 10th Level - Boss Fight. This Game goes the same way (Act 1-5 - Bowling), BUT! Game ends on beating Act 1-8. Why? At the same time goes my 2nd question. 2. Why, after we beat Act 1-8, the cutscene at the end is a Game Over? 3. This one is about enemies. In Original PvZ each new Zombies was appearing after first 2 levels each - Normal Zombie 1-1 and 1-2, Conhead Zombie 1-3 and 1-4 and etc. There are only two Monster Girls in Act 1 and they are the same till end of the Demo. Goblins are replacing during whole game Normal, Conhead and Buckethead Zombies from PvZ and Sheeps are replacing Wolves from Toys vs Nightmares (in my eyes).
I think the cutscene after beating Act 1-8 is more like a story progression cutscene, sort of like a, "meanwhile, in the hot cat lady's castle, an unfortunate (lucky) prisoner was getting drained." That was my first impression anyway.
 
4.00 star(s) 21 Votes